Your numbers don't add up with the screens you provided. Earnings per month aren't shown in detail since nov 2022, so its pointless that you look at numbers from 2022 and act as if that was the current state.
What's shown is the estimated revenue of currently 2-7k. If you take the median, that's an estimated revenue of $4500 right now.
How hard would it have been for you to open the page and look for yourself? However just like the rest of your information you choose not to put any effort or research in and make false claims and statements.
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The timeline in my first post was ALL so people reading the thread could get a clear picture and you and
Living In A Lewd World are correct it doesn't show after nov 2022 but it does show that the 5k you claim is a realistic goal to reach is not realistic even with
3 games and side projects.
This wasn't an example for the 5k, it was an example for how quickly a game can become popular and drive some serious money if the animations are standing out.
Except it's NOT a game, it's
3 games, 2 active and one paused plus side projects. It wasn't quick, he built up his reputation and some supporter before hand AND that serious money you are talking about had a lot of up's and down's and never reached the 5k you claimed was a realistic goal to reach.
That's not how you analyze statistics. You don't just mindlessly throw in everything you can find. If you have a set of data, you need to clean it up according to the questions asked. The question of this thread isn't about how many 16-year-olds promote their project before even starting and abandon it after 5 weeks. It's about the potential of high-quality NSFW games with standout animations.
That is NOT your argument or your point, your argument AND point was the reason so many games do badly is because they don't have good 3D artists.
The flood of games with mediocre and even bad sex scenes won't stop. Some games have so much potential and are great storywise, but you don't really feel rewarded after finally getting that one babe laid, if the entire sex scene is just a huge letdown.
Getting back to the thread's topic, I think many game devs would actually benefit a t o n by working together with an NSFW 3D artist.
You made the comparison first by saying, following your idea would make a game out perform the other (in your opinion) bad games. Comparing all games would then be fair because there are games that (in your opinion) are bad but out perform games (in your opinion) that are good and that even among the games that (in your opinion) are good reaching 5k is rare.
No, start-ups with zero capital for paying specific positions at the beginning. Hence the comission only based payment method. Google it up.
Firstly that is NOT what you said but ok so you are NOT talking about
That's also how it goes when start-ups search for people who want to build something from the ground on job searching websites. Especially in coding-related fields like games or apps.
but ONLY start-up's with zero capital, that narrows the field a lot but does NOT change the facts.
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- 77% of small businesses rely on personal savings for their initial funds.
- A third of small businesses start with less than $5,000.
- The average small business requires about $10,000 of startup capital.
- Only 0.05% of startups raise venture capital.
- The average seed round is $2.2 million.
- The median company running a seed funding round is 3 years old.
- Of startups that raised seed rounds, 1% reached unicorn status of $1B+ valuation.
- Startups with two co-founders rather than one raise 30% more capital.
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- Startups take 3-4 years to be profitable, on average.
- Only 40% of startups actually turn a profit.
- The United States has 63,703 startups across the country, as of 2021.
- About 90% of startups fail. 10% of startups fail within the first year.
- The average small business requires about $10,000 of startup capital. However, only 0.05% of startups raise venture capital.
- 44% of startups fail because they run out of cash.
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Also I did search it, here is what I found....
Duckduckgo search : creating a indie start up with zero capital
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Google search : creating a indie start up with zero capital
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and when I search duckduck and google for "startup with zero capital hiring on commission based" I was given a ton of results about which business types would work with 0 capital and a ton of commission based jobs, strangely enough NONE mentioned artists or 3D artists.
e.g.
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Yes, they are. Stop spreading misinformation. You don't need to offer me links, as I work in the digital media industry and have been talking with people from the industry regularly for the past 9 years. Like I said, this option is only available for positions that contribute an unique and significant part of a product's final identity.
No they are NOT, you can word it however you like, "
this option is only available for positions that contribute an unique and significant part of a product's final identity." but the truth is they are NOT common in standard industry practices and less so in start up indie projects. The only one spreading misinformation here is you.
I offer sources, you offer your word and so far your word has fallen short on each point. You would think if it IS as common as you claim and with your 9 years you would have at least 1 source available?
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The Pricing Model
As we’ve just mentioned, if you’re looking for a digital artist for hire, then you’ll need to take into account the type of pricing model the artist uses. That’s because, for digital art, there are barely any consumables like paint and canvas to include in the pricing structure, so some artists will charge a
flat fee per piece, while others will use an hourly rate. If your chosen artist uses a flat-fee pricing model, be sure to check that you are able to make a certain number of revisions within that fee, as there are likely to be a few things you’ll want to be adjusted before the final piece is delivered.
If they use a per-hour pricing model, then ask for both a low-end and high-end estimate on how long they think the project will, so you’ll have a good idea of what your final cost is likely to be
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And the fact that you could pay an 3D artist upfront if you had the money to do so, doesn't mean you can't arrange the comission only model. It depends on the goals of both sides. Having a NSFW game developer with zero capital in this scenario, comission only is the way to go.
It's not a commission model, it's a POTENTIAL commission model relying on MANY factors and expecting hundreds or even thousands of hours of work with a very small chance that there will be enough money to pay for it. Not only does the game have to end up being successful enough to pay the artist BUT it needs to be successful enough to pay the artist competitive rates.
So far your success ratio assumptions do NOT match real world results
Your math for earnings do NOT match real world results
Your "common industry standards" are NOT industry standards
Your math for time investment does NOT match professional recommendations or real world results
Basically your entire idea is based on IF.
IF you can find a good artist
IF you can get them to agree to your commission based idea
IF the game is popular
IF the game makes money
IF the game continues to make money
You are trying to convince people that your idea will give game dev's a leg up, a better chance of succeeding but it doesn't.
The information you are giving ranges from misleading to out right false. As I said before, There is nothing wrong with wanting to improve things but misleading people and sharing clearly false information to back up an idea you clearly put 0% research into IS wrong.