it exists but its unofficial, joiplay works fineHmm... I felt like android version of this game was some sort of Mandela effect. XD welp surely I could just joiplay this game right?
Yes it is planned Scarlet said it once, but for now it's not their priority.Are there any plans to add a gallery at some point ?
There are enough scenes for one to be added I think.
This is why I hate multiple routes. This always happens. If the game was a single route, we'd be at day 9 by now. For any aspiring dev out there: don't do multiple routes.I think in the next update, Scarlet games does them in batches of threes. The last three updates were for the Futa x Futa path, so now the next three updates will be for the netori path.
to be fair the futaxfuta route is actually good, lot of devs usually do like 3+ routes and some aren't even that good so it feels empty, scarlet is cooking hereThis is why I hate multiple routes. This always happens. If the game was a single route, we'd be at day 9 by now. For any aspiring dev out there: don't do multiple routes.
how many time we see this happen it kinda suckThis is why I hate multiple routes. This always happens. If the game was a single route, we'd be at day 9 by now. For any aspiring dev out there: don't do multiple routes.
Honestly, working on a game with just one route can be challenging for the developer. It might feel like your creative options are limited. Imagine having lots of fun ideas you want to make, but then you realized they just don't fit into the story. You end up having to let those ideas go and constantly brainstorm within those limitations, which can get repetitive and lead to feeling burned out. On the player side, people have different preferences! Some might enjoy that one route, but many others would love to see or experience something different. Offering choices or multiple paths improves the game for players by giving them variety and makes the development process more creatively sustainable too.This is why I hate multiple routes. This always happens. If the game was a single route, we'd be at day 9 by now. For any aspiring dev out there: don't do multiple routes.
I get that, but that's just how writing is. You have to make decisions. You may have 10 different ideas to how a scene must go, but at the end of the day you have to be decisive and pick one. You have limited time and attention that's divided by the number of routes you decide to make. The time you waste making 5 routes could've been used to make a single route five times longer and of better quality.Honestly, working on a game with just one route can be challenging for the developer. It might feel like your creative options are limited. Imagine having lots of fun ideas you want to make, but then you realized they just don't fit into the story. You end up having to let those ideas go and constantly brainstorm within those limitations, which can get repetitive and lead to feeling burned out.
If you try to please everyone you end up pleasing no one.On the player side, people have different preferences! Some might enjoy that one route, but many others would love to see or experience something different. Offering choices or multiple paths improves the game for players by giving them variety and makes the development process more creatively sustainable too.![]()
Yeah, that's true, but honestly, every developer is different. Some focus on just one path, while others branch out, even go a bit overboard and the content feels spread thin. It just comes down to what the dev prefers, and there's really no right or wrong way to do it. Personally though, I'm not making stuff to please everyone, I have my own vision for the game and try to stick to it.I get that, but that's just how writing is. You have to make decisions. You may have 10 different ideas to how a scene must go, but at the end of the day you have to be decisive and pick one. You have limited time and attention that's divided by the number of routes you decide to make. The time you waste making 5 routes could've been used to make a single route five times longer and of better quality.
If you try to please everyone you end up pleasing no one.
Yup, honestly I feel that way about all futa content, whether it's futa x futa, or futa x male. I get tired of it always being heavily dom/sub, a good futa is wasting potential if they aren't making full use of their gifts. It's especially frustrating when all the males are treated as sissies.I've noticed the vast majority of futa x (futa/fem/male/whatever) all REALLY lean into the whole dom/sub style of "relationship". I was initially under the impression that futa x futa would be the go to for both partners being switches, holding hands, and singing kumbaya. Kind of leaning into the meme of playing smash bros with your bros then smashing your bros. The core idea being like advanced lesbian porn in a way, two attractive girls blowing each others backs out without having to use a plastic strap on.
