Rezinschneider
New Member
- Apr 2, 2018
- 9
- 12
I think we'll find out later this month or next monthI still don't get HentaiWriter. Was he just a compulsive liar, or did he intend to slowly move the goal posts forever?
Nah I think its fine, we don't really have a proper trial demo for the game that isn't years old at this point and this needed to be done anyway. Wouldn't it be weird to have a trial for the game that takes place in the middle of the game? If his progress reports are to be believed he's just about done the fire level minus 1 cutscene, it'll be interesting to see whats been worked on in the last 2-3 years if nothing else.I haven't followed this game closely at all since I played the demo 8 years ago or whatever. The whole thing about releasing a new demo rather than working on releasing the actual game tells you all you need to know. This game isn't coming out any time soon.
The kerfuffle is that they've been saying this for years.From what it says in there they're almost done with it.
From what I remember (granted this is from a while ago, which says something about how long this has taken lol) there's some issue with steam where they won't approve a game to be listed until requirements x y and z are fulfilled and the state of the game then didn't measure up. That's the likely reason why the progress towards it being released hinges pretty much on getting all those cutscenes finished or something. Now as to why the newest announced DEMO hasn't been released weeks later, who knowsSo nobody knew how it was near-complete years ago and almost ready for release back then, and everyone is pessimistic about it being said again this time.
We only had one person's word on this, and that one person is known for saying things that end up being incorrect.there's some issue with steam where they won't approve a game to be listed until requirements x y and z are fulfilled and the state of the game then didn't measure up. That's the likely reason why the progress towards it being released hinges pretty much on getting all those cutscenes finished or something.
Yeah, well i've heard that one before... and not in the general kind of way but for this exact game.The full game is nearly done. Just saiyan
Did he show you the spreadsheets? He loves his spreadsheets.Edit: He PMed me lol. Guess he really doesn't have anything better to do.
It took me less time to 100% Armored Core 6 than it did for them to release the 'demo in 24 hours', so I guess my original point is moot. Maybe they can release it before we finish Starfield?They should've announced a demo Soon™ on Thursday/Friday, at least then we'd be too busy playing Armored Core to notice if the release was delayed or not.
It depends on how much new stuff he would release per 6 months. Subverse is basically a kinetic novel with 3D avatars so most of the content you would expect from that game is in the form of story and lewd scenes. I only tried first 2 updates and although there were some chunks of new plot there, it wasn't very interesting because 95% of that was silly penis jokes, and the lewd scenes... well, not a lot of them were added. But still you can download the update and see Studio FOW actually doing something (not what everyone expected them to do though). Also another point: they don't announce a release date just to delay it by 3 months 10 times in a row. As for Future Fragments - there is no full game, you can't tell whether the dev actually working on it. And the dev did everything to make himself look completely unreliable.I wonder if this game would have been received differently if he went down the Subverse approach; that being release the first stage of the game and then release updates every 6 or so months.
First project for an indie dev and everything that could cause issues has occurred. HentaiWriter doesn't appear to be the one coding so he really doesn't know how long anything will take to be finished initially. The first programmer, Cheshire, doesn't live anywhere near HentaiWriter and 9 months into development they changed engines (their own original engine, yeah that won't cause delays) and started looking for new programmers when that caused obvious issues which tells me they have no idea what they're doing. 2 years later, they're still working on basic parts of the engine like a cutscene editor and lighting. Overambitious to implement branching/conditional story in your first game not to mention fully voiced dialogue. If this was a VN that would be fine, but this is on top of a platformer. They decided to build everything from scratch and they started collecting money before the tools were even useable. In 2018 they release a public vertical slice, the electric level we're familiar with, but since then they seem to have a nightmare of a time with bugs from their engine. Even with all that and a small team, a game of this scale taking 3+ years after a vertical slice is not normal.I still don't get HentaiWriter. Was he just a compulsive liar, or did he intend to slowly move the goal posts forever?
It's worth mentioning Bethesda is famous for overpromising but even they are very cautious about changing game engines because they can't justify the learning curve and time investment. The same Creation Engine for Skyrim is still being used for Starfield today.HentaiWriter said:Also, the "vertical slice" took us 2 years, so multiply that by 5 levels and you have an idea of why it took so long.
...since we already have more NPCs, dialogue, cutscene variants, and endings than it does.
...But it's the game we wanted to make, and so we made it. It'll be out in 2023.
To back up what you said about having issues with bugs, Hentaiwriter recently put up a detailed list of every bug that needs to be fixed before they can release the demo and while some are just visual others are absolutely crippling. A demo released containing these would be unplayable for some.First project for an indie dev and everything that could cause issues has occurred. HentaiWriter doesn't appear to be the one coding so he really doesn't know how long anything will take to be finished initially. The first programmer, Cheshire, doesn't live anywhere near HentaiWriter and 9 months into development they changed engines (their own original engine, yeah that won't cause delays) and started looking for new programmers when that caused obvious issues which tells me they have no idea what they're doing. 2 years later, they're still working on basic parts of the engine like a cutscene editor and lighting. Overambitious to implement branching/conditional story in your first game not to mention fully voiced dialogue. If this was a VN that would be fine, but this is on top of a platformer. They decided to build everything from scratch and they started collecting money before the tools were even useable. It looks like all the CG was done on commission which can work but is usually very slow. Huge financial support despite a paucity of playable content which encourages the feature creep and never releasing. Lack of experience and track record leads to overpromising and a thin skin. From the very beginning many of the updates were regarding payments and complaining about feedback. In 2018 they release a public vertical slice, the electric level we're familiar with, but since then they seem to have a nightmare of a time with bugs from their engine. Even with all that and a small team, a game of this scale taking 3+ years after a vertical slice is not normal.
And all that trouble about releasing one single level despite the fact that the full game is supposed to release before the end of the year.To back up what you said about having issues with bugs, Hentaiwriter recently put up a detailed list of every bug that needs to be fixed before they can release the demo and while some are just visual others are absolutely crippling. A demo released containing these would be unplayable for some.