ThorinKing

Engaged Member
Feb 16, 2023
2,249
5,897
Hell fuckin no. Dos Equis mostly and sometimes a Blue Moon Belgian. :ROFLMAO:
Well, as "Belgian" as Miller can be. :LOL:

Once helped float a keg of that stuff during a "no return lunch" right after it first hit the scene - almost 30 years ago now. Wasn't bad on a hot day, drinking on a patio overlooking the river. I like my beers darker (porters, bocks, stouts, dark/brown ales of all descriptions); Shiner Bock if I don't want to get weighed down - it's kind of refreshing. Have a buddy that drinks Dos Equis regularly - but not if he doesn't have limes. :LOL:

So when you and Frank fly Artemis away, it will be to a Blue Moon?
 

hoshimota

Active Member
Sep 18, 2023
670
1,659
Thorin has it to a T. I can't believe people are not grasping the concept that a good dev making a quality adult game uses music as one of the many tools to set the mood and tone for the scene. You know, just like they do in TV shows and movies...

And to add insult to injury who TF in their right mind doesn't like belgian beer....
 
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Old Grumpy Wolf

Devoted Member
Jul 17, 2021
9,046
13,893
Thorin has it to a T. I can't believe people are not grasping the concept that a good dev making a quality adult game uses music as one of the many tools to set the mood and tone for the scene. You know, just like they do in TV shows and movies...

And to add insult to injury who TF in their right mind doesn't like belgian beer....
Reaction:
:ROFLMAO:

Resply:
ThorinKing and I take the piss outta each other often. It's why my last post about it was sayin I drink Blue Moon Belgian. :ROFLMAO:
 
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PHIL101-YYouPPHard

Active Member
Jan 11, 2022
998
1,960
Well, it worked...until other characters started interacting with her, and started calling her by her name and then her full name.

Back to the drawing board...but thank you.
Do a text replacement on top of it. Should be in the same place, but it's a plus icon instead of a little character + pencil. Probably let it 'replace parts of words' too. The character rename feature isn't always 100% reliable, so sometimes you need another line of defense hehe. This should 100% fix it, I can't see it not working after this; should've mentioned from the beginning. But sorry if this doesn't do it, I'm out of other options. Oh, and if a character has a nickname, be sure to replace those too when/if they pop up.
 
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NewTricks

Forum Fanatic
Nov 1, 2017
4,766
10,239
Thorin has it to a T. I can't believe people are not grasping the concept that a good dev making a quality adult game uses music as one of the many tools to set the mood and tone for the scene. You know, just like they do in TV shows and movies...

And to add insult to injury who TF in their right mind doesn't like belgian beer....
Quoting Monty Python once again...

1707116274181.png
 
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Xythurr

Well-Known Member
Oct 29, 2017
1,201
2,503
While it isn't absolutely necessary (as when you're reading a good book), I think it does enhance, and I miss it when it isn't part of a VN - especially since I've gotten used to some Devs that do it so well (Drifty and Caribdis, for example).

But, for my taste, leave out the voice acting, with the possible exception of decent "moan" type sounds during sex scenes - subtle stuff, not that ahegao crap where the porn actress sounds like she's having an orgasm just because the guy is within three feet of her. I also like when a Dev will put in something like the "announcement" voice where it makes sense (e.g., Caribdis in Eternum when you're logging on), and things like indistinct background chatter, nature sounds (rain, waves, wind, birds), or even traffic noises where appropriate - things that help create the atmosphere of a scene, but which don't overpower.

My two cents; you're mileage may vary.
1000% agree with everything you just posted.
 

NeonGhosts

Well-Known Member
Game Developer
Mar 20, 2019
1,185
13,996
RE: Music -- I'd love to have music in the game, and it's part of my longterm plan. But, does anyone want me to take that time out of the art and writing? Because I only have so many hours in a day.

Sooo, that leaves me with the option to:
  • do a bad job of the music and take some time from the writing/art
  • do a good job with the music and take a lot of time from the writing/art
  • continue to ignore the music to focus on the writing/art
Note that if I did spend a dozen hours and a few thousand dollars making my ideal soundtrack, someone will just tell me they hate the music, don't listen to the music, or "Hey, why aren't there options to change the style of music?? I don't like jazz, I think this scene should have operatic rock!"

