wedgewu

Newbie
Jun 8, 2020
41
14
Still not possible to go outside wearing an outfit.

Code:
<<Clothes>>
<<if _gag or !_top or !_bottom or (!_outfit and !_top and !_bottom)>><span class="You">"I can't go out like this!"</span>
Code:
<<widget "Clothes">>
    <<set _top = setup.playerCode.isWearingItemWithTags('Top')>>
    <<set _bottom = setup.playerCode.isWearingItemWithTags('Bottom')>>
    <<set _shoes = setup.playerCode.isWearingItemWithTags('Shoes')>>
    <<set _gag = setup.playerCode.isWearingItemWithTags('Gag')>>
    <<set _outfit = setup.playerCode.isWearingItemWithTags('Outfit')>>
<</widget>>
Code:
  isWearingItemWithTags: (...tags) =>
    setup.playerCode.itemWornWithTags(...tags).id !== 'None',
Code:
  itemWornWithTags: (...tags) =>
    State.variables.playerClothing
      .map(id => setup.items.find(item => item.id === id))
      .find(item => tags.every(tag => item.tags.includes(tag)))
      || { id: 'None', image: 'Images/Hair/None.png' },

The only way this works is if there is a bit of code somewhere (which I cannot find) that adds the "bottom" and "top" tags to the currently worn outfit.

Or you could change the if statement's logic:
<<if _gag or (!_outfit and (!_top or !_bottom))>>
alternatively:
<<if _gag or !(_outfit or !(_top and _bottom))>>
or:
<<if !(!_gag and (_outfit or !(_top and _bottom)))>>
also:
<<if !(!_gag and (_outfit or (!_top or !_bottom)))>>

( are fun)
 
Last edited:
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LordOfChangeGames

Spaghetti Chef
Game Developer
Aug 17, 2020
398
418
Still not possible to go outside wearing an outfit.

Code:
<<Clothes>>
<<if _gag or !_top or !_bottom or (!_outfit and !_top and !_bottom)>><span class="You">"I can't go out like this!"</span>
Code:
<<widget "Clothes">>
    <<set _top = setup.playerCode.isWearingItemWithTags('Top')>>
    <<set _bottom = setup.playerCode.isWearingItemWithTags('Bottom')>>
    <<set _shoes = setup.playerCode.isWearingItemWithTags('Shoes')>>
    <<set _gag = setup.playerCode.isWearingItemWithTags('Gag')>>
    <<set _outfit = setup.playerCode.isWearingItemWithTags('Outfit')>>
<</widget>>
Code:
  isWearingItemWithTags: (...tags) =>
    setup.playerCode.itemWornWithTags(...tags).id !== 'None',
Code:
  itemWornWithTags: (...tags) =>
    State.variables.playerClothing
      .map(id => setup.items.find(item => item.id === id))
      .find(item => tags.every(tag => item.tags.includes(tag)))
      || { id: 'None', image: 'Images/Hair/None.png' },

The only way this works is if there is a bit of code somewhere (which I cannot find) that adds the "bottom" and "top" tags to the currently worn outfit.

Or you could change the if statement's logic:
<<if _gag or (!_outfit and (!_top or !_bottom))>>
alternatively:
<<if _gag or !(_outfit or !(_top and _bottom))>>
or:
<<if !(!_gag and (_outfit or !(_top and _bottom)))>>
also:
<<if !(!_gag and (_outfit or (!_top or !_bottom)))>>

( are fun)
Yep, it's not an issue with the backend, but the logic is flawed, I'll repatch it :) You are a life saver!
 
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wedgewu

Newbie
Jun 8, 2020
41
14
The Convincingness calculator CD is only run when:
  • Routines are run (for the start of the day)
  • When choosing to shave
  • When hair gets longer in NightEventCheck
  • When getting surgery
  • After the lip injection wears out at night in NightEventCheck
  • When getting a haircut
  • When weightcheck is run (at night)
  • When exiting the Advanced or Styles makeup menu
  • And a bunch in RoutineRent
  • After some cheats
Places missing this check are whenever clothing is changed or whenever makeup is done.

Also, because the convincingness calculator checks player.status.crossdressing, and the final set convincingness to is inside that if statement's block: ff the player stops crossdressing, they retain their last convincingness value, even though they are not crossdressing.
 

