TessaXYZ

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Game Developer
Mar 24, 2020
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Great effort and great start for TessaXYZ. I have skimmed the thread and glad to see there has been a reaction to the puzzles.

The puzzles themselves are great and they are different and creative. But that's in a vacuum. The issue is only that it's a huge buzzkill to open up a porn game to get off and then have to spend time learning a complicated rule system for absolutely no other reason than to unlock scenes. It feels like nothing other than an irrelevant time gate, no matter how well-constructed the puzzle might be.

Dev should focus on telling a story and making a hot nsfw game. That's what people want and that's where the strength is. Beside that everything looks great, good to see more futa games and wish TessaXYZ great luck with the game, will check back for updates :)
"no matter how well-constructed the puzzle might be"

Thank you. ;)

But on a serious note, I've indeed taken all the criticism to heart. I know that it comes from a good place (most of the time). We play these games to relax, and some people have found the puzzles to be a bit too difficult from that vantage point. I'm working on a minor update to give players the option between Normal Mode (puzzles enabled) and Story Mode (no puzzles, and all scenes unlocked).

But many people have been enjoying the puzzles and I intend to continue providing fresh gameplay. While getting the puzzle system up and running took some considerable time and effort, with it now in place, I don't think it will detract much from the rest of development.

And of course, thank you for your kind words!
 
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doku99

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Mar 21, 2018
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"no matter how well-constructed the puzzle might be"

Thank you. ;)

But on a serious note, I've indeed taken all the criticism to heart. I know that it comes from a good place (most of the time). We play these games to relax, and some people have found the puzzles to be a bit too difficult from that vantage point. I'm working on a minor update to give players the option between Normal Mode (puzzles enabled) and Story Mode (no puzzles, and all scenes unlocked).

But many people have been enjoying the puzzles and I intend to continue providing fresh gameplay. While getting the puzzle system up and running took some considerable time and effort, with it now in place, I don't think it will detract much from the rest of development.

And of course, thank you for your kind words!
Sounds like a great compromise :)
 

Speedfeed

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Dec 19, 2020
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The main cast is indeed all futa and female. That said, it's not a male-free world, so there may occasionally be a male in sight, but no male sexual content is planned. Just isn't what I'm interested in.
there being an all futa and female cast and there being no male sexual content is great news. I'm not interested in male sexual content either it's why I'm thankful for games like inner growth on the futa side with this game being added to that. Thankful for games like mother's love society on the female protag and lesbian side. And games like bad memory where you can choose to a female character and be a lesbian. Thank you for replying.
 

PapaPhat

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Mar 31, 2022
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thinking about how to improve my workflow so I can offer meaningful choices that impact the story
There is a way to offer choices without making your process into a living nightmare. Creating an AVN with multiple paths, especially multiple endings is rather time consuming, doubling or even tripling the workload needed to accomplish your goals. You may wish to start with more of an "all roads lead to Rome" type of story with a few detours along the way. I've seen this done rather well before and isn't nearly as involved as a multiple ending format. In this style of choice, you give the MC two paths that will both merge back into the main story after MC completes one of the two paths. Alternate romances, two different ways to solve the same problem... things like that can give your linear story line some branches without going full on multiple ending AVN. I enjoy multiple endings and linear stories alike. Having a few well thought out side routes to lend variance to the story can be a welcomed diversion and can lead to more replay opportunities. But, whether an AVN has choices or is merely telling me one story... tell me a good story and entertain my eyes with lovely images while you do. Do that and this will not only be a favorite for me but many others as well. Again, humble apologies for my earlier rant (I just REALLY hate puzzles in this type of title. I play puzzle games for puzzles, not Adult Virtual Novels!:devilish:) So, thank you for what seems to be the perfect compromise in having a puzzle game version for those who like and appreciate them and a story mode version for those of us who can't stand the puzzles. THANK YOU!;)
The main cast is indeed all futa and female. That said, it's not a male-free world, so there may occasionally be a male in sight, but no male sexual content is planned. Just isn't what I'm interested in.
Most of my favorite futa protagonist titles are like that, few men if any and not in the H-scenes, just side characters like cops or bystanders. I dig that. One of my current top three has no men at all, it's a post apocalyptic scenario where all men are dead and after a generation of only women, several women in the region where the story takes place transform into futas.

