Unity FurryVNE [2024-11-09] [FurryVNE Team]

3.90 star(s) 9 Votes

Sarkath

Active Member
Sep 8, 2019
536
913
Could also be that the timeline they've talked about in the past is nothing like a traditional timeline where you can pose individual bones and actually very limited to certain functions.
I seem to recall odes saying in the interactions announcement video that they're using a hybrid system. You have the option of using fully procedural animations, like with Yiffalicious, animating bones manually (ala Blender), or a combination of the two.

I'm guessing a lot of the jank is from the users getting used to the tools. Honestly, your average animation on YL1's cloud is worse, and that system gives authors far less rope to hang themselves with.
 
May 25, 2021
67
140
I seem to recall odes saying in the interactions announcement video that they're using a hybrid system. You have the option of using fully procedural animations, like with Yiffalicious, animating bones manually (ala Blender), or a combination of the two.

I'm guessing a lot of the jank is from the users getting used to the tools. Honestly, your average animation on YL1's cloud is worse, and that system gives authors far less rope to hang themselves with.
the Yiffalicious 1 procedural animation is there, that's what this app is, what FVNE brings to the table is character customization and full body jiggle physics, and a timeline that you can manually pose to make animations yourself that have physics.

this is what we were all waiting for, the Yiffalicious 1 animation system to return, but its better now because we can animate the characters on our own on top of that.
 

Sarkath

Active Member
Sep 8, 2019
536
913
the Yiffalicious 1 procedural animation is there, that's what this app is, what FVNE brings to the table is character customization and full body jiggle physics, and a timeline that you can manually pose to make animations yourself that have physics.

this is what we were all waiting for, the Yiffalicious 1 animation system to return, but its better now because we can animate the characters on our own on top of that.
That's…exactly what I said. :unsure:
 

tester72

Member
Nov 8, 2019
305
327
With the first even I was able to make a passable animation, and mine even got some likes. Hopefully this one is as intuitive.
I still refer to the first one on other games because some functions were simply too good to not have in other games.

For example the way that every char summoned could been auto assigned towards the desired hole so its always in the correct position for the animation is something i greatly miss from the Heat game.
 

MotorcycleCop

Newbie
Aug 16, 2021
45
89
looks like they're testing the timeline features, this is the new stuff that we didn't have in YF1.
you can manually animate "twitching" behavior, and early cum system
This is what I was really excited for. The timeline combined with custom offsets made in Blender means you can animate just about anything even if the game doesn't inherently support it, like abdominal bulges & stuff. Even if it might be janky sometimes, it'll still be a hell of a lot better than the workarounds you had to do for so many things in YL1. Also nice to see more options for cum other than everyone in the scene splooging all at once, lol.
 
May 25, 2021
67
140
This is what I was really excited for. The timeline combined with custom offsets made in Blender means you can animate just about anything even if the game doesn't inherently support it, like abdominal bulges & stuff. Even if it might be janky sometimes, it'll still be a hell of a lot better than the workarounds you had to do for so many things in YL1. Also nice to see more options for cum other than everyone in the scene splooging all at once, lol.
I think this user did that, using custom offsets they manually made a bulge animated it on the timeline.
View attachment 2023-12-01_21-59-33.mp4
 

MotorcycleCop

Newbie
Aug 16, 2021
45
89
so is this just furry vam with a more complicated UI?
More complicated? Man, I hate VAM's UI. FurryVNE's UI can be annoying too, but I don't think it's nearly as weird & janky as VAM. But I guess once they release animations it will be somewhat similar to VAM. FurryVNE however will have most of its important features built in, unlike VAM where you have to download a million mods to do anything.
 
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MotorcycleCop

Newbie
Aug 16, 2021
45
89
They're already released, have been for weeks if not a month now. My question was asking if there was a download link to it
They aren't. A small amount of insider testers were given access for extended bug testing. If you're asking if any of those testers are around to pirate it off of them, I doubt any of them are here lol. Either way, it's looking hopeful that they'll officially release them before/around the holidays.
 
Mar 28, 2019
62
92
Can't say anything now , UI is something that needs to be polished very much and for a long time , it can't magically feels easy to use immediately , but it's something that can be used to. Give them sometime , maybe after they settle everything they may spend time polishing it.
i hope they add more options as well, kinda boring to not be able to adjust ball size easily (using the scale gismo is kinda janky)
like imagine having the biggest dong in the club but the smallest balls in the universe lol
 
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tester72

Member
Nov 8, 2019
305
327
More complicated? Man, I hate VAM's UI. FurryVNE's UI can be annoying too, but I don't think it's nearly as weird & janky as VAM. But I guess once they release animations it will be somewhat similar to VAM. FurryVNE however will have most of its important features built in, unlike VAM where you have to download a million mods to do anything.
Which game is VAM? I dont recall hearing about this one.
 
3.90 star(s) 9 Votes