LordOfChangeGames

Spaghetti Chef
Game Developer
Aug 17, 2020
398
418
The Convincingness calculator CD is only run when:
  • Routines are run (for the start of the day)
  • When choosing to shave
  • When hair gets longer in NightEventCheck
  • When getting surgery
  • After the lip injection wears out at night in NightEventCheck
  • When getting a haircut
  • When weightcheck is run (at night)
  • When exiting the Advanced or Styles makeup menu
  • And a bunch in RoutineRent
  • After some cheats
Places missing this check are whenever clothing is changed or whenever makeup is done.

Also, because the convincingness calculator checks player.status.crossdressing, and the final set convincingness to is inside that if statement's block: ff the player stops crossdressing, they retain their last convincingness value, even though they are not crossdressing.
I'll readd the checks to the passages, they were completely redone with the new backend, still, it explains some additional issues. Convincingness is always paired with a crossdressing check iirc, so the second statement shouldn't be an issue per se.
 

Body_Hunter

Newbie
Sep 30, 2018
44
44
Hi,

i can't start the task for "perversion level 4". I get the message from Kara "Sorry Michelle, I can't let you do that task when you are already forced to wear a cage until you finish a task, that would be too easy!"

I tried it caged and not caged, what can i do?
 

LordOfChangeGames

Spaghetti Chef
Game Developer
Aug 17, 2020
398
418
Hi,

i can't start the task for "perversion level 4". I get the message from Kara "Sorry Michelle, I can't let you do that task when you are already forced to wear a cage until you finish a task, that would be too easy!"

I tried it caged and not caged, what can i do?
Hi there! Currently it is bugged. I'm working on 0.1.0c right now, which should address this issue, alongside many others
 
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Kittywitty

Newbie
Aug 14, 2017
36
38
Playing on 0.1.0c, I was given the task to buy panties, I tried buying some and each time I just get a black screen and nothing loads, tried buying different types of panties and same result.
 

playerme

Newbie
Jun 3, 2018
90
41
Playing on 0.1.0c, I was given the task to buy panties, I tried buying some and each time I just get a black screen and nothing loads, tried buying different types of panties and same result.
I was playing Rich Kid option, so I was able to get my sissy score high enough to take a bus and get panties uptown as my work around. You could always hack the game by editing the femininity stat field in the console, but your best bet would be to wait for the various bugs to be rectified. There are several and they are game breakers. The one that fried me was on Hallowe'en, when I was at level five for Kara's sissy training. I couldn't progress, there was no link to go further. I dare say, we'll be seeing a hot fix soon. EDIT -- At least I hope we do. I haven't played this since at least v0.0.19b and was looking forward to it. The issue seems to be a wholly new back-end wreaking havoc with the old code that should have worked and didn't. I hope they get it figured out soon.

Dev, I hope you don't think I'm dissing the game, I'm not. I see loads of new stuff and I like it. I can appreciate what you're trying to do with this latest update. It's a damned shame it broke the game. I'll wait it out. I hope others can be at least as understanding. It's a royal beach when you've waited, then can't even get to where you were before, so I pray they can be tolerant, but it's a lot like a ruined orgasm. :(
 
Last edited:
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Dec 8, 2019
22
9
Welp I put my char in the gym too much and now he's got muscular androgynous body type, now no matter what clothes i make him wear he would always have a "would not pass as a girl", how do i get him back to athletic androgynous body type?
 

phupdup

Well-Known Member
Oct 24, 2019
1,391
1,087
I think the painkillers are bugged in 0.1.0d. You have the option of buying them at the grocery store but they are gone from inventory and the bathroom options. Are they phased out? If so, what about the health stat and how to bring it back up? Not relevant anymore?

--- edit ---
Ok being from Murica I always assume hospitals are wallet sucking bankruptcy devices which are usually only in trans VNs for cosmetic surgery. Also painkillers in previous releases raised the health stat.
---end---

Also the Sep party didn't trigger for me or I missed it. I used to get a reminder that day that it was going down at 7pm or whatever it was (on a Sat?), but I didn't see it.
 
Last edited:

phupdup

Well-Known Member
Oct 24, 2019
1,391
1,087
Code:
You finish planning the choreography by the end of the class, but Emily deems that you won't have enough time to practice and tweak it and wants to practice outside of school hours...

