Dec 16 at 5:33pm
Let's get things going (slowly)!
Apparently Frosh Life has reached quite a few new players this last week. I looked at the Unity Analytics stats and there was like more than a thousand new players in a day. Surely a bug in Unity Analytics, I thought
I have actually very deliberately NOT pursued a larger audience for Frosh Life these last months. I was hoping to get episode 2 done and put a bit more polish into it before doing that, as I think episode 2 will be much more representative of what my vision for the game is, and I was afraid people's first impressions wouldn't be as good as they could have been.
Well, the cat's out of the bag, no use crying over spilled milk etc. On the upside - new Patrons, which is awesome! I really appreciate it.
Also on the upside - I'll resume development of episode 2, although slowly at first. I'll try to juggle Frosh Life with my other commitments.
So, what can you expect from the next episode? Well, you'll know most of it if you've played version 0.1 to the end.
- New characters. Lindsey is one of them, but there are other major characters that I'm keeping under wraps for now ;-)
- New locations. I've already implemented the gym, which leaves the beach and maybe something more.
- More story, obviously!
- More simulation elements.
- UI improvements and some quality of life features.
I'll let you know in more detail as I get the development going.
If you have any questions or suggestions, let me know in the comments or send me a message. All the best!
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