Dexeron
Newbie
- Oct 4, 2017
- 24
- 15
- 206
Any chance of speeding up the scenes? They take forever to get through.
The only way for now is to hold down the left mouse click.Any chance of speeding up the scenes? They take forever to get through.
Dam, did you just say cell? Shit. That must be terrible using like what? 4G?WOW GUYS! F95 stuff is overpowered! They already uploaded the thead!!!
I had to wait all the night to upload with my cell...
Thak you very much!
Thank you very much for your suggestions! Very appreciated!RowenneTheGreatG
Hey there!
Just wanted to pop in and share a bit of wisdom from one dev to another. I mean this with genuine respect and appreciation for the work you’ve put into your game. Hopefully, this helps you polish things. both for the game itself and for your Patreon presence:
1. The Game
First off, major respect you got a great idea and solid concept here. Seriously, respect for building something with heart and vision. That said, I noticed a couple of areas where you could really optimize and improve things:
a. File Size
The game currently weighs in at 4.08 GB extracted, which is quite hefty for its content scope.
You’ve got 52 WebM animations totaling around 428 MB, good choice on the format, but the file size creeps up due to long clip lengths and transition effects.
Honestly, you could trim the animations down to 3 seconds each and loop the sound instead. Since the visuals are already looping, you maintain the same aesthetic while cutting the overall file size. Those extra seconds add up fast!
b. Images
Here’s where things really balloon: you’ve got 1,044 PNGs totaling about 3.13 GB. PNG quality is fantastic, but it’s a killer for game size. I highly recommend converting them to WebP or JPEG to bring things down massively.
You can use XNView for this:
You must be registered to see the links
It’s free, open-source, and does batch conversion beautifully. I tested your images through it out of curiosity and got:
For comparison:
- WEBP: 785 MB (took 4 minutes)
- JPEG: 1.45 GB (took 1 minute)
My own game Out of Puberty has 4,706 images and 1,302 animations and the total size is only 2.8 GB.
A smaller file size doesn’t just make downloads easier, it can literally increase your player base. Some folks skip a game purely because it’s a 4GB download. So unless that size is fully justified by content, optimizing it could make a big difference.
Of course, it’s entirely your call, jusst a friendly suggestion based on experience.
2. Patreon
You started in May 2023, and you’re still developing. That’s impressive! most devs would’ve burned out or moved on by now, so massive respect for the perseverance.
That said, one thing that could help your Patreon grow faster is more consistent communication.
Your 2-month update cycle is fine, but silence between updates can make supporters wonder if the project’s active. Even short posts help. people love seeing progress.
You could share:
Even something like, “Hey, just spent 4 hours fixing a bug that made Rowina’s genital hair rotate like a helicopter,” works wonders people love those dev posts.
- WIP screenshots
- development moments or small teasers
- Character art or behind-the-scenes tidbits
- “What I’m currently working on” mini-updates
And since you’ve already done pinups of Rowina before, but then stopped, maybe make a batch and release them slowly to patrons as small thank you gifts between big updates.
If writing posts isn’t your thing, jot down bullet points and let ChatGPT turn them into a friendly update for you. I’m not a fan of using AI for creativity myself, but for DEV logs? It’s a lifesaver.
And then this:
View attachment 5365777
Might be my own ignorance, but is it because you used letters Patreon cannot read? Honestly this question is because of my own curiosity.
3. Animations
You’re using Honey Select, right? Same as me!
You can actually make smooth, simple loop animations directly in HS using FK/IK and Timeline, without exporting a bunch of renders first
Just a quick example:
For more complex movements, use nodes and spheres to lock body parts, and then animate others freely. It takes a bit longer to set up, but it looks 100% smoother.
- Fix the hand to the dick using spheres and the "Skin Mover"
- Add tags at 0, 0.5, and 1.0 in Timeline.
- Animate between them, boom, you’ve got a smooth 60 FPS loop.
All I wanted to say is: I genuinely want to help. You’ve got something cool here, and with just a few tweaks, it could run leaner, smoother, and reach even more people.
Even if you only take the image compression tip, it’ll make a world of difference for your players and your PC.
Keep going your doing great.
Much respect and best of luck on your journey!