Hell, I'm just rambling now. In story mode I'm pretty sure I will love this title.
Thanks again, my friend. Adventure ever on, Phat:devilish:(y)
 
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CaptainBipto

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Sep 20, 2018
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Help????
I cannot figure out why my answers to two of the puzzles (1 and 3) were wrong. I may be blind, but I cannot see any closed loops, all highlighted tiles are connected together on the sides, they meet all of the requirements for the arrow and circle numbers, and there are no 2x2 squares, but the game still declares that they are wrong answers.
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TessaXYZ

Active Member
Game Developer
Mar 24, 2020
686
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There is a way to offer choices without making your process into a living nightmare. Creating an AVN with multiple paths, especially multiple endings is rather time consuming, doubling or even tripling the workload needed to accomplish your goals. You may wish to start with more of an "all roads lead to Rome" type of story with a few detours along the way. I've seen this done rather well before and isn't nearly as involved as a multiple ending format. In this style of choice, you give the MC two paths that will both merge back into the main story after MC completes one of the two paths. Alternate romances, two different ways to solve the same problem... things like that can give your linear story line some branches without going full on multiple ending AVN. I enjoy multiple endings and linear stories alike. Having a few well thought out side routes to lend variance to the story can be a welcomed diversion and can lead to more replay opportunities. But, whether an AVN has choices or is merely telling me one story... tell me a good story and entertain my eyes with lovely images while you do. Do that and this will not only be a favorite for me but many others as well. Again, humble apologies for my earlier rant (I just REALLY hate puzzles in this type of title. I play puzzle games for puzzles, not Adult Virtual Novels!:devilish:) So, thank you for what seems to be the perfect compromise in having a puzzle game version for those who like and appreciate them and a story mode version for those of us who can't stand the puzzles. THANK YOU!;)

Most of my favorite futa protagonist titles are like that, few men if any and not in the H-scenes, just side characters like cops or bystanders. I dig that. One of my current top three has no men at all, it's a post apocalyptic scenario where all men are dead and after a generation of only women, several women in the region where the story takes place transform into futas.

Hell, I'm just rambling now. In story mode I'm pretty sure I will love this title.
Thanks again, my friend. Adventure ever on, Phat:devilish:(y)
That sort of choice is definitely on the table, but it's not so clear-cut even in that situation. Say I give my MC two options for a sex scene, between two characters. I'm trying to create a believable story, so do I really think she could choose one or the other without there being some lasting effect? Even if the options are not main characters, and she never runs into them again, am I saying she will never think about the consequence of her choice? If they are main characters, a real story would show us that the choice mattered: perhaps the other friend is now jealous, or angry. Maybe it makes her want the MC even more. Etc.

A lot of games indeed go this general route, and they leave me with a bitter taste in my mouth because the characters don't act like they've made any choice at all afterwards.

My point is: I want to give choices, but I need to figure out how to make those choices have consequences (even if its just a few different lines of dialogue later on) without blowing up my story into something I can't manage. It's a huge effort as it is!
 
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TessaXYZ

Active Member
Game Developer
Mar 24, 2020
686
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Help????
I cannot figure out why my answers to two of the puzzles (1 and 3) were wrong. I may be blind, but I cannot see any closed loops, all highlighted tiles are connected together on the sides, they meet all of the requirements for the arrow and circle numbers, and there are no 2x2 squares, but the game still declares that they are wrong answers.
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You're really close to the right answer for both puzzles!
In both cases, you have 2x2 non-highlighted areas that must be fixed. For #1, it's just under the center of the puzzle. For #3, it's in the top left corner. Hope that helped!
 
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CaptainBipto

Active Member
Sep 20, 2018
678
673
You're really close to the right answer for both puzzles!
In both cases, you have 2x2 non-highlighted areas that must be fixed. For #1, it's just under the center of the puzzle. For #3, it's in the top left corner. Hope that helped!
)(*^$%)($&##!!

Thanks. That's what I get for a lack of reading comprehension. I saw the rule that said no highlighted 2x2 squares, but some how missed the rest that said no un-highlighted 2x2 squares.
 
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PapaPhat

Engaged Member
Mar 31, 2022
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That sort of choice is definitely on the table, but it's not so clear-cut even in that situation. Say I give my MC two options for a sex scene, between two characters. I'm trying to create a believable story, so do I really think she could choose one or the other without there being some lasting effect? Even if the options are not main characters, and she never runs into them again, am I saying she will never think about the consequence of her choice? If they are main characters, a real story would show us that the choice mattered: perhaps the other friend is now jealous, or angry. Maybe it makes her want the MC even more. Etc.

