Ha, yes. Of course I meant Daz.
Thanks. I get that rendering engines are ultimately mostly due to the skill of the artist, but from what I have seen around here, blender-based games, while can be good, have a more artificial cartoony look compared to Daz. It surely like you say, Daz has loads of prebuilt models, most of which look very very good with no editing needed, whereas Blender takes much more artistic skill to get the same or even better results.
Certainly no reasonable person can say that the new blender-based Chloe is an improvement. Version one looks great, blender-Chloe looks hideous.
I still think, though, that this is surely a stalling maneuver. Oh well, another one bites the dust, it appears.
The number of devs that can take a successful game, and keep doing what the fans enjoy, is shrinking dramatically. Devs seem to fall into 2 categories now:
1) Still trying to make it, so they actually try to make their games successful with at least semi-regular updates of consistent quality
2 ) Have made it, once they hit about $2K+ in monthly Patron donations, time to start stalling, so they can keep from losing too many subscribers without actually having to work (WVM is the quintessential modern case, but there are
many,
many,
other examples).