I'm not trying to be snippy, but I work an average of 60 hours a week at my day job, and haven't taken more than a week off from active development in two years. I put out content as frequently as I can, and I basically never miss updates on my subscription platforms. For that, here's a sample of the comments I can expect to get in return.

You don't have permission to view the spoiler content. Log in or register now.

Now, I'm not throwing a hissy fit. My supporters are lovely and my appreciation for them is bottomless.

But, every time I try to do something special/nice for people, it's rarely received with that energy from the more vocal segments of the internet.

I do a special little Halloween update, free for everyone?

"Why'd you even make this? Boring. Lame. Stupid."

I stay up all night on Christmas Eve, and sacrifice most of my Christmas Day, so I can release a free preview of Chapter 8?

"Ugh, short. Boring. Dev makes us wait months for this shit?? Dev doesn't know what he's doing. Too many paths, too much missed content."

I add much-requested features?

"I liked it the other way, change it back."

So: I plan to add music, eventually. Ditto quality animations. This isn't a short-term project for me. I anticipate working on it for a good while. But, I don't see myself having the time until Season One/Book One/Whatever the Fuck I Call It wraps up. At that point I'll start prepping the game for Steam distribution, and look at doing a lot of spit and polish work. But for now, the cost::benefit ratio is such that I see zero incentive to put more work on my plate.

To add a spoonful of sugar to this medicinal post, here's some older Wanton Weekends content, showing what this scene may have looked like if Britt's costume poll had swung towards another option.

WW What If Britt (4).png

WW What If Britt (5).png

WW What If Britt (6).png
 

Xythurr

Well-Known Member
Oct 29, 2017
1,201
2,503
RE: Music -- I'd love to have music in the game, and it's part of my longterm plan. But, does anyone want me to take that time out of the art and writing? Because I only have so many hours in a day.

Sooo, that leaves me with the option to:
  • do a bad job of the music and take some time from the writing/art
  • do a good job with the music and take a lot of time from the writing/art
  • continue to ignore the music to focus on the writing/art
Note that if I did spend a dozen hours and a few thousand dollars making my ideal soundtrack, someone will just tell me they hate the music, don't listen to the music, or "Hey, why aren't there options to change the style of music?? I don't like jazz, I think this scene should have operatic rock!"

I'm not trying to be snippy, but I work an average of 60 hours a week at my day job, and haven't taken more than a week off from active development in two years. I put out content as frequently as I can, and I basically never miss updates on my subscription platforms. For that, here's a sample of the comments I can expect to get in return.

You don't have permission to view the spoiler content. Log in or register now.

Now, I'm not throwing a hissy fit. My supporters are lovely and my appreciation for them is bottomless.

But, every time I try to do something special/nice for people, it's rarely received with that energy from the more vocal segments of the internet.

I do a special little Halloween update, free for everyone?

"Why'd you even make this? Boring. Lame. Stupid."

I stay up all night on Christmas Eve, and sacrifice most of my Christmas Day, so I can release a free preview of Chapter 8?

"Ugh, short. Boring. Dev makes us wait months for this shit?? Dev doesn't know what he's doing. Too many paths, too much missed content."

I add much-requested features?

"I liked it the other way, change it back."

So: I plan to add music, eventually. Ditto quality animations. This isn't a short-term project for me. I anticipate working on it for a good while. But, I don't see myself having the time until Season One/Book One/Whatever the Fuck I Call It wraps up. At that point I'll start prepping the game for Steam distribution, and look at doing a lot of spit and polish work. But for now, the cost::benefit ratio is such that I see zero incentive to put more work on my plate.

To add a spoonful of sugar to this medicinal post, here's some older Wanton Weekends content, showing what this scene may have looked like if Britt's costume poll had swung towards another option.