Error: <<set>>: bad evaluation: Invalid or unexpected tokenPractice tomorrow[1]
Practice Sunday[2]
Politely Decline[3]

stack trace in console

Code:
Uncaught Error: <<LoseUndies1>>: error within widget code (Error: cannot execute macro <<wardrobeRemoveFromLooks>>: Cannot read property '0' of undefined)
    at Function.value (Fresh Starts.html:18793)
    at HTMLAnchorElement.<anonymous> (Fresh Starts.html:18793)
    at HTMLAnchorElement.<anonymous> (Fresh Starts.html:18793)
    at HTMLAnchorElement.<anonymous> (Fresh Starts.html:18793)
    at HTMLAnchorElement.dispatch (Fresh Starts.html:57)
    at HTMLAnchorElement.v.handle (Fresh Starts.html:57)
 

phupdup

Well-Known Member
Oct 24, 2019
1,391
1,087
The livestreaming has a bit of a problem. I had MC scrape together enough money for a laptop and got on to register for the account. Dignity is still at 81 so there's no button to run livestreams yet. Yet somehow MC already has over a hundred followers?
 

phupdup

Well-Known Member
Oct 24, 2019
1,391
1,087
Code:
Error: cannot find a closing tag for HTML <center>What will you do?
Mud Bath[1] | Hot Tub[2] | Massage[3] | Sauna[4] | Nail Cares[5]

Leave

stack trace in console

Code:
Fresh Starts.html:18793 Error: cannot find a closing tag for HTML <center>
    <center>…
value    @    Fresh Starts.html:18793



Also you have a media error with the superhero costume:

Code:
SuperHeroCostume.jpg:1 Failed to load resource: net::ERR_FILE_NOT_FOUND
Looking out on disk I find Clothing/SuperheroCostume.jpg which is close but doesn't match case. I'm on Linux with a case sensitive filesystem so this no workee.
 

phupdup

Well-Known Member
Oct 24, 2019
1,391
1,087
Your data structure for "Foundation" is causing the WashMakeup to bomb out as follows:

Code:
Error: <<silently>>: error within contents (Error: <<WashMakeup>>: error within widget code (Error: <<washOff>>: item undefined is not applied.))You take a rapid shower and get ready for your plans.

Masturbate?[1] | Use Dildo?[2]

All Done![3]

stack trace

Code:
caught Error: <<WashMakeup>>: error within widget code (Error: <<washOff>>: item undefined is not applied.)
    at Function.value (Fresh Starts.html:18793)
    at HTMLButtonElement.<anonymous> (Fresh Starts.html:18793)
    at HTMLButtonElement.<anonymous> (Fresh Starts.html:18793)
    at HTMLButtonElement.<anonymous> (Fresh Starts.html:18793)
    at HTMLButtonElement.dispatch (Fresh Starts.html:57)
    at HTMLButtonElement.v.handle (Fresh Starts.html:57)
Fresh Starts.html:18793 Error: <<washOff>>: item undefined is not applied.
    <<washOff _appliedFoundation.id>>
value    @    Fresh Starts.html:18793
Fresh Starts.html:18793 Error: <<WashMakeup>>: error within widget code (Error: <<washOff>>: item undefined is not applied.)
    <<WashMakeup>>
value    @    Fresh Starts.html:18793
Fresh Starts.html:18793 Error: <<silently>>: error within contents (Error: <<WashMakeup>>: error within widget code (Error: <<washOff>>: item undefined is not applied.))
    <<silently>><<WashMakeup>><</silently>>
value    @    Fresh Starts.html:18793

Variables for makeup look like this at this point:

Code:
playerMakeup: Array(1)
0: "Foundation"
length: 1
__proto__: Array(0)

Going into makeup by hand and manually removing everything that was applied leaves this. I will then apply the style 1 which consists of the five elements as shown.

