- Aug 24, 2023
- 70
- 953
You've been around for quite some time, so I'm glad to see you're still here.Good update. Sex was fun, and I like the new(ish) characters. Having someone (Andrea) that's falling off the wagon back into her sex addiction pairs nicely with Milly, who is very clearly on the same path. I like the push and pull they have as well. They're clearly trying to get one up on each other, but there's a bit of imbalance since Andrea's already embraced self-destruction. Natalie's an interesting wrinkle as well. Her more calculated, predatory approach to sex is also a good foil Milly, and it's easy to see how Natalie could lead Milly (and others) around by the nose if given the proper leverage.
This update has solidified my hope that the NTR route doesn't just take the standard passive approach, however. Milly's too standoffish to fall into the whole "Oh no, everyone important to me is being stolen away!" victim plotline. I'm hoping she basically sells out her friends and family to Natalie/Andrea in order to get her rocks off. Not claiming I know the character better than the Dev does, but, based on how she's been characterized thus far, actions that showcase her as more of an amoral degenerate fit her better than anything that implys she's a victim IMO.
If I had to have one complaint (and I don't, but I want to be constructive), it would be that the whole 'Choice and Consequence' motif the Depravity route's going for hasn't really taken shape yet. I know it's still early on, but that's part of why I feel like I should draw attention to it now. The major events that deviate the story from the Netori route don't give the player much in the way of agency. We don't get to prevent Milly from raping Hana, for example, which is a huge influencing factor for how their relationship (or lack thereof) plays out. The futa on futa route's introductory element is another example. Natalie rapes Milly while she's unconscious, forcing the desire for future vaginal sex upon her rather than giving Milly the chance to desire it for herself. Not saying any of these scenes are bad, not at all, just that none of it really imparts on the player that there's a meaningful 'consequence' for their 'choice' so far.
I don't outright disagree with anything you've said.
Regarding Natalie and Milly's scene, my intention was to avoid creating yet another scenario and to discourage the idea of 'escaping consequences.' That is all.