It's not that easy to just continue someone else's game. You need the assets to be able to do that and A Failure to Launch used unique models as far as I know. I can only speak for myself, but I'd have no idea how to make those models, what their base is, what morphs the dev used.
It's not that easy to just continue someone else's game. You need the assets to be able to do that and A Failure to Launch used unique models as far as I know. I can only speak for myself, but I'd have no idea how to make those models, what their base is, what morphs the dev used.