yeah im a patron and i can open that particular interaction.A note about that one, it's using the 11-09 build, and the crack is using 06-19. Unless you're a patron, that particular interaction cannot be accessed Mi_Hu1995
yeah im a patron and i can open that particular interaction.A note about that one, it's using the 11-09 build, and the crack is using 06-19. Unless you're a patron, that particular interaction cannot be accessed Mi_Hu1995
yeah, but when i do load up said interaction what then? how would i apply it on my created character? i have so much to learn on this whole thing, i wish it was easyOh nice, good on ya!
There is a guide on that, but I couldn't tell you myself, as I've not tried the november build. Best advice is to view the guide that was madeyeah, but when i do load up said interaction what then? how would i apply it on my created character? i have so much to learn on this whole thing, i wish it was easy
load and replaceyeah, but when i do load up said interaction what then? how would i apply it on my created character? i have so much to learn on this whole thing, i wish it was easy
btw, can i ask you to download a few characters and share them?yeah, but when i do load up said interaction what then? how would i apply it on my created character? i have so much to learn on this whole thing, i wish it was easy
well ive only got the one at the minute i barely understand how this new FurryVNE system works. its not as simple ayiffalicious. and its on the zebra female its on the cloud just small and nude. andthats the character il probably use alot to work and understand how everything works.btw, can i ask you to download a few characters and share them?
which speaking of walking animations i was able to do exactly that, replaced the blue ghosted character with my own character.btw, can i ask you to download a few characters and share them?
You need to understand pose mode to understand how interactions workwhich speaking of walking animations i was able to do exactly that, replaced the blue ghosted character with my own character.
but idk know how to make it carry on walking or have it walk from a different place.
ah perfect cheers mate il take another good look at character build.You need to understand pose mode to understand how interactions work
Pose mode, per frame, is essentially single-character interactions. It's a tab within the character builder
Each of the green dots needs to be moved, rotated, and distanced properly
Then, per keyframe, they need to be timed so that the movements make sense
Go back to the builder (out of interactions, where you "made" the zebra), and along the top black bar, there should be something that says Pose Mode. Play around with that, reading EVERYTHING that's in a list, and then come back to interactions. It'll make a lot more sense
That's because keyframes are part of interactions; they're hidden by default, but can be toggled under View, Keyframe Editor, when in interactions modeah perfect cheers mate il take another good look at character build.
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taking a look in character creation mode looking under the pose i dont see anything about per frame or keyframe. lol unless i am being completly blind (which i tend to be blind
That's because keyframes are part of interactions; they're hidden by default, but can be toggled under View, Keyframe Editor, when in interactions mode
You will not see keyframes in pose mode, it's solely built to make static/frozen screenshots. But it shows you everything you can do in interactions mode, actually displaying the list of keybinds while its at it, making it better for beginners / practice, or if you're only after static pictures
Those pink diamonds you see at the bottom in the keyframe editor, are when something is declared (a size, for example), or when something is changed (body inflation, for example). Declarations will not do anything if there is only one of the type in each scene; setting breasts to inflation 0. Having multiple declarations at different times, will make said thing change over time. This is how you build an interaction
> how do i do that?haha YESS!! so using the pink ghost interaction and looking around for this keyframe. finally got my character to move along side the original. next bit is getting the legs to move. how do i do that? or is it the case of having to painstakingly manually move the legs? key by key frame? either so i actually think im getting somewhere.
adding....
bit more time spent and i think im getting somewhere but wtf is going on with her left leg? its going all fuck up.... and always had this problem with trying to animate on yiffalicious where every boy parts starts to fuck about. but i think i am getting somewhere with it.
ive also uploaded this on the cloud interaction if anyone want to also play about.Please do not advertise this, few of us have cloud access
> how do i do that?
Painstakingly, yes. Again, I would recommend to you the tutorials on this, as well as saving a copy of the interaction as a backup, and toying around with it.
Every green circle node, in every frame, of every scene, needs to be manually put into place. The only shortcuts that exist is if you're doing a looped animation with the interaction, such as walking.
> her legs are messed up
Pardon, but you didn't upload any visuals of this. Are the limbs shaking or vibrating uncontrollably?
Please show via screen video recording what is going on, I think I know what is going on, but I need to be sure, to help youuh yeah they tend to vibrate if the leg movesa bit too much forwards, and of course they keep twisting around. i didnt upload any visuals? hmm. ok? i had feeling i was making it as far simple for myself.
there your recording of my screen lolPlease show via screen video recording what is going on, I think I know what is going on, but I need to be sure, to help you
Good, it is what I thought it wasthere your recording of my screen lol
why is this happening?
Good, it is what I thought it was
Nodes have a certain maximum distance they can travel before they run out of reach; Your hand can only go so far from your shoulder before you're in pain
With FVNE, this causes vibrations when it's minimally over that maximum, and tremors or ragdoll effects when it's highly over
Keep nodes a bit closer together, and this ought to be fine. Program, and limb scale, limits sadly
i think im getting there slowly. less jittery in the legs. but i now need to make it as consistant as the original. to the one im trying to copy. but perhape i could start from scratch? brand new interaction and try and make a cool sex scene or something?
i do thank you and appreciate all those in this page.
no worries i think ive got it figured i hope. i might now start making a new interaction with what ive figured out. keyframe making sure each node isnt too far from eachother. yeah. its all good.I don't have the interaction, as it's built in a version ahead of the 06-19 I'm restricted to using. I can't help you further without knowing your point of comparison, and sadly no video will be as good an explanation as looking at it myself. Tutorials will carry you the rest of the way