- Oct 23, 2016
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Quick FYI to touch on some comments I saw.
Not Enough Sex: No, there's not a ton of sex content in this one. Nicki has two alignment-dependent scenes, Ashe has a short one, Brittani has some teasing, and Pepper has some webcam content. I said this a few times over the last month, and over on my pages, but the original plan was for this to be part of a larger chapter, which would have included three more sex scenes at various points on the light/dark axis, and some big story developments for Gabby. But, I got in the weeds with the update, and would have needed to push the release date back by at least a month, and likely more. Which leads me to my next point..
Too Short: See my comment about getting in the weeds. Basically, my decision to end the last chapter with the player in several very different circumstances (Sleeping alone, sleeping with Nicki, sleeping with Ashe, sleeping with Risa..) along with several other modifiers (Did you know Pepper is a camgirl? Did you know Nicki left? Was Ashe happy with you when she slept over? Is Carolina and Maya happy with you?) just wound up being more work than anticipated. So, an update with almost 900 renders can be played through one time, and you may only see 450 of those.
Do I Need to Wait for the Next Two Official Releases? Not really. The new stuff will come after the events of 0.55, and it's just my attempt to put a nicer bow on the end of the chapter. I'll release that stuff as a patch for people who don't want to re-download the whole update.
Dubya-tee-eff, No More Dark Content? Not really.. Again, this has been a converstion before. I was warning of this even before the last update, and everyone was saying it'd be the death of the game and blah blah blah.. Then the Ashe chapter came out, and I think people realized the truth was more nuanced. My goal has never been to force people into the box of being a good guy. Just that there be realistic consequences for being a bad guy. Consequences =/= punishment, by the way. Learning that Brittani's mom is basically willing to sell her to you is a consequence of being a bad guy, feeding into the dark path. But, so is driving off Nicki, and dealing with the repercussions that come with that. I just want to explore what happens to a Guy who's basically constantly lashing out at the people around him. While he may drive a lot of people away, that doesn't mean everyone will be in a position to leave immediately, and it doesn't mean he might not attract other like-minded people.
Also, to be perfectly blunt, it's never been my intention to write pure misery porn. I've played games that went that route, and I don't think there's any real meat on that bone. I'm trying to make like.. Breaking Bad, not A Serbian Film.
Also, also? Even the vanilla paths for characters will get trimmed a bit, just based on what the story needs. Like, Nicki's around all the time because she's your assistant. How much do we really need to see a Carolina who's been relegated to a friend path? Not much, I'd reckon.
Now, I also think it's worth noting that Not Enough Sex/Too Short are the direct results of me trying to address other critiques I'd previously gotten. People complained that the story wasn't moving fast enough. Okay, now we have scenes advancing the story of Pepper's bruises, your relationship with Nicki, your relationship with Ashe, Brittani's relationship with her mom, the future of your collaboration with Brittani, another glimpse at a place MC's invested in, a look at the downside of fame with being stalked by internet oddballs, a look at Alex's past, the idea that MC's going to learn some self-defense, Maya and Carolina's relationship with MC being dependent on how MC's treated Nicki, the photo mystery having another clue put into place, and more stuff besides. Story movement tends to come at the expense of long sex scenes.
People also dinged me for only presenting the 'illusion of choice.' Well, now the game radically diverges based on what you chose last chapter. But again, that does come at the expense of having one long, mostly linear update.
I'm not putting the blame on people who commented asking for more story/more choices, by the way. Ultimately, I'm the one who made the thing, for good or ill. But, sometimes I like to take these things as a challenge, and use them as inspiration to try new things. It's not always successful!
If I had put this update out as I envisioned it, with sex content for Risa and Mason, and double the renders/story stuff, I feel a lot of these complaints would be moot. But, I've only got so many hours in a day, which I can only devote a few of to game development. So, I made the best thing I could with the time alloted to me, and got it into my paying supporters' hands, because I feel like I owe it to them. I've always said I don't want to be a dev who dithers around for a year or more and then puts out a single update.
I think Machete makes a valid point, because this is what the experience can be like and tbh, not through any fault of your own. You are just doing your best to create the best game you can.I think this is exactly the problem.
In the route i'm playing MC is the nice guy, he's in great relationship with Nikki, he spent the night with Ashe, great relationship with her too, he is in the good guy route with Brittani, all perfectly lecit choices, but having choosed the reception brat at the end of last chapter i got exactly 0 content.
Just the dumb influencers, a chat with Brittani slut mother (and barely any interaction with Brittani, sure none sexy), and not even anithing to do with Pepper in cam.
Zero content.
I think the game it's cutting out the player too early for perfectly reasonable and lecit choice and this can derail the experience midgame. I've seen it happen to other games, that started well and ended very lame with basically a couple of hours of click forward with nothing happening and then a 'very satisfing' bad ending. Maybe because you chosed the route of a girl who's plot has been sidelined (an nothing suggester you shouldn't have had) or because you choiced to gift a girl chocolate instead of flowers early in the game again with no indication of that being the wrong choice.
With a much branching game like yours, Neon Ghost (which by the way is a great thing) you need to be able to recover interactions later in the game, or be in some solid route that happens even if your go through sideroads.
If some early choice close entire routes and the player is left with nothing to do the experience turn frustrating very quick.
Mine is not a critic, it's a concerned feedback having just had a not so good gaming experience (again with choices by no mean terrible).
My advice isn't to disregard constructive criticism or what people say they would enjoy more, but there has to be a compromise between offering significant decisions and opening up so many paths that you are killing yourself fitting them all into the game.
One thing I would always advise in this regard is to take a look at what many japanese VNs do (let's face it, they've created the genre and have decades more experience with it) and restrict the branching paths severely up to a point, so that you don't have to create several completely different routes, but instead it mostly comes down to some players seeing one scene and missing another (but again, still restricted in scope, it shouldn't go so far as to people seriously missing out on content in a new update).
In one sentence, avoid the paths diverging too much until a point relatively late in the game. Personally, I don't even get why you would listen to people complaining about choices not really making a difference. I happen to like your game because they do. In one of my first posts in this thread I mentioned how impressed I was with how you managed to use the same images to write three completely different paths. This is the strength of this game, your writing and characterization. Don't write yourself into corners that severely limit your ability to progress, without restricting the access to content on some routes. Whoever asked for something like that, can't be the majority.
And I'm not telling you how to write your game, hell, you do it so much better than I ever could, but the wise thing to do would have been NOT to let the previous update end in so many different ways, but instead move the paths back together at the end.
I think most people understand the restrictions of branching paths, you can't have a large number of diverging paths AND have a speedy development AND still experience most content. It's just not possible, and it leads to games either going at a snail's pace or a drastic cutback in pathing.
I don't know if you are a fan of "Where The Heart Is" and that game sure has its detractors as well, but that was a thing that Cheekygimp was really good at, limiting the pathing options for a long time (mostly to whether you are going after a specific girl or not, so that the path would just be missing specific scenes with specific girls) and always finding a way to cut back on them, to keep the branches manageable by leading them back together at certain points.
What you describe seems to me as if you took the branching a bit too far for both your workload and game development.
I'm not suggesting an illusion of choice, but I am definitely advocating a limitation of the branches that the decisions lead to.
You probably know all of this already, but maybe you lost a bit track of it, and maybe it is also good to read that someone is willing to accept certain limitations for the sake of your sanity and that being able to experience most content seems to be what most people want in the end, compared to vastly diverging paths pretty early on in the game.
I think most people playing these games realize the limitations of branching paths and how easy they become hard to manage.
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