With love, Fluffy <3
I did hope the mod would work...
I was thinking to add the gallery at the end of the game...not bad game but i think the enemies are a little tanky also hope you add gallery in the future![]()
Did you play the yesterday version or the maid bug was not fixed ?BTW nice to add a maid. But once she died, there is no way to revive her. Clever solution!
Hey, thanks for the reply!Thank you very much for your suggestions! Very appreciated!
I was just thinking to adjust the png resolution, you use renpy and all the images can be webp, but if I remember correctly there was something off in formats in rpgmv. I have to check again.
The patron thing is a old abit, some time later I couldn't identify exactly the point of the post that was automatically show (now you can decide yourself, more easy).
Just to let you know... I like your game, especially the brother part. You did a beautiful job in the corruption escalation.
Thank you again and hope to talk more !
PS: I upload at 450k max (lower than 1 mb)![]()
Out of curiosity, why did you choose RPGMaker over Ren’Py? I always wonder about that. I actually drafted a Ren’Py blueprint for a game similar in setting and tone to yours (and Queen in Defiance, love that one).Hey, thanks for the reply!
Yeah, I kinda figured WebP might not be fully compatible with RPGMaker makes sense. That’s why I also tried converting your images to JPEG just in case. I think JPEG should work fine there, right? I’ll admit, RPGMaker i know nothing about, so I’m just guessing here.
If neither WebP nor JPEG plays nice, then yeah, sprites would technically be the next best step, but I totally get it. You’re already deep in development, and changing art style mid-project would be a total nightmare. Shame though, because optimization wise, it’d help a lot.
Out of curiosity, why did you choose RPGMaker over Ren’Py? I always wonder about that. I actually drafted a Ren’Py blueprint for a game similar in setting and tone to yours (and Queen in Defiance, love that one). That game had such potential, but I always felt like it could pushed the “Slut Queen of the lands" more. I don't think it has enough depraved content for the Queen around her own lands, like the Village or her own City.
That’s why I’m planning to tackle something in that vein after I wrap up the Out of Puberty trilogy. I’ve got it all scripted, and your project honestly gave me a few sparks of inspiration too.
Holy shit. 450kb max.... That would kill me. My day job is from Home so I require a minimum of 150mbps. My connection is a 2GB with Lan cable, but my Office is to far away and I haven't laid the cable yet trough the walls.
Fair point!Out of curiosity, why did you choose RPGMaker over Ren’Py? I always wonder about that. I actually drafted a Ren’Py blueprint for a game similar in setting and tone to yours (and Queen in Defiance, love that one).
Not everyone has patience with Ren'Py code. I'm tired of hearing this type of comment about my games.
If they knew how to create in Ren'Py, of course, the game would be made in this program.
To be honest, I don't remember if jpeg is supported, but anyway "infarview" you can still let drop the size of the PNG pictures as you like (you only have to settle a good ratio between size-quality).Hey, thanks for the reply!
Yeah, I kinda figured WebP might not be fully compatible with RPGMaker makes sense. That’s why I also tried converting your images to JPEG just in case. I think JPEG should work fine there, right? I’ll admit, RPGMaker i know nothing about, so I’m just guessing here.
If neither WebP nor JPEG plays nice, then yeah, sprites would technically be the next best step, but I totally get it. You’re already deep in development, and changing art style mid-project would be a total nightmare. Shame though, because optimization wise, it’d help a lot.
Out of curiosity, why did you choose RPGMaker over Ren’Py? I always wonder about that. I actually drafted a Ren’Py blueprint for a game similar in setting and tone to yours (and Queen in Defiance, love that one). That game had such potential, but I always felt like it could pushed the “Slut Queen of the lands" more. I don't think it has enough depraved content for the Queen around her own lands, like the Village or her own City.
That’s why I’m planning to tackle something in that vein after I wrap up the Out of Puberty trilogy. I’ve got it all scripted, and your project honestly gave me a few sparks of inspiration too.
Holy shit. 450kb max.... That would kill me. My day job is from Home so I require a minimum of 150mbps. My connection is a 2GB with Lan cable, but my Office is to far away and I haven't laid the cable yet trough the walls.