View attachment 3328397

View attachment 3328394

View attachment 3328395
Try not to let the ingrates get you down bud. Your game is fantastic from the story to the eroticism of the writing in the lewd parts.
I would rather have that quality dialogue than animations if I had to choose. Too many games with nothin but an animation loop and 3 sentences of uninspired dialogue during the spicy parts.
We have standard porn for that IMO.
Keep up the great work and thanks for the great AVN!
 

Dessolos

Message Maven
Jul 25, 2017
13,501
17,755
Not gonna lie after reading you do plan to do animations at some point I somewhat cant wait for you to get to the point where you feel it's a good time to add them as I personally prefer animations before music. I agree story and renders should come first especially cause you didn't start with them. As to me me story and renders are more important than music or animations.
 
Nov 16, 2021
91
92
Hey bud, I know its hard to deal with this kinda of thing, I'm sure its just a tiny part of them that says stuff, but still hurts to see those sad comments about what you are hard working to deliver this awesome game that us love so much. Unfortunaly, this is something that you will always ending up seeing, so I just wish perseverance and lots of patience, this is one of the games that I am always glad and anxious to play, every update, and even though you see hurtful things here and there, I just want you to know, I love your game, love your work, you are a awesome dev and a good friend to the community. I wish you the best, and from the bottom of my heart, thanks NeonGhosts , you and your work are more than just a few petty comments
 
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NebulousShooter

Forum Fanatic
Donor
Oct 24, 2018
4,157
28,682
RE: Music -- I'd love to have music in the game, and it's part of my longterm plan. But, does anyone want me to take that time out of the art and writing? Because I only have so many hours in a day.

Sooo, that leaves me with the option to:
  • do a bad job of the music and take some time from the writing/art
  • do a good job with the music and take a lot of time from the writing/art
  • continue to ignore the music to focus on the writing/art
Note that if I did spend a dozen hours and a few thousand dollars making my ideal soundtrack, someone will just tell me they hate the music, don't listen to the music, or "Hey, why aren't there options to change the style of music?? I don't like jazz, I think this scene should have operatic rock!"

I'm not trying to be snippy, but I work an average of 60 hours a week at my day job, and haven't taken more than a week off from active development in two years. I put out content as frequently as I can, and I basically never miss updates on my subscription platforms. For that, here's a sample of the comments I can expect to get in return.

You don't have permission to view the spoiler content. Log in or register now.

Now, I'm not throwing a hissy fit. My supporters are lovely and my appreciation for them is bottomless.

But, every time I try to do something special/nice for people, it's rarely received with that energy from the more vocal segments of the internet.

I do a special little Halloween update, free for everyone?

"Why'd you even make this? Boring. Lame. Stupid."

I stay up all night on Christmas Eve, and sacrifice most of my Christmas Day, so I can release a free preview of Chapter 8?

"Ugh, short. Boring. Dev makes us wait months for this shit?? Dev doesn't know what he's doing. Too many paths, too much missed content."

I add much-requested features?

"I liked it the other way, change it back."

So: I plan to add music, eventually. Ditto quality animations. This isn't a short-term project for me. I anticipate working on it for a good while. But, I don't see myself having the time until Season One/Book One/Whatever the Fuck I Call It wraps up. At that point I'll start prepping the game for Steam distribution, and look at doing a lot of spit and polish work. But for now, the cost::benefit ratio is such that I see zero incentive to put more work on my plate.

To add a spoonful of sugar to this medicinal post, here's some older Wanton Weekends content, showing what this scene may have looked like if Britt's costume poll had swung towards another option.

View attachment 3328397

View attachment 3328394

View attachment 3328395
I think music and sfx is a very underrated part of art/cinematography, there is a reason we don't make silent movies anymore, but unless you want to fully embrace it is not worth it. Maybe after you finish the game.

That being said I can't tell you how many people I've seen comment about DPC and Drifty's soundtrack and how well they fit a scene. BUT those are the exceptions, for every LOF and DIK there a hundreds that just spin the wheel of 4.0 tracks with zero effort to fit the mood of what they are trying to convey with the scenes.

One more argument against it, the cost for premium soundtrack is in the 10k+ range for a longer VN, so don't know what return for investment you have without the Steam bucks.
 
