Ahahahahahah, ho dovuto rileggerti due volte (ho un sonno boia) ma alla fine ho capito
Che ha Rita di anormale?
Grazie per il feedback! Il mio giochino ha un po' di difettini ancora, ma ha un discreto gameplay di ore e ore
ENG:
I had to read your post twice (I'm dying of sleep) but I finally understood it!
What's awkward in Rita?
Thanks for the feedback! My little game still has some flaws, but it's got a nice gameplay to go through for hours
Also for all: I'll have a look at Judith's difficulty once I come back from my holiday on April 13th
se qualcuno in ufficio trova qualche casino e te lo sistema ti faccio sapere, if someone in the office find some issue on the game, that is not already listed, and fix it i'll let you know
the game has flaws, especially after september, and when you have more than a girlfriend, but you said that the game will start to take full shape after 0.24, so is not even an alpha, as alpha stage is intended for a game that is completed but raw.
Steps are : project, meaning is just the idea of a game or a little bit more.
in dev, we are bulding it, and is easier if you have the whole story already done.
a stage that is not listed and i call "let me check it again" normally is related to issues between divisions and is normally managed by our andrej & C, when he wear his Mickey Mouse ears, and two bottles of zubrowka on the desk.
alpha stage, the game is nearly working, testing.
beta stage, the game is ready, ( server testing for online gaming ), but for commercial reasons is better to release it when another SH release a major game so we affect their sales, their stocks drop and we can buy them.
RFR, marked as ready for release, same as before but HQ decide the final release, the marketing budget ( including gifts for some reviewers ) and the post release budget for DLC's.
Is not this easy but is the easiest way to explain it.
P.S. Hitoshi if you are reading this you can't fire me, none of the above are covered by art. 4.