Unity FurryVNE [2024-03-12] [FurryVNE Team]

3.90 star(s) 8 Votes

Arwen Mays

Member
Apr 10, 2022
184
162
According to what I've read in this thread, there are only two developers and little funding for the project, which is why it has taken so long to get the animations

I don't want to place blame, but the main creators have not made an effort to promote the project, which prevents more people from supporting the project and potentially other developers from joining. If you look at their twitter, there is nothing to promote or talk about the project more than just the progress they make (they post things every three months or more) and seeing the low amount of likes or support makes me believe that they will continue like this until it gets popularized by a random video on pornhub or xvideo lmao

My point is that this game has huge potential, and nobody bothers to promote it
 

MotorcycleCop

Newbie
Aug 16, 2021
45
89
My point is that this game has huge potential, and nobody bothers to promote it
I agree. I understand they are probably hard at work chipping away at the game, but the fact they seemingly don't have a more direct source of updates, Q&A & promotion is very unfortunate. If they just took some time to put together current showcases of what they have & upload them to e621 or something, perhaps they could gain more supporters. They could also stand to post more general status updates as well, even if they are boring ones. The last update was early august & it was just a small patch, they haven't posted anything since. Here's hoping it's simply because they're close to finishing & big milestone & not something disappointing like further setbacks.
 

Arwen Mays

Member
Apr 10, 2022
184
162
I take this game definitely cancelled, Unity wants to charge for installation to developers who use their engine, and if these people from FurryVNE have not even bothered to promote their project and have little funding, no wonder they end up bad here
 

MotorcycleCop

Newbie
Aug 16, 2021
45
89
The ridiculous practice that Unity wants to go with doesn't start until next year. I feel it's unlikely it'll amount to much with how suicidal of a business idea it is. They'll probably largely or entirely roll back the terrible plan they had, or maybe go bankrupt after they inevitably get sued from everybody. It still isn't great for anybody, but I don't think it will be as bad as it could be in the end.
 
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nobodyforever

Newbie
Apr 1, 2019
75
61
I take this game definitely cancelled, Unity wants to charge for installation to developers who use their engine, and if these people from FurryVNE have not even bothered to promote their project and have little funding, no wonder they end up bad here
The little funding works for them if anything. Unity charges a fee when it passes 200k install AND 200k revenue per year.

Looking at patreon, they're making 70k a year atm. It won't effect them. Yet.

Not defending Unity, what they're doing is garbage. Just pointing out FurryVNE team got nothing to worry about atm.
 
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MajorGrubert

New Member
Jul 30, 2022
14
7
The little funding works for them if anything. Unity charges a fee when it passes 200k install AND 200k revenue per year.

Looking at patreon, they're making 70k a year atm. It won't effect them. Yet.

Not defending Unity, what they're doing is garbage. Just pointing out FurryVNE team got nothing to worry about atm.
Umm, it's NOT per year, it's overall. Once a dev's game has reached the 200k/200k threshold, then they're charged from that point.
It will count even if the dev made & released a game, say, 3 years ago and which already reached that point 2 years ago. On Jan' 1st, 2024, the dev will start getting charged.
Also, if the game is web-based, every time a user starts it up, or needs to refresh it, or it crashes and needs a restart the dev will be charged. Every. Single. Time.

Callum Upton just put out a YT vid on the subject:
 
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nobodyforever

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Apr 1, 2019
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Umm, it's NOT per year, it's overall. Once a dev's game has reached the 200k/200k threshold, then they're charged from that point.
It will count even if the dev made & released a game, say, 3 years ago and which already reached that point 2 years ago. On Jan' 1st, 2024, the dev will start getting charged.
Do you have a source for that? Everywhere I look says 200k in annual revenue, and 200k lifetime install. Not 200k in lifetime revenue.
 

MajorGrubert

New Member
Jul 30, 2022
14
7
Do you have a source for that? Everywhere I look says 200k in annual revenue, and 200k lifetime install. Not 200k in lifetime revenue.
This is a direct quote:

"Games qualify for the Unity Runtime Fee after two criteria have been met: 1) the game has passed a minimum revenue threshold in the last 12 months, and 2) the game has passed a minimum lifetime install count." Source: just under the 'Thresholds' sub-heading.

I take that to mean; As soon as the Dev has made $200k AND the game has achieved 200k installs, charges will start forthwith and continue henceforth.

It CANNOT be reset every year because that wouldn't work in Unity's favour.
 

