Unity FurryVNE [2024-11-09] [FurryVNE Team]

3.90 star(s) 9 Votes

Mi_Hu1995

Newbie
Jul 17, 2022
21
8
btw, can i ask you to download a few characters and share them?
which speaking of walking animations i was able to do exactly that, replaced the blue ghosted character with my own character.

but idk know how to make it carry on walking or have it walk from a different place.
 

Braves

Member
Dec 10, 2020
182
94
which speaking of walking animations i was able to do exactly that, replaced the blue ghosted character with my own character.

but idk know how to make it carry on walking or have it walk from a different place.
You need to understand pose mode to understand how interactions work
Pose mode, per frame, is essentially single-character interactions. It's a tab within the character builder
Each of the green dots needs to be moved, rotated, and distanced properly
Then, per keyframe, they need to be timed so that the movements make sense
Go back to the builder (out of interactions, where you "made" the zebra), and along the top black bar, there should be something that says Pose Mode. Play around with that, reading EVERYTHING that's in a list, and then come back to interactions. It'll make a lot more sense
 

Mi_Hu1995

Newbie
Jul 17, 2022
21
8
You need to understand pose mode to understand how interactions work
Pose mode, per frame, is essentially single-character interactions. It's a tab within the character builder
Each of the green dots needs to be moved, rotated, and distanced properly
Then, per keyframe, they need to be timed so that the movements make sense
Go back to the builder (out of interactions, where you "made" the zebra), and along the top black bar, there should be something that says Pose Mode. Play around with that, reading EVERYTHING that's in a list, and then come back to interactions. It'll make a lot more sense
ah perfect cheers mate il take another good look at character build.


...


taking a look in character creation mode looking under the pose i dont see anything about per frame or keyframe. lol unless i am being completly blind (which i tend to be blind
 
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Braves

Member
Dec 10, 2020
182
94
ah perfect cheers mate il take another good look at character build.


...


taking a look in character creation mode looking under the pose i dont see anything about per frame or keyframe. lol unless i am being completly blind (which i tend to be blind
That's because keyframes are part of interactions; they're hidden by default, but can be toggled under View, Keyframe Editor, when in interactions mode
You will not see keyframes in pose mode, it's solely built to make static/frozen screenshots. But it shows you everything you can do in interactions mode, actually displaying the list of keybinds while its at it, making it better for beginners / practice, or if you're only after static pictures
Those pink diamonds you see at the bottom in the keyframe editor, are when something is declared (a size, for example), or when something is changed (body inflation, for example). Declarations will not do anything if there is only one of the type in each scene; setting breasts to inflation 0. Having multiple declarations at different times, will make said thing change over time. This is how you build an interaction
 

Mi_Hu1995

Newbie
Jul 17, 2022
21
8
That's because keyframes are part of interactions; they're hidden by default, but can be toggled under View, Keyframe Editor, when in interactions mode
You will not see keyframes in pose mode, it's solely built to make static/frozen screenshots. But it shows you everything you can do in interactions mode, actually displaying the list of keybinds while its at it, making it better for beginners / practice, or if you're only after static pictures
Those pink diamonds you see at the bottom in the keyframe editor, are when something is declared (a size, for example), or when something is changed (body inflation, for example). Declarations will not do anything if there is only one of the type in each scene; setting breasts to inflation 0. Having multiple declarations at different times, will make said thing change over time. This is how you build an interaction


haha YESS!! :D so using the pink ghost interaction and looking around for this keyframe. finally got my character to move along side the original. next bit is getting the legs to move. how do i do that? or is it the case of having to painstakingly manually move the legs? key by key frame? either so i actually think im getting somewhere.


adding....


bit more time spent and i think im getting somewhere but wtf is going on with her left leg? its going all fuck up.... and always had this problem with trying to animate on yiffalicious where every boy parts starts to fuck about. but i think i am getting somewhere with it.

ive also uploaded this on the cloud interaction if anyone want to also play about.
 
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Braves

Member
Dec 10, 2020
182
94
haha YESS!! :D so using the pink ghost interaction and looking around for this keyframe. finally got my character to move along side the original. next bit is getting the legs to move. how do i do that? or is it the case of having to painstakingly manually move the legs? key by key frame? either so i actually think im getting somewhere.


adding....


bit more time spent and i think im getting somewhere but wtf is going on with her left leg? its going all fuck up.... and always had this problem with trying to animate on yiffalicious where every boy parts starts to fuck about. but i think i am getting somewhere with it.

ive also uploaded this on the cloud interaction if anyone want to also play about. Please do not advertise this, few of us have cloud access
> how do i do that?
Painstakingly, yes. Again, I would recommend to you the tutorials on this, as well as saving a copy of the interaction as a backup, and toying around with it.

