Unity FurryVNE [2024-11-09] [FurryVNE Team]

3.90 star(s) 9 Votes

bethrezen0

Member
Jan 27, 2022
211
315
Correct, but whether they've been taken down, I have no knowledge. I can only say I have seen them before; cloud and discord.
Well i didn't, and i played this game for quite a while, and browsed the cloud regularly to borrow any cool assets from uploaded characters, never saw a single one.
Maybe there is some misunderstanding, idk ?
This is a Scolipede :
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A species of a creature from pokemon. There have never been a single character based on it on the Game's cloud from what i saw.
There was a skin for it for the original YL1 though, that i remember, but nothing more.
 

StylishBossu

Member
Jan 20, 2020
140
104
Can I make/downlaod sex interactions between characters in the newest build or it's still just a character creator and poser?
 

Braves

Member
Dec 10, 2020
182
94
Can I make/downlaod sex interactions between characters in the newest build or it's still just a character creator and poser?
You can make them at will, with the June build posted here
However, the patcher does not log you into the cloud, and by default, interactions are filtered out. There's 150+ that exist, that you cannot see or download, and the build here is limited in features, as well as with bugs
It stopped being just a character build+pose tool in March
 

Gmarto

Newbie
May 2, 2023
55
136
*foreshadowing* will this be the first herm character in FVNE?

(Please don't throw stones at me) :HideThePain:

1731799337180.png
 
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Gmarto

Newbie
May 2, 2023
55
136
There have been many, by the community. By anyone on the dev team though? I think there's been others
I mean "fully-functional herm"

Not when it's only a vagina, and penis is just a part (and not when morph is just a user expression):
1731851437834.png 1731852048656.png

Also some people are getting misleaded by terms "gynomorph", "andromorph", "herm", and the worst part that there is no tag moderation in the cloud. So some users even put invalid uninformative tags like "futa/futanari" mehhh (r34 flashbacks)
 

Braves

Member
Dec 10, 2020
182
94
I mean "fully-functional herm"

Not when it's only a vagina, and penis is just a part (and not when morph is just a user expression):
View attachment 4242529 View attachment 4242548

Also some people are getting misleaded by terms "gynomorph", "andromorph", "herm", and the worst part that there is no tag moderation in the cloud. So some users even put invalid uninformative tags like "futa/futanari" mehhh (r34 flashbacks)
Ahh, I understand what you're saying now. I've commonly heard that referred to as "Full package futa"; shaft, V, balls, all on the same person
In that instance, there are none, and have been none. I've only seen one, and that was a custom part done up for the sake of pose mode; it would be nonfunctional in any 2024 build
The question was asked of the devs at one point, but they're not prioritizing giving their program more modularity; to remove the verticies of "balls1" covering the V and re-attach to the mons
 

Braves

Member
Dec 10, 2020
182
94
-image-
I need to share this one It made me laugh hard also i can confirm you need to pledge to get your game back up and running if you mess you byte file password and whatever they are checking on your computer i maybe discovered this the hard way
I'd like to make sure, this is the WIP of you working on a July-November build VNE Launcher patch?
 

npomme

Member
Nov 20, 2020
431
665
I'd like to make sure, this is the WIP of you working on a July-November build VNE Launcher patch?
im working on the FurryVNE_2024-11-09 and yes its taking time because they changed their security mesure a bit

also yes its work in progress there is crash none of the game is currently 100% working and the bypass seem to work only on my computer so im missing some variables there and there but yeah it WIP
 

BolverkSpark1

Newbie
Jan 31, 2020
27
39
im working on the FurryVNE_2024-11-09 and yes its taking time because they changed their security mesure a bit

also yes its work in progress there is crash none of the game is currently 100% working and the bypass seem to work only on my computer so im missing some variables there and there but yeah it WIP
Thank you for your efforts, I'm sure it takes more than a HxD manipulation to get this done.
 

Braves

Member
Dec 10, 2020
182
94
Thank you for your efforts, I'm sure it takes more than a HxD manipulation to get this done.
If only it was as simple as a regedit, or that they weren't trying to lock-out people from what they've paid for previously, unable to pay for, or get money out of a blender-alternative
 

Braves

Member
Dec 10, 2020
182
94
post: 15410061 said:
im working on the FurryVNE_2024-11-09 and yes its taking time because they changed their security mesure a bit

also yes its work in progress there is crash none of the game is currently 100% working and the bypass seem to work only on my computer so im missing some variables there and there but yeah it WIP
Much obliged NP, for the work and giving it out
 

MayueSilverRain

New Member
Feb 7, 2021
12
6
im working on the FurryVNE_2024-11-09 and yes its taking time because they changed their security mesure a bit

also yes its work in progress there is crash none of the game is currently 100% working and the bypass seem to work only on my computer so im missing some variables there and there but yeah it WIP
With things like these it's usually simpler to take a breath and look at it from a different angle, then the changes start to show up more easily - I tend to sometimes hyperfocus on projects and sometimes miss things...

But thank you so much for all your work on this thus far!
 

SafeAt4

Newbie
Sep 29, 2023
19
8
I noticed a strange thing happening. During the change of scene, the characters seem to "snap to a new position", the start of a scene becomes twitchy and often messy. Is there some way to prevent this? Like move to scene only after some time after the scene loads.
 

Braves

Member
Dec 10, 2020
182
94
I noticed a strange thing happening. During the change of scene, the characters seem to "snap to a new position", the start of a scene becomes twitchy and often messy. Is there some way to prevent this? Like move to scene only after some time after the scene loads.
Which build are you using, 06-19?
 
3.90 star(s) 9 Votes