Code:
playerMakeup: Array(0)
length: 0
__proto__: Array(0)
playerMakeupStyles: Array(3)
0:
advancedColors: (3) ["None", "None", "None"]
makeup: Array(5)
0: "Primer"
1: "Foundation"
2: "Mascara"
3: "BlackEyeshadow"
4: "BlackLipstick"
length: 5
__proto__: Array(0)
name: "Style #1"
__proto__: Object
1: {name: "Style #2", makeup: Array(0), advancedColors: {…}}
2: {name: "Style #3", makeup: Array(0), advancedColors: {…}}
length: 3
__proto__: Array(0)
Refreshing style 1 now yields:

Code:
playerMakeup: Array(5)
0: "Primer"
1: "Foundation"
2: "Mascara"
3: "BlackEyeshadow"
4: "BlackLipstick"
length: 5
__proto__: Array(0)
playerMakeupStyles: Array(3)
0: {name: "Style #1", makeup: Array(5), advancedColors: Array(3)}
1: {name: "Style #2", makeup: Array(0), advancedColors: {…}}
2: {name: "Style #3", makeup: Array(0), advancedColors: {…}}
length: 3
__proto__: Array(0)
And I can blow it all up again the next time I have MC shower. If I swap out Foundataion for Bronzer instead in Style 1, everything will get applied and then get removed by the washoff routine just fine.
 

LordOfChangeGames

Spaghetti Chef
Game Developer
Aug 17, 2020
398
418
Whew, sorry about the lack of answers over the last week and a half, the holidays really struck my routine. Here's to better communication!
Welp I put my char in the gym too much and now he's got muscular androgynous body type, now no matter what clothes i make him wear he would always have a "would not pass as a girl", how do i get him back to athletic androgynous body type?
Stop training for a bit and switch back to a junk food diet, it should gradually decay!
I think the painkillers are bugged in 0.1.0d. You have the option of buying them at the grocery store but they are gone from inventory and the bathroom options. Are they phased out? If so, what about the health stat and how to bring it back up? Not relevant anymore?

Also the Sep party didn't trigger for me or I missed it. I used to get a reminder that day that it was going down at 7pm or whatever it was (on a Sat?), but I didn't see it.
Already fixedon my end for tomorrow's release!

Code:
You finish planning the choreography by the end of the class, but Emily deems that you won't have enough time to practice and tweak it and wants to practice outside of school hours...

Error: <<set>>: bad evaluation: Invalid or unexpected tokenPractice tomorrow[1]
Practice Sunday[2]
Politely Decline[3]
stack trace in console

Code:
Uncaught Error: <<LoseUndies1>>: error within widget code (Error: cannot execute macro <<wardrobeRemoveFromLooks>>: Cannot read property '0' of undefined)
    at Function.value (Fresh Starts.html:18793)
    at HTMLAnchorElement.<anonymous> (Fresh Starts.html:18793)
    at HTMLAnchorElement.<anonymous> (Fresh Starts.html:18793)
    at HTMLAnchorElement.<anonymous> (Fresh Starts.html:18793)
    at HTMLAnchorElement.dispatch (Fresh Starts.html:57)
    at HTMLAnchorElement.v.handle (Fresh Starts.html:57)
First one already fixed, I'll try to figure out why the <<wardrobeRemoveFromLooks>> macro doesn't work.

The livestreaming has a bit of a problem. I had MC scrape together enough money for a laptop and got on to register for the account. Dignity is still at 81 so there's no button to run livestreams yet. Yet somehow MC already has over a hundred followers?
Code:
Error: cannot find a closing tag for HTML <center>What will you do?
Mud Bath[1] | Hot Tub[2] | Massage[3] | Sauna[4] | Nail Cares[5]

Leave
stack trace in console

Code:
Fresh Starts.html:18793 Error: cannot find a closing tag for HTML <center>
    <center>…
value    @    Fresh Starts.html:18793


Also you have a media error with the superhero costume:

Code:
SuperHeroCostume.jpg:1 Failed to load resource: net::ERR_FILE_NOT_FOUND
Looking out on disk I find Clothing/SuperheroCostume.jpg which is close but doesn't match case. I'm on Linux with a case sensitive filesystem so this no workee.
I think I fixed the HTML issue, but not certain so I'll double check, I'll add the SuperHeroCostume to the list of bugs.

Your data structure for "Foundation" is causing the WashMakeup to bomb out as follows:

Code:
Error: <<silently>>: error within contents (Error: <<WashMakeup>>: error within widget code (Error: <<washOff>>: item undefined is not applied.))You take a rapid shower and get ready for your plans.

