Ok, so I've been working on this for a bit. My goal is to only have one file for my mod. Let me first say, the hell man. The script work is terrible. The author is using conditional logic in the Common Events when they should be using separate events. The switches aren't being logically named or used. They can't decide if they're using switches, variables, or items for keeping track of things. They're using incremental variables on what should be switches (bool). There are scripts that were placed on objects, but then were copy pasted into common events. The author is going to have one hell of a time keeping this all in order later on down the road. That said,
I've managed to create a Gallery in the basement. It's not perfect, but it works. The Mom x MC x GF was the hardest to implement due to a confusing conditional branch. The second hardest was Zoe's second event since I kept getting Day Rain and Night Rain confused. Note: Only use Night Rain.
So the Gallery works by slamming variables to get the desired results. In all but the 3 some case, I tried to preserve the starting conditions.
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I tried to put the NPCs in the positions and places for each of the scenes. Not my best work, but I was trying to be compact.
I also added a time forward to the Red Panda. Due to how the 'sleep' script works, going from Afternoon to Evening (Night) requires that adding Ellis or teleporting to her house has to be done after the script runs. This is in part because the MC loses access to the basement at nighttime and the script dismisses Ellis during the time transfer. It's a bit awkward, but it works. It's also possible to have Ellis in your party and at her house at the same time. It doesn't cause any issues.
The 'healing' scene is a bit wonky due to the script killing the trigger at the end of it's execution. The solution to replay the event again is to leave and reenter the basement.
Anyway, I barely did any testing. Have fun testing it. Also, ignore the star in Zoe's room. It's blank and I left it there in case I need to add more scenes. Just put the Map029.json into www/data to install it. This script doesn't affect anything besides the basement and the 3 some variables. (probably)
Edit: A small update. I confused the Wolf Den and the Hellhound events. Now they work correctly.