Update for the gallery:
Hello again. Starting today and hopefully in only a week, I'll be do the relatively monotonous task of adding the rest of the idle animations. They do look pretty great but it's unfornate that Bambook himself hasn't given us them to us in the Patreon posts. As a result, I have decided to do what I did in Sunset Bitch and extract the files myself. To give you guys a glimpse of the brief, simple yet boring and large task ahead of me, I will explain the process of how I did it and how you guys can potentially do it as well. Click the spoilers to see the process, I just didn't want this thing to take clog up so much space on the forum.
1) Getting the tools.
First things first: download Umodel (also known as Unreal Model Viewer). It’s the main tool we’ll use to peek inside the game’s files and snag those sweet, sweet sprites.
Grab it from Gildor’s site, unzip it somewhere easy to access (like your desktop), and you’re good to go. No installation needed — it just runs straight from the folder and let's begin the extraction process.
2) Sprite making.
This is the second part of our quest to get the animations from the game. It's overall much simpler compared to learning about Umodel but it can be tricky to still do people who are new to doing this.
3) Making a GIF
We're now in the home stretch. This is the simplest and easiest step to do among the 3 parts of this whole equation. There are many ways to make GIF files but what we're gonna do is to combine all the images to one file and make an animation. For that we'll have to use
You must be registered to see the links
to do it. Just search up EZGif maker on google or click the link here to begin.
Hope this tutorial helps someone out. Took me almost an hour or so to finish this guide but I think it'll be worth it in the end. Ask questions if you're confused about something. I'll be busy extracting all of Ero Ring's idle sprites and maybe will update the old ones. Let me know if this helped!