RowenneTheGreatG

Newbie
Game Developer
May 25, 2023
75
188
Quick Questions...

1) How high level do you have to be to defeat the vampire?

2) Is there equipment upgrades anywhere in the game?

3) Why is Orbuss such a damage sponge? I gave him a weapon and armor.
The Vampire have only a lot of HP and a little more dmg of other mobs, if I remember well 2000hp, I didn't try the hero levels sorry.
The best equipment you can have now is from the cheat chest, I will introduce something in the next dlc.
For now you can have an upgrade with the spell acquired at the magic tower (That will be very helpful Vs the vampire).
Orbuss is firstly designed to harass you at some point in the dungeon, not to give you a really helpful hand ;)
 
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Toisen

Newbie
Oct 26, 2019
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The Vampire have only a lot of HP and a little more dmg of other mobs, if I remember well 2000hp, I didn't try the hero levels sorry.
The best equipment you can have now is from the cheat chest, I will introduce something in the next dlc.
For now you can have an upgrade with the spell acquired at the magic tower (That will be very helpful Vs the vampire).
Orbuss is firstly designed to harass you at some point in the dungeon, not to give you a really helpful hand ;)
Thanks for the help.

In the case of Orbuss, I seem to feed him potions every fight after the bats, and sometimes during the two bat fights. I often end up running as far as I can with Rowenne until I run out of magic and then hire him for a run just to have some potions on hand.

I got a spell from the church but it doesn't show up anywhere after using it from my inventory.

I also haven't tried advancing the story line in other ways because I thought I needed to beat the Vampire first but You seem to indicate otherwise.
 
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RowenneTheGreatG

Newbie
Game Developer
May 25, 2023
75
188
Thanks for the help.

In the case of Orbuss, I seem to feed him potions every fight after the bats, and sometimes during the two bat fights. I often end up running as far as I can with Rowenne until I run out of magic and then hire him for a run just to have some potions on hand.

I got a spell from the church but it doesn't show up anywhere after using it from my inventory.

I also haven't tried advancing the story line in other ways because I thought I needed to beat the Vampire first but You seem to indicate otherwise.
I'll check the first church's spell TY!
The Vampire is a dead end at moment, there is only 1 scene after him, accuiring the sample drug, I'll implement the new dungeon prolly in the next dlc.
If you follow the main quest, you will go to recruit an army in Golgajsh after the build of the inn.
 
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Arikania

Well-Known Member
Feb 10, 2023
1,226
572
How do I make my daily military expenses? Where should I bring the money for it?

The game says I need to recruit my own militia, but idk where to do that?
 
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Arikania

Well-Known Member
Feb 10, 2023
1,226
572
following the military quest that send you in Golgasj -inn required-
I'm searching for a rope now on that quest, but I can't find it anywhere. Rowenne says that she should look around the village, but she doesn't say if she means Golgasj or Kardish.
 

anoldscrewup

Member
Nov 13, 2019
104
74
A "Hero" general, having won a long war, is likely to bring home a decent weapon, shield, armor, and some fighting skill, unless they spent the war far behind the lines. Since the dev does not see fit to fix the grind, I've made some changes to the data files. The cheat plugin [ ] is a nice, useful tool for serious cheating, but I wanted the game files to do my will without an extraneous program, from scratch.

1) As it seemed too complicated to change Rowenne's HP in Classes.json, in line one of Actors.json, I started Rowenne off with the steel sword, shield, cap, and light armor instead of a plain sword, and dress (Did you see any sign of a dress on her?). In the first few lines of Weapons.json, and Armors. json, I boosted the appropriate stats for those, and some other weapons/armor a bit. I lessened the mP cost for the Light Healing spell in Skills.json, and the mP costs for the other weapon spells she picks up later. In Enemies.json, I lowered the "defense" stats of bats to 40% of the original value, and lowered the same stats for other enemies, though not as much. It is now possible to clear both dungeon level of bats, using the healing spell only once. I bumped the "found gold" in the chests (dungeons, Map004.json/Map005.json) to multiples of 5, to make it worthwhile to go through both dungeons, and out again, without using the stone to return home. Between the chests, "dropped" gold and weapons from bats (later sold), you can accumulate ~$400+ in one sweep. Didn't change anything in the "Starter" chest, though I was tempted to change the "Pussy" insult.

2) Picking carrots in Map007.json, now gets you $10 gold, instead of $3. In Items.json, I changed the cost of the Pub and Inn deeds to $150 from $300, and the Barracks to $200 from $300.

3) Map016.json is the cathedral. I changed the "Sluttiness/Church Fame" values from 2, 1 to 3, 2.

4) Haven't changed any other events or variables.I won't pretend this is a perfect game balancing, but it will give average players a decent start.

5) Attached is a .zip file containing the modded data files.The easiest method is: Go to the "www" folder. Make a copy of the original data folder, renaming it to something like "data_ORG", and save it to a safe space. Unzip the .zip file, overwrite the original data files with those from the .zip. Start the game. I haven't experimented with saved game files, but it unlikely everything will change. Best to start a new game to get the full benefit.

6) Please don't ask me for specifics on where and what was changed. The .json files are simply text files, though dense and not easily readable. If you have a decent text editor (like Notepad++, I highly recommend it, and its easily found on the Net) with a "compare" plugin, you can compare the new and origial files to find the specific changes if you want to do your own rebalancing.