A lot of games indeed go this general route, and they leave me with a bitter taste in my mouth because the characters don't act like they've made any choice at all afterwards.

My point is: I want to give choices, but I need to figure out how to make those choices have consequences (even if its just a few different lines of dialogue later on) without blowing up my story into something I can't manage. It's a huge effort as it is!
To be perfectly honest, I would much rather you tell me one, single thread story the way YOU want to tell it than have choices that are meaningless, particularly to you. It's difficult to give you examples without mentioning other games and scenarios from those titles. Choices are nice. I love freedom of choice titles with different outcomes. However, it does require a lot more effort on the part of the dev and player both. Increased workload and longer, delayed update times for the dev and much more playtime for the player. Three to five paths, great. Too many paths and it's overkill. The main thing that I'm trying to say is that when you tell me an interesting story with your vivid, sexy imagery without puzzles, you have my undivided attention. In fact, your renders are fabulous, true art.

To have more or fewer choices. It's your game, your call, 100%, always.

I love having choices. I also enjoy frequent, sizeable updates with another hour or more of game play available. With a kinetic aka linear story a good dev can crank out a full chapter/episode/segment thing about every other month because once the script is written, all your time goes to the rendering. From what I see here, you are a master with rendering and I'm pretty sure you already have a good outline of the story you really want to tell in the back already, maybe even your first draft. When adding choices that actually mean something in game , those same updates take four to six months. The first two months being hashing out all of the multiple paths and how to script them, then you still have to render images and animations. I totally get it. These titles are effort intense, requiring many, many hours to create. I appreciate you actually listening to this grumpy old fart and those that asked a whole lot nicer than I did up front.

Adventure ever on my friend, Phat:devilish:(y)
 
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TessaXYZ

Active Member
Game Developer
Mar 24, 2020
686
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To be perfectly honest, I would much rather you tell me one, single thread story the way YOU want to tell it than have choices that are meaningless, particularly to you. It's difficult to give you examples without mentioning other games and scenarios from those titles. Choices are nice. I love freedom of choice titles with different outcomes. However, it does require a lot more effort on the part of the dev and player both. Increased workload and longer, delayed update times for the dev and much more playtime for the player. Three to five paths, great. Too many paths and it's overkill. The main thing that I'm trying to say is that when you tell me an interesting story with your vivid, sexy imagery without puzzles, you have my undivided attention. In fact, your renders are fabulous, true art.

To have more or fewer choices. It's your game, your call, 100%, always.

I love having choices. I also enjoy frequent, sizeable updates with another hour or more of game play available. With a kinetic aka linear story a good dev can crank out a full chapter/episode/segment thing about every other month because once the script is written, all your time goes to the rendering. From what I see here, you are a master with rendering and I'm pretty sure you already have a good outline of the story you really want to tell in the back already, maybe even your first draft. When adding choices that actually mean something in game , those same updates take four to six months. The first two months being hashing out all of the multiple paths and how to script them, then you still have to render images and animations. I totally get it. These titles are effort intense, requiring many, many hours to create. I appreciate you actually listening to this grumpy old fart and those that asked a whole lot nicer than I did up front.

Adventure ever on my friend, Phat:devilish:(y)
Yeah, four to six months would be a dealbreaker for everyone. I indeed have the whole story roughed out (not a detailed script though), and it would take so many years at that pace.
 

PapaPhat

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Mar 31, 2022
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Yeah, four to six months would be a dealbreaker for everyone. I indeed have the whole story roughed out (not a detailed script though), and it would take so many years at that pace.
I trust you to tell me an interesting story regardless of what branches you do or do not have. There is absolutely zero shame in making a kinetic AVN that tells a singular, linear story. Once you said you will be offering a story mode option without puzzles popping up, you had my undivided attention. Tell us the story you want to tell us, Tessa my friend. With your obviously masterful rendering and animation, I was pretty sure you had at least a strong outline as to the story you want to tell. So, tell us that story, please.;)

Again, I humbly apologize for reading you the riot act over the puzzles. I expect them in games made in RPGM and Unity. I did not expect them in a Ren'Py title. I will be most pleased to play Futagenesis in story mode and hope you can forgive this crusty old cranky geezer for hating on puzzles in AVN games.

Adventure ever on my friend, Phat:cool:(y)
 
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