MajorGrubert

New Member
Jul 30, 2022
14
7
Yes, exactly.

The fees are calculated MONTHLY. Therefore, that 12 months will be a rolling 12 months. They are NOT going to calculate for that 12 months, then ignore numbers for 12 months before recalculating for THAT 12 months.

If the dev fits the criteria and Unity start charging, do you imagine they, Unity, are going to ignore the NEXT month? Or the month after that? etc. etc. Of course, they're not. They will keep an ongoing tally of sales, month-by-month and will just add it on to the 12 month, so that 12 month period will NEVER END . . . Sales would need to fall off a cliff in order for that to happen.

1 2 3 4 5 6 7 8 9 10 11 12 = 12 months
2 3 4 5 6 7 8 9 10 11 12 + next month = 12 months.
3 4 5 6 7 8 9 10 11 12 + next month + the month after = 12 months.
Ad Infinitum.

D'yer geddit?

And it is specifically 'sales' because the installs are lifetime-based. Once the dev has reached 200k installs, that number will NEVER go down, whether you uninstall or not.

All y'all people giving me facepalms an' that are dumb-as-fuck if y'all can't get your heads round this.
 
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nobodyforever

Newbie
Apr 1, 2019
75
61
Yes, exactly.

The fees are calculated MONTHLY. Therefore, that 12 months will be a rolling 12 months. They are NOT going to calculate for that 12 months, then ignore numbers for 12 months before recalculating for THAT 12 months.

If the dev fits the criteria and Unity start charging, do you imagine they, Unity, are going to ignore the NEXT month? Or the month after that? etc. etc. Of course, they're not. They will keep an ongoing tally of sales, month-by-month and will just add it on to the 12 month, so that 12 month period will NEVER END . . . Sales would need to fall off a cliff in order for that to happen.

1 2 3 4 5 6 7 8 9 10 11 12 = 12 months
2 3 4 5 6 7 8 9 10 11 12 + next month = 12 months.
3 4 5 6 7 8 9 10 11 12 + next month + the month after = 12 months.
Ad Infinitum.

D'yer geddit?

And it is specifically 'sales' because the installs are lifetime-based. Once the dev has reached 200k installs, that number will NEVER go down, whether you uninstall or not.

All y'all people giving me facepalms an' that are dumb-as-fuck if y'all can't get your heads round this.
So it is the last 12 months. Not cumulative over the lifetime.

Nothing I said was invalid. FurryVNE team won't hit the 200k revenue mark for a while. .

When they do finally hit that 200k revenue mark (likely after animation hits and we the community can finally make smexy shit to show off FurryVNE), that's still a shit ton of money for just two guys.
 
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tester72

Member
Nov 8, 2019
272
266
So it is the last 12 months. Not cumulative over the lifetime.

Nothing I said was invalid. FurryVNE team won't hit the 200k revenue mark for a while. .

When they do finally hit that 200k revenue mark (likely after animation hits and we the community can finally make smexy shit to show off FurryVNE), that's still a shit ton of money for just two guys.
Wait a minute, it its last 12 months how the hell does this exactly get applied.

You get a 12 month streak where you reach 200K$ and from that point onward you pay your fee?
 

nobodyforever

Newbie
Apr 1, 2019
75
61
Wait a minute, it its last 12 months how the hell does this exactly get applied.

You get a 12 month streak where you reach 200K$ and from that point onward you pay your fee?
The onward part I haven't found any concrete info. But from devs coming out stating their extremely old games (that presumably doesn't make much money anymore, but still get installs from players here and there) will start losing them cash, I'm going to assume yes, you will forever pay fees for each install once the criteria are met.

Extremely scummy, which is why the entire Unity community is on fire right now.
 
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DwingF9

Member
May 7, 2020
120
292
New post on Patreon:
"Hey everyone. Dogson here with a small preview of new content that will be released at the end of this month. This is a real big bbw bodyshape, we wanted to return to our roots here with this fun-sized lady shape.
More bodyshapes is planned down the line for later such as female muscular and the male version of BBW - Big Beautiful Man."
BBWBody.png BBWBody1.png BBWBody2.png
 

JhonnyJo

Member
Oct 17, 2021
127
103
I'm climbing the walls here waiting for a femboy bod like the fox in YF1
Hmm i mean u can already do that..? just choose the skinny body type preset and then increase the thighs/ass as much as u like (and if i remember correctly, someone even made the femboy foxy body preset in the yf2 character preset site-)
(edit) managed to find it;
 
3.90 star(s) 8 Votes