Every green circle node, in every frame, of every scene, needs to be manually put into place. The only shortcuts that exist is if you're doing a looped animation with the interaction, such as walking.

> her legs are messed up
Pardon, but you didn't upload any visuals of this. Are the limbs shaking or vibrating uncontrollably?
 

Mi_Hu1995

Newbie
Jul 17, 2022
21
8
> how do i do that?
Painstakingly, yes. Again, I would recommend to you the tutorials on this, as well as saving a copy of the interaction as a backup, and toying around with it.

Every green circle node, in every frame, of every scene, needs to be manually put into place. The only shortcuts that exist is if you're doing a looped animation with the interaction, such as walking.

> her legs are messed up
Pardon, but you didn't upload any visuals of this. Are the limbs shaking or vibrating uncontrollably?

uh yeah they tend to vibrate if the leg movesa bit too much forwards, and of course they keep twisting around. i didnt upload any visuals? hmm. ok? i had feeling i was making it as far simple for myself.:D
 

Braves

Member
Dec 10, 2020
182
94
uh yeah they tend to vibrate if the leg movesa bit too much forwards, and of course they keep twisting around. i didnt upload any visuals? hmm. ok? i had feeling i was making it as far simple for myself.:D
Please show via screen video recording what is going on, I think I know what is going on, but I need to be sure, to help you
 

Braves

Member
Dec 10, 2020
182
94
there your recording of my screen lol
why is this happening?
Good, it is what I thought it was

Nodes have a certain maximum distance they can travel before they run out of reach; Your hand can only go so far from your shoulder before you're in pain
With FVNE, this causes vibrations when it's minimally over that maximum, and tremors or ragdoll effects when it's highly over
Keep nodes a bit closer together, and this ought to be fine. Program, and limb scale, limits sadly
 

Mi_Hu1995

Newbie
Jul 17, 2022
21
8
Good, it is what I thought it was

Nodes have a certain maximum distance they can travel before they run out of reach; Your hand can only go so far from your shoulder before you're in pain
With FVNE, this causes vibrations when it's minimally over that maximum, and tremors or ragdoll effects when it's highly over
Keep nodes a bit closer together, and this ought to be fine. Program, and limb scale, limits sadly

i think im getting there slowly. less jittery in the legs. but i now need to make it as consistant as the original. to the one im trying to copy. but perhape i could start from scratch? brand new interaction and try and make a cool sex scene or something?

i do thank you and appreciate all those in this page.
 

Braves

Member
Dec 10, 2020
182
94
I don't have the interaction, as it's built in a version ahead of the 06-19 I'm restricted to using. I can't help you further without knowing your point of comparison, and sadly no video will be as good an explanation as looking at it myself. Tutorials will carry you the rest of the way
i think im getting there slowly. less jittery in the legs. but i now need to make it as consistant as the original. to the one im trying to copy. but perhape i could start from scratch? brand new interaction and try and make a cool sex scene or something?

i do thank you and appreciate all those in this page.
 

Mi_Hu1995

Newbie
Jul 17, 2022
21
8
I don't have the interaction, as it's built in a version ahead of the 06-19 I'm restricted to using. I can't help you further without knowing your point of comparison, and sadly no video will be as good an explanation as looking at it myself. Tutorials will carry you the rest of the way
no worries i think ive got it figured i hope. i might now start making a new interaction with what ive figured out. keyframe making sure each node isnt too far from eachother. yeah. its all good.
 

npomme

Member
Nov 20, 2020
431
665
Ok guy i have some news and they arent that great :

I managed to bypass ALL hardware check that are required to launch the game BUT thats the "shitty" part Dev of this game added a way to lock the game licence on the current User on windows you can't logout and use the same file on another user but i can't find were and how they do that there so much way to do that if someone manage to identify the method i will have a working crack but right now i need to take a break....

what i know
they dont use Environement to get the user also they doest seem to make registry request to GetUsernameA they do not read it from the path for appdata folder and i dont think they modified the PATH variable to add data inside
i didnt find request to read the SID but soesnt mean they dont do it

so i need insight maybe you all will have idea or maybe someone will spot the code that has been modified between the two version
Game files :
 

Braves

Member
Dec 10, 2020
182
94
i made a lot of progress what do you want to know exactly?
I was referring more to files than to knowledge; a WIP of the 11-09 crack may be useful to someone who could finish it, as well as compare it to the complete 06-19 crack, after cross-comparing the code of each build
 
3.90 star(s) 9 Votes