Unity FurryVNE [2024-11-09] [FurryVNE Team]

3.90 star(s) 9 Votes

tdfox

Member
Aug 16, 2021
101
40
May 25, 2021
67
140
Cant wait for this to be VR compatible. Assuming we're able to actually squish the booty
you can squish the booty, but only in the way that it squishes against a large flat surface.

detailed squish they will experiment and test much later, way after the first interaction build.
 
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MotorcycleCop

Newbie
Aug 16, 2021
45
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Here if you mean this, here's latest update:
Thank you for uploading these, I don't use Twitter or whatever so I was wondering what the supposed testers were getting up to. Makes me wonder what they're making everyone wait for if they really do have Interactions working with custom characters. Do they just need to get the cloud uploading/downloading working or something? I feel like most people would be fine waiting on certain features like the cloud if it meant they actually got to mess with animations themselves. Either way, hopefully not long now, better not make us wait until Christmas...
 

Sarkath

Active Member
Sep 8, 2019
536
913
Makes me wonder what they're making everyone wait for if they really do have Interactions working with custom characters.
Probably general testing, quality assurance, that sort of thing. It's amazing how many little bugs, crashes, and bits of undefined behavior can suddenly spring up if you hand a program off to another person. It's pretty tough to act like a novice when it comes to a system that you've designed from scratch, after all. Considering how long it's been already, I imagine they want to make sure the launch goes as smoothly as possible to avoid backlash.

As an added bonus, handing it off to testers also gives them a bunch of user-created animations to launch with.
 

tester72

Member
Nov 8, 2019
305
327
Probably general testing, quality assurance, that sort of thing. It's amazing how many little bugs, crashes, and bits of undefined behavior can suddenly spring up if you hand a program off to another person. It's pretty tough to act like a novice when it comes to a system that you've designed from scratch, after all. Considering how long it's been already, I imagine they want to make sure the launch goes as smoothly as possible to avoid backlash.

As an added bonus, handing it off to testers also gives them a bunch of user-created animations to launch with.
Oh man this reminded me of the Vor incident in Warframe.

They created a patch to fix the tutorial boss in the game which in result made everyone who lined up to do the "hardmode" of that boss get teleported to a random clan's space station. Like how in the spaghetti code hell you manage that?
 
May 25, 2021
67
140
Thank you for uploading these, I don't use Twitter or whatever so I was wondering what the supposed testers were getting up to. Makes me wonder what they're making everyone wait for if they really do have Interactions working with custom characters. Do they just need to get the cloud uploading/downloading working or something? I feel like most people would be fine waiting on certain features like the cloud if it meant they actually got to mess with animations themselves. Either way, hopefully not long now, better not make us wait until Christmas...
They are looking for bugs, crashes, and testing performance on different rigs, and seeing what hardware it runs on.

already there are some bugs that are popping up like jittery physics in some scenarios, but that's why they test things to find out if there are any problems.
Like making sure the bug fixes don't break the characters the community made, that's their biggest focus right now is maintaining compatibility with the characters people have already made.
 

MotorcycleCop

Newbie
Aug 16, 2021
45
89
Like making sure the bug fixes don't break the characters the community made, that's their biggest focus right now is maintaining compatibility with the characters people have already made.
Yeah, I'm honestly kind of surprised to see animations work with custom made characters at all. I would've expected it to be a lot more broken, so it's impressive that it at least generally seems to work.
 

Sarkath

Active Member
Sep 8, 2019
536
913
Oh man this reminded me of the Vor incident in Warframe.

They created a patch to fix the tutorial boss in the game which in result made everyone who lined up to do the "hardmode" of that boss get teleported to a random clan's space station. Like how in the spaghetti code hell you manage that?
Okay yeah, that's pretty incredible. :KEK: I can kinda see how players could end up getting wrong warped through some uninitialized memory tomfoolery or via a stale reference, but that stuff usually happens when players screw around, not when the devs fix a seemingly unrelated bug.

That kinda brings me back to something that happened when I used to play WoW (specifically during Wrath's original run). My battlegroup was restarted for maintenance or whatever, and when it came back the entire world was completely devoid of NPCs. The game was literally just a giant chatroom for about 10-15 minutes before they rebooted the server again and fixed the issue. I can't even imagine what would have to go wrong for something like that to happen.
 

kurisu7885

Member
Feb 16, 2020
352
173
Okay yeah, that's pretty incredible. :KEK: I can kinda see how players could end up getting wrong warped through some uninitialized memory tomfoolery or via a stale reference, but that stuff usually happens when players screw around, not when the devs fix a seemingly unrelated bug.

That kinda brings me back to something that happened when I used to play WoW (specifically during Wrath's original run). My battlegroup was restarted for maintenance or whatever, and when it came back the entire world was completely devoid of NPCs. The game was literally just a giant chatroom for about 10-15 minutes before they rebooted the server again and fixed the issue. I can't even imagine what would have to go wrong for something like that to happen.
I didn't play then but I recall reading about the infamous Corrupted Blood pandemic.
 
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3.90 star(s) 9 Votes