- Aug 10, 2017
- 213
- 348
the interaction build have previously listed in the updates they've make, so yeah it will be at the same level of Yiff 1, you will even have more control.But will the animation tools be even that good, once they drop ? First of all, they outright said that in the first release it won't feature things like oral or non-penetrative sex, probably many other things that people asked for since YL1 too. Which sounds like it won't be that much different from what they had in YL1(actually seems like they didn't fix their problems with why YL1 was YL1 and didn't allow oral and non-penetrative sex). And secondly, the Character creator started good at first, not hard to learn, and and quite powerful, you can do many things with assets provided with no actual skills required and time investment ain't that big either. How a good character creator should be. but later they just stop giving shit about that "character creator" part really. Since custom offsets added, no new body types in quite a fucking while, and no updates to older ones. And the new features like clothes or custom offsets are completely behind a wall of - Not a 3D modeler, Don't use blender ? Get fucked, you won't be using those features. And it would be at least fine and bearable if you could use what other people made. But no, Those features set up in such a way that you cannot re-use them for your own needs, clothes needs to be modeled around already made character model, they won't fit on any other unless the other character is exactly the same size and shape. And you cannot just use custom offsets other people made as well. If your character isn't the same head and feet type as character you exported the custom offset from, applying the offset to yours will deform it's head and feet into complete ugly mess. At this point this becomes more like an asset pack/plugin for blender than an honest character creator. Even when people suggest in their discord server that having "X" would be cool, the usual answer is: you already can do it in blender 4head.
So I'm not sure if this kind of shit won't repeat with animation tools too. What's even the point of using their app would be then ? Just learn blender and do animation there, there are plenty of ready to use models or model bases out there too.
Also they say that they will add ability to create custom maps, but not in their app of course lol. Go and learn how to do unity, and only unity. Like, bruh...
Imagine advertising blender plugins as: "Right now we're creating FurryVNE - a Furry Visual Noveling Editor in full 3D. With this project, we're aiming to create a complete toolset for creating furry avatars and stories."
And what about making everythings on blender : yeah sure blender can do everything, but trust me you don't want to. it required a shit tons of hours to make a simple but complete character walk for 3sec. (without counting the learning phase)
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you don't have to use blender to make good looking character, i mean you have a lot of head available, you can modify a lot on the last heads and have an okay control on the shape of the body, as for the colouring honestly it's really good, thu it lack a bit of randomizer.
but sure if you don't know the basis of blender you are limited :
you can't make a Valstrax :
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or the Lion king of Armello :
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i agree that it really lack body type and appendage. but on discord i don't see ppl complaining of the lack of it, probably why.
right now Dogson work to make all the heads done and refine the old head with all the sliders/option the news have.
look at the cartoon mink head for an example of the possibility.
and i agree with the custom scene too, it will be way better if it's in the program. i have scenes i want to import in FVNE but if i need to learn the basis of unity.... well it's a no.
for clothes unfortunately you only have two good solutions : Marvelous Designer or simply cloth pro (blender add on)"Not a 3D modeler, Don't use blender ? Get fucked, you won't be using those features."
true, because of this "game"(test build in fact) , I began to learn work in blender. What about creating clothes - I still have not found anything easier and more handy than "marvelus designer"(is designed for that actually).
for cloth i personally use Marvelous designer, fast, simple. for hard surface (like armor plate) i use blender.
i've never imagined my pc storage filled with 20Go dedicated only to 3D sculpting/texturing.
now 70% of my playtime i pass it on FVNE/Blender/Marvelous designer/substance painter/Gimp. (yeah i really like it)
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