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NebulousShooter

Engaged Member
Donor
Oct 24, 2018
3,531
25,941
Shitheads that made this game so popular need to be committed, apart from the mediocrity that is the game, the devs just piss on all the support they lucked into, first with the 1k renders update after 8 months and now, working on 3 games at the same time :KEK:
 

Geralt From Rivia

Conversation Conqueror
Jun 15, 2022
6,109
38,954
Shitheads that made this game so popular need to be committed, apart from the mediocrity that is the game, the devs just piss on all the support they lucked into, first with the 1k renders update after 8 months and now, working on 3 games at the same time :KEK:
1k renders in 8 months? Tell Chip we have a new standard of LMMF :ROFLMAO:
 

Orgitas

Engaged Member
Jan 5, 2023
2,029
6,808
You guys are overreacting... They switched their rendering engine from Daz3D to Blender. So that's why 1K renders took 8 months or more. They had to transfer every single model, and it is a very complicated process if you know what I mean.
It isn't as complex as people believe. Using both the bridges, official and unofficial, you can get a scene exported to Blender and set up quite quickly. Once the initial tweaking is done, a couple of hours at best, it is smooth sailing there on out. I do it a LOT. In fact you could build, let's say, the hall way in your your sig in 5-20 minutes (In blender) depending on your efficiency and experience.
 
  • Thinking Face
Reactions: allanl9020142
Aug 8, 2023
190
489
It isn't as complex as people believe. Using both the bridges, official and unofficial, you can get a scene exported to Blender and set up quite quickly. Once the initial tweaking is done, a couple of hours at best, it is smooth sailing there on out. I do it a LOT. In fact you could build, let's say, the hall way in your your sig in 5-20 minutes (In blender) depending on your efficiency and experience.
Yet it requires some time to learn the whole process. Oppai-Man's animation team consist of amateurs not professionals y'know. We are talking about a very tiny "gaming studio" here...

Oh but I can say this they should have started with Blender from the very beginning. It was a big mistake using Daz3D for a visually marvelous game like Freshwomen.
 
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  • Angry
Reactions: allanl9020142

Orgitas

Engaged Member
Jan 5, 2023
2,029
6,808
Yet it requires some time to learn the whole process. Oppai-Man's animation team consist of amateurs not professionals y'know. We are talking about a very tiny "gaming studio" here...

Oh but I can say this they should have started with Blender from the very beginning. It was a big mistake using Daz3D for a visually marvelous game like Freshwomen.
Oppai-man has near 15 years experience so it would be weird if he had zero experience with Blender. Animating in blender is rather quite easy, too. Even the amateurs he hired should get to grips with it quickly. Matter of keying the movements et voila. How ever you can just simply import many animations in from Daz as Freshwomen doesn't use 100% custom animations. Some are quite familiar to me, but that is the same of most AVNs. Not many use, completely, new animations. No need to really. Regardless, even for a single person with enough experience to be regarded as an amateur wouldn't take 8 months for 1k renders. That sounds simply like S tier procrastination. With a team behind you, even with getting to grips with Blender, you can do that with in a month and a half. A week, two tops, when comfortable.

Not hating on the team, personally. I quite like the game. But 8 months with 1k renders sounds .. well, questions ought to be asked.
 

SonsOfLiberty

Discussion Dynamo
Compressor
Sep 3, 2022
24,071
203,088
That might be it , to be honest it's better this way , 720p is enough to play with good quality so i usually go with that one , it also occupies the less memory space.
Yeah, very few have or need, or even want 4K, but hey. I can download whatever and have plenty of storage, and ram, but I still get my own compressed versions :ROFLMAO:
 
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