Have fun!
 
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anoldscrewup

Member
Nov 13, 2019
104
74
ADDENDUM TO PRIOR POST:

It may not be self-evident, but given these mods involve separate files, you can pick and choose the mod(s) you want, or change them as you wish. The only ones somewhat interrelated are the Actors.json, which changes what Rowenne starts with, and the Weapons.json/Armors. json files that change the item stats.

Original Actors.json: Line 1 –
…"equips":[1,1,2,3,0] …
Modded Actors.json: Line 1 – …"equips":[6,1,2,6,0] …

The parameters are, in order, weapon, shield, head, body, and accessory. The first number references Weapons.json. The rest, Armors.json. The numbers indicate the “id” # of the weapon or armor, in their respective files. For instance, #3 is the Dress in Armors.json (line 5) while #6 (line 8), is the Light Armor.


Changes to weapon stats (Weapons.json), example:
Original: Line 8 -
… "description":"Atk +15", …
… "Steel Sword", …,"params":[0,0,15,0,0,0,0,0], …
Modded: Line 8 - … "description":"Atk +30", …
… "Steel Sword", …,"params":[0,0,30,0,0,0,0,0], …
The change from 15 to 30 is the Attack value.


Changes to armor stats (Armors.json), example:
Original: Line 8 -
… "description":"This fine designed armor … def +10", …
… "light armor", … ,"params":[0,0,0,10,0,0,0,0], …
Modded: Line 8 - … "description":"This fine designed armor … def +20", …
… "light armor", … ,"params":[0,0,0,20,0,0,0,0], …
The change from 10 to 20 is the Defense value.
(Note that if you know more than I do about RPG construction, like icons, etc., you COULD create new items.)


Modding skills (Skills.json), example. Skill Rowenne starts with (unchanged):

Original (Classes.json): Line 8 -
… ,"skillId":8}],"name":"Hero", …
(Note variable spelling – “skill Id”, minus the space. #8 equals the Light Heal spell. I don't know for certain, but you may be able to add multiple skills in the form: "skillId":8, 9}, etc.)

Original (Skills.json): Line 10 - … "id":8, … ,"formula":"70 + a.mat"," … ,"description":"A little heal. (+-70HP)", … ,"mpCost":10,"name":"Light heal", …
Modded (Skills.json): Line 10 - … "id":8, … ,"formula":"70 + a.mat"," … ,"description":"A little heal. (+-70HP)", … ,"mpCost":2,"name":"Light heal", …
The change from 10 to 2 is the change to mP (Magic Power) cost. You can probably adjust healing power with the "formula":"70 + a.mat" variable, and match it in the description.


Regards the bats:
Changes to bats stats (Enemies.json), example:
Original: Line 3 -
… "Bat", … ,"params":[100,0,30,30,30,30,30,30]…
Modded: Line 3 - … "Bat", … ,"params":[40,0,30,30,30,30,30,30]…
The change from 100 to 40 is the change to HP? (Hit Power?) cost.
I don’t know what all the parameters denote. Pretty sure that first # is Attack value. Its up to you if you want to make them more or less powerful. The others might be defense, agility, etc. Experiment if you desire.


If you want to change sluttiness or fame at the cathedral (Map016.json), you need to search for one of these (5 occurrences, each):

"\\C[27]Your Slutness increase by \\C[17]+
OR
"\\C[12]Your Church fame increase by \\C[2]+
The number immediately following the “+” is the value to change. (Note the spelling “Slutness”.)


Changing monetary variables:
FYI, Mapinfos.json lists the IDs of the maps. I’ll leave it to you to figure which map is which. Within any given map, searching for “g.” will find any instance involving gold. While there may be individual circumstances where values are calculated, generally its of the form:
"parameters":["You earn 10g."]

I opted to change nothing else. I’m no expert on RPG language. Feel free to experiment, but if your computer runs away with your significant other, that’s on you.
 
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RowenneTheGreatG

Newbie
Game Developer
May 25, 2023
75
188
General Rowenne 0.8 changelog:
This time our valiant general will interface with different races trying to solve the mysteries that intersect in the depths of Karsis...
Will she be able to evade all the dangers? Or will she look for them?

  • bugfix (event at church now is invisible until 70points).
  • bugfix (small typos).
  • bugfix (replaced AGAIN shortcut event footage for tailor -I hope it solve the issue-).
  • modified: xp earned from bats is now 5 not more 3.
  • modified: Dancer dress is in normal items now.
  • modified: xp earned from orc and vampire increase respectively 2 to 25 and 25 to 45
  • new magic tower map (lab basement).
  • new Karsis's dungeon map (1 more level).
  • new ring dropped from pink orc (+100 hp).
  • new hat dropped from pink orc (standard).
  • new H event in the Golgasj's pub (dancer 110 slut).
  • new H event in the Dungeon (goblin).
  • new H event in the Dungeon (pirates).
  • new H event in the Dungeon (granny).
  • new H event in the Lab.
  • new H event in the Dungeon (120 slut and lose to the pink orc).
  • the pink orc event is VIRGIN / NO VIRGIN (Up to you if or when you want to lose it).


Already available to my patrons.

If you like the game please support me, thanks... ENJOY!
 
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