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Dr.Slime

Active Member
Nov 15, 2022
748
1,553
I honestly if a game has music i dont want to hear mute it then play my own (general for most VNs).
If i like it play it and have fun , before i thought “ wow a game without music i can’t play this , how can i enjoy it etc… but then i discovered Spotify or Youtube music is A thing can you believe it ;).

for animation for what is worth i really ,
on my opinion don’t mind if there is or if there is not, if i like the story then everything fixes it self for me.
 
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ImSenjou

Active Member
Apr 15, 2019
544
1,491
The first thing I do when starting a Ren'py game is mute the game's music and sounds, and then select all the 'SKIP' options, it's almost automatic for me to do this.

So I'm another one who doesn't care if there's music or not, I'll mute it anyway.

As for animations, when done well they are well accepted, but the bad ones, those that are basically 2sec stimuli loop, I prefer not to have them at all.

I've been finding some "weird" animations that I didn't like so much, they seem to be as if the stills were made in Daz and the animations in Blender, I can't like them; a great example is the game Unbroken I really liked the story, but I didn't like the animations, and I would have preferred it not to have them, the animations are well done, but the render seems to be different, I found similar animations in other games, and It always bothers me.

Quick edit:
I mentioned Unbroken, but another game that has similar but much better animation is The Hellcat Lounge, the dev of The Hellcat Lounge filled the game with animations, much more than I'm used to, and some are just a few frames, but it's well done, it's worth taking a look for some inspiration.

My 2 cents.
 
Last edited:

Dessolos

Message Maven
Jul 25, 2017
13,501
17,755
Honestly bad animations don't bother me at all I think it's better than nothing if it seems like some effort was put into it.

Edit : but that's cause ive gotten used to seeing some form of animations in most games
 
Last edited:

GokutheG

Well-Known Member
Oct 20, 2022
1,322
2,521
RE: Music -- I'd love to have music in the game, and it's part of my longterm plan. But, does anyone want me to take that time out of the art and writing? Because I only have so many hours in a day.

Sooo, that leaves me with the option to:
  • do a bad job of the music and take some time from the writing/art
  • do a good job with the music and take a lot of time from the writing/art
  • continue to ignore the music to focus on the writing/art
Note that if I did spend a dozen hours and a few thousand dollars making my ideal soundtrack, someone will just tell me they hate the music, don't listen to the music, or "Hey, why aren't there options to change the style of music?? I don't like jazz, I think this scene should have operatic rock!"

I'm not trying to be snippy, but I work an average of 60 hours a week at my day job, and haven't taken more than a week off from active development in two years. I put out content as frequently as I can, and I basically never miss updates on my subscription platforms. For that, here's a sample of the comments I can expect to get in return.

You don't have permission to view the spoiler content. Log in or register now.

Now, I'm not throwing a hissy fit. My supporters are lovely and my appreciation for them is bottomless.

But, every time I try to do something special/nice for people, it's rarely received with that energy from the more vocal segments of the internet.

I do a special little Halloween update, free for everyone?

"Why'd you even make this? Boring. Lame. Stupid."

I stay up all night on Christmas Eve, and sacrifice most of my Christmas Day, so I can release a free preview of Chapter 8?

"Ugh, short. Boring. Dev makes us wait months for this shit?? Dev doesn't know what he's doing. Too many paths, too much missed content."

I add much-requested features?

"I liked it the other way, change it back."

So: I plan to add music, eventually. Ditto quality animations. This isn't a short-term project for me. I anticipate working on it for a good while. But, I don't see myself having the time until Season One/Book One/Whatever the Fuck I Call It wraps up. At that point I'll start prepping the game for Steam distribution, and look at doing a lot of spit and polish work. But for now, the cost::benefit ratio is such that I see zero incentive to put more work on my plate.

To add a spoonful of sugar to this medicinal post, here's some older Wanton Weekends content, showing what this scene may have looked like if Britt's costume poll had swung towards another option.

View attachment 3328397

View attachment 3328394

View attachment 3328395
No matter how much work you put out there will always be people who only want to bitch. Please don't let the very loud minority sour your mood. Most people enjoy and appreciate your hard work.
 
4.60 star(s) 223 Votes