What I get instead is only one doing the fucking (which is a huge let down because the dom is usually hot too but you know you'll NEVER get a scene with them, this game sidesteps this though) and degrading the other (In this game they openly drug each other and do w/e to stay on top to look down on theirpeersbitchmeat).
I'm aware it's a matter of personal preference but is every dev going this route over their own taste, or what they think people will be into? Side notes being the futa x futa dynamic actually being the least common with twinks being bottoms or having only the one futa in the story being the predominant choices.
Purpose of the post is to really just to get a feeling on what YOU ALL are feeling about these types of games and maybe why they choose this dynamic all the time. I actually like what the dev has here so it is a little funny to post this here. (Andrea x Milly route is wylin in this story though man)
Or maybe I'm just gey for wanting to see two girls nuts slapping against each other.![]()
I don’t know how else a dev is supposed to make a game except by doing what they like and what they think fans might like tbh. It would be dumb as hell to spend months working on stuff they don’t even care about so if they made it, it probably means they like the stuff they're making.I've noticed the vast majority of futa x (futa/fem/male/whatever) all REALLY lean into the whole dom/sub style of "relationship". I was initially under the impression that futa x futa would be the go to for both partners being switches, holding hands, and singing kumbaya. Kind of leaning into the meme of playing smash bros with your bros then smashing your bros. The core idea being like advanced lesbian porn in a way, two attractive girls blowing each others backs out without having to use a plastic strap on.
What I get instead is only one doing the fucking (which is a huge let down because the dom is usually hot too but you know you'll NEVER get a scene with them, this game sidesteps this though) and degrading the other (In this game they openly drug each other and do w/e to stay on top to look down on theirpeersbitchmeat).
I'm aware it's a matter of personal preference but is every dev going this route over their own taste, or what they think people will be into? Side notes being the futa x futa dynamic actually being the least common with twinks being bottoms or having only the one futa in the story being the predominant choices.
Purpose of the post is to really just to get a feeling on what YOU ALL are feeling about these types of games and maybe why they choose this dynamic all the time. I actually like what the dev has here so it is a little funny to post this here. (Andrea x Milly route is wylin in this story though man)
Or maybe I'm just gey for wanting to see two girls nuts slapping against each other.![]()
People make what they like themselves. Personally I am really not into futas themselves, but I still enjoy some futa content because I like the heavy domination aspect that you don't see very often outside of it. That's why I'm not into the futa x futa route and why I wouldn't like a wholesome route either. I can get wholesome somewhere else.I've noticed the vast majority of futa x (futa/fem/male/whatever) all REALLY lean into the whole dom/sub style of "relationship". I was initially under the impression that futa x futa would be the go to for both partners being switches, holding hands, and singing kumbaya. Kind of leaning into the meme of playing smash bros with your bros then smashing your bros. The core idea being like advanced lesbian porn in a way, two attractive girls blowing each others backs out without having to use a plastic strap on.
What I get instead is only one doing the fucking (which is a huge let down because the dom is usually hot too but you know you'll NEVER get a scene with them, this game sidesteps this though) and degrading the other (In this game they openly drug each other and do w/e to stay on top to look down on theirpeersbitchmeat).
I'm aware it's a matter of personal preference but is every dev going this route over their own taste, or what they think people will be into? Side notes being the futa x futa dynamic actually being the least common with twinks being bottoms or having only the one futa in the story being the predominant choices.
Purpose of the post is to really just to get a feeling on what YOU ALL are feeling about these types of games and maybe why they choose this dynamic all the time. I actually like what the dev has here so it is a little funny to post this here. (Andrea x Milly route is wylin in this story though man)
Or maybe I'm just gey for wanting to see two girls nuts slapping against each other.![]()
Scarlet tends to at least have a month or so between posts. I'm guessing we'll see a progress report on the next update late this month or early July.Does anyone know when the next update is? I haven't seen anything on the Patreon.
How? You literally only need one finger to playDoes anyone have a full gameplay video I can't play the game with one hand