Good development:
- Choices and outcomes align. Acting submissive towards a character will make her more dominant to you. Acting dominant towards the same character will make her more submissive towards you. Instead of the previous "going to the café will lead to rape, buying flowers will lead to consentual sex" (or if it was the other way around), where choices had nothing to do with outcomes and players were essentially acting blind.
Bad development:
- More and more completely seperate paths. Will slow down the development of the game substantially and might also mean a lot of sex being completely out of the picture. So, for instance, if you do the depravity route, ie, the futa on futa route, we miss out on a lot of development with the family. I want to get the futa on futa experience, but I also want Millie to continue seducing/corrupting her non futa family. Right now I more or less have to choose either or. Maybe this will not be possible to combine at all in the future? I guess we will see.
I much more prefer the story being essentially the same and the different routes being *how* Millie approaches sex/relationships (best would be if you could choose route per LI, rather than having to treat all LIs the same), but still basically having the same relationships, rather than different routes meaning completely different relationships, as in only having sex with futas or only having sex with non-futas. As I see it, she sure is horny enough to entertain all LIs presented so far and shouldn't have to choose between them...
That said, still steamy great sex, so while I do have my nitpicking above, I still enjoy the game!