Masturbate?[1] | Use Dildo?[2]

All Done![3]

stack trace

Code:
caught Error: <<WashMakeup>>: error within widget code (Error: <<washOff>>: item undefined is not applied.)
    at Function.value (Fresh Starts.html:18793)
    at HTMLButtonElement.<anonymous> (Fresh Starts.html:18793)
    at HTMLButtonElement.<anonymous> (Fresh Starts.html:18793)
    at HTMLButtonElement.<anonymous> (Fresh Starts.html:18793)
    at HTMLButtonElement.dispatch (Fresh Starts.html:57)
    at HTMLButtonElement.v.handle (Fresh Starts.html:57)
Fresh Starts.html:18793 Error: <<washOff>>: item undefined is not applied.
    <<washOff _appliedFoundation.id>>
value    @    Fresh Starts.html:18793
Fresh Starts.html:18793 Error: <<WashMakeup>>: error within widget code (Error: <<washOff>>: item undefined is not applied.)
    <<WashMakeup>>
value    @    Fresh Starts.html:18793
Fresh Starts.html:18793 Error: <<silently>>: error within contents (Error: <<WashMakeup>>: error within widget code (Error: <<washOff>>: item undefined is not applied.))
    <<silently>><<WashMakeup>><</silently>>
value    @    Fresh Starts.html:18793

Variables for makeup look like this at this point:

Code:
playerMakeup: Array(1)
0: "Foundation"
length: 1
__proto__: Array(0)

Going into makeup by hand and manually removing everything that was applied leaves this. I will then apply the style 1 which consists of the five elements as shown.

Code:
playerMakeup: Array(0)
length: 0
__proto__: Array(0)
playerMakeupStyles: Array(3)
0:
advancedColors: (3) ["None", "None", "None"]
makeup: Array(5)
0: "Primer"
1: "Foundation"
2: "Mascara"
3: "BlackEyeshadow"
4: "BlackLipstick"
length: 5
__proto__: Array(0)
name: "Style #1"
__proto__: Object
1: {name: "Style #2", makeup: Array(0), advancedColors: {…}}
2: {name: "Style #3", makeup: Array(0), advancedColors: {…}}
length: 3
__proto__: Array(0)
Refreshing style 1 now yields:

Code:
playerMakeup: Array(5)
0: "Primer"
1: "Foundation"
2: "Mascara"
3: "BlackEyeshadow"
4: "BlackLipstick"
length: 5
__proto__: Array(0)
playerMakeupStyles: Array(3)
0: {name: "Style #1", makeup: Array(5), advancedColors: Array(3)}
1: {name: "Style #2", makeup: Array(0), advancedColors: {…}}
2: {name: "Style #3", makeup: Array(0), advancedColors: {…}}
length: 3
__proto__: Array(0)
And I can blow it all up again the next time I have MC shower. If I swap out Foundataion for Bronzer instead in Style 1, everything will get applied and then get removed by the washoff routine just fine.
Interesting, I'll look into this too!
 

phupdup

Well-Known Member
Oct 24, 2019
1,391
1,087
The auto application of makeup doesn't seem to be triggering at all. I was keeping an eye on the experience points in the stats for makeup before and after a shower (routine) and it doesn't go up. Note this is after I got rid of the problematic use of Foundation. I just did one of those style of showers and hygiene went up as expected. However this is what I have in the state afterwards:

Code:
playerMakeup: Array(2)
0: "BlackEyeshadow"
1: "GlitterMascara"
length: 2
__proto__: Array(0)
playerMakeupStyles: Array(3)
0:
advancedColors: (3) ["None", "None", "None"]
makeup: Array(6)
0: "BlackLipstick"
1: "BlackEyeshadow"
2: "GlitterMascara"
3: "Primer"
4: "Bronzer"
5: "RedPolish"
length: 6
__proto__: Array(0)
name: "Style #1"
So it looks like it isn't just "Foundation" that bugs WashMakeup. Some of the other structures appear to make it fail silently, preventing re-application from working and thus no bump in skill points. If I manually go into makeup and try to do the refresh button on style 1, I get this:

Code:
Error: cannot execute macro <<makeupSetStyle>>: unable to parse macro argument "[": malformed link markup
    <<makeupSetStyle [_i]>>
Fresh Starts.html:18793 Uncaught Error: cannot execute macro <<makeupSetStyle>>: unable to parse macro argument "[": malformed link markup
    at Function.value (Fresh Starts.html:18793)
    at HTMLButtonElement.<anonymous> (Fresh Starts.html:18793)
    at HTMLButtonElement.<anonymous> (Fresh Starts.html:18793)
    at HTMLButtonElement.<anonymous> (Fresh Starts.html:18793)
    at HTMLButtonElement.dispatch (Fresh Starts.html:57)
    at HTMLButtonElement.v.handle (Fresh Starts.html:57)
While rummaging around in the error console I also caught these two media errors:

Code:
Images/Misc/Train3a.m4v:1 Failed to load resource: net::ERR_FILE_NOT_FOUND
Images/Misc/Train2a.m4v:1 Failed to load resource: net::ERR_FILE_NOT_FOUND
There are Train2.m4v and Train3.m4v files out there but nothing for Train2a and Train3a.
 

