After playing a while...I have to point out that the game design is...just not respecting the player's time, at all.
Everything from the quest design to the battles, to even the dungeon level design is made in order to take up as much of the player's time as possible...and after a bit I just quit the game all together because I just couldn't stand having to go for a third time into the first dungeon and walk through that long corridor hell yet again and that's not just fun.
What is even more frustrating is that there is a decent game under those grindy mechanics and frustrating designs.
I assume the dev won't care much about my input but here are my two unsolicited cents.(I have no idea how tough implementing these suggestion is btw)
Having to spend 10-14 seconds skipping rep grinding events like the ones at the church is just frustrating. Consider installing an "option" to skip events you've already seen once.
Consider including an animation/video skipping button.
Lower the grindiness of battles, having to go back and cook every 7-10 battles is no fun.
increase the gold reward of quests and/or battles. Doing battles to get 5 gold tops (15 if you get lucky enough to get a drop feels unrewarding), same goes for quests. Imagine having to pick up 500 carrots just to get the plan for one of the buildings.
Anyway, that's for my rant and unsolicited pointers. Sorry to be "that guy".
Anyway good luck with your game development.
Everything from the quest design to the battles, to even the dungeon level design is made in order to take up as much of the player's time as possible...and after a bit I just quit the game all together because I just couldn't stand having to go for a third time into the first dungeon and walk through that long corridor hell yet again and that's not just fun.
What is even more frustrating is that there is a decent game under those grindy mechanics and frustrating designs.
I assume the dev won't care much about my input but here are my two unsolicited cents.(I have no idea how tough implementing these suggestion is btw)
Having to spend 10-14 seconds skipping rep grinding events like the ones at the church is just frustrating. Consider installing an "option" to skip events you've already seen once.
Consider including an animation/video skipping button.
Lower the grindiness of battles, having to go back and cook every 7-10 battles is no fun.
increase the gold reward of quests and/or battles. Doing battles to get 5 gold tops (15 if you get lucky enough to get a drop feels unrewarding), same goes for quests. Imagine having to pick up 500 carrots just to get the plan for one of the buildings.
Anyway, that's for my rant and unsolicited pointers. Sorry to be "that guy".
Anyway good luck with your game development.