LordOfChangeGames

Spaghetti Chef
Game Developer
Aug 17, 2020
398
418
The auto application of makeup doesn't seem to be triggering at all. I was keeping an eye on the experience points in the stats for makeup before and after a shower (routine) and it doesn't go up. Note this is after I got rid of the problematic use of Foundation. I just did one of those style of showers and hygiene went up as expected. However this is what I have in the state afterwards:

Code:
playerMakeup: Array(2)
0: "BlackEyeshadow"
1: "GlitterMascara"
length: 2
__proto__: Array(0)
playerMakeupStyles: Array(3)
0:
advancedColors: (3) ["None", "None", "None"]
makeup: Array(6)
0: "BlackLipstick"
1: "BlackEyeshadow"
2: "GlitterMascara"
3: "Primer"
4: "Bronzer"
5: "RedPolish"
length: 6
__proto__: Array(0)
name: "Style #1"
So it looks like it isn't just "Foundation" that bugs WashMakeup. Some of the other structures appear to make it fail silently, preventing re-application from working and thus no bump in skill points. If I manually go into makeup and try to do the refresh button on style 1, I get this:

Code:
Error: cannot execute macro <<makeupSetStyle>>: unable to parse macro argument "[": malformed link markup
    <<makeupSetStyle [_i]>>
Fresh Starts.html:18793 Uncaught Error: cannot execute macro <<makeupSetStyle>>: unable to parse macro argument "[": malformed link markup
    at Function.value (Fresh Starts.html:18793)
    at HTMLButtonElement.<anonymous> (Fresh Starts.html:18793)
    at HTMLButtonElement.<anonymous> (Fresh Starts.html:18793)
    at HTMLButtonElement.<anonymous> (Fresh Starts.html:18793)
    at HTMLButtonElement.dispatch (Fresh Starts.html:57)
    at HTMLButtonElement.v.handle (Fresh Starts.html:57)
While rummaging around in the error console I also caught these two media errors:

Code:
Images/Misc/Train3a.m4v:1 Failed to load resource: net::ERR_FILE_NOT_FOUND
Images/Misc/Train2a.m4v:1 Failed to load resource: net::ERR_FILE_NOT_FOUND
There are Train2.m4v and Train3.m4v files out there but nothing for Train2a and Train3a.
Probably some media for the last issue. I did patch foundation, but I didn't get to find other issues with the macro and honestly, there's not enough time for me to investigate it for 0.1.1's release, so I'll keep it in the ongoing issues to patch for 0.1.1a or later.
 

phupdup

Well-Known Member
Oct 24, 2019
1,391
1,087
I'll keep an eye on it and dig further. My latest research is that it isn't just a failure to clear makeup holding up the triggering of application. I did a shower to clear and confirmed the current array was empty. That also included clearing the nail polish out just in case. Then I manually tried to refresh style #1 and had it bomb out with a mis-matched "[". I didn't capture that error though.

Probably some media for the last issue. I did patch foundation, but I didn't get to find other issues with the macro and honestly, there's not enough time for me to investigate it for 0.1.1's release, so I'll keep it in the ongoing issues to patch for 0.1.1a or later.
 
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LordOfChangeGames

Spaghetti Chef
Game Developer
Aug 17, 2020
398
418
I'll keep an eye on it and dig further. My latest research is that it isn't just a failure to clear makeup holding up the triggering of application. I did a shower to clear and confirmed the current array was empty. That also included clearing the nail polish out just in case. Then I manually tried to refresh style #1 and had it bomb out with a mis-matched "[". I didn't capture that error though.
Thank you for investigating this further and do let me know if you find the issue! I'll try to investigate it further myself during the "planned post-release support" period of 0.1.1 :)
 
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