FluffyStudio

The Fluffiest of them all
Donor
Game Developer
May 23, 2017
1,219
2,738
482
RowenneTheGreatG

Hey there!
Just wanted to pop in and share a bit of wisdom from one dev to another. I mean this with genuine respect and appreciation for the work you’ve put into your game. Hopefully, this helps you polish things. both for the game itself and for your Patreon presence:

1. The Game

First off, major respect you got a great idea and solid concept here. Seriously, respect for building something with heart and vision. That said, I noticed a couple of areas where you could really optimize and improve things:

a. File Size

The game currently weighs in at 4.08 GB extracted, which is quite hefty for its content scope.
You’ve got 52 WebM animations totaling around 428 MB, good choice on the format, but the file size creeps up due to long clip lengths and transition effects.

Honestly, you could trim the animations down to 3 seconds each and loop the sound instead. Since the visuals are already looping, you maintain the same aesthetic while cutting the overall file size. Those extra seconds add up fast!

b. Images

Here’s where things really balloon: you’ve got 1,044 PNGs totaling about 3.13 GB. PNG quality is fantastic, but it’s a killer for game size. I highly recommend converting them to WebP or JPEG to bring things down massively.

You can use XNView for this:


It’s free, open-source, and does batch conversion beautifully. I tested your images through it out of curiosity and got:
  • WEBP: 785 MB (took 4 minutes)
  • JPEG: 1.45 GB (took 1 minute)
For comparison:
My own game Out of Puberty has 4,706 images and 1,302 animations and the total size is only 2.8 GB.

A smaller file size doesn’t just make downloads easier, it can literally increase your player base. Some folks skip a game purely because it’s a 4GB download. So unless that size is fully justified by content, optimizing it could make a big difference.

Of course, it’s entirely your call, jusst a friendly suggestion based on experience.

2. Patreon

You started in May 2023, and you’re still developing. That’s impressive! most devs would’ve burned out or moved on by now, so massive respect for the perseverance.

That said, one thing that could help your Patreon grow faster is more consistent communication.
Your 2-month update cycle is fine, but silence between updates can make supporters wonder if the project’s active. Even short posts help. people love seeing progress.

You could share:
  • WIP screenshots
  • development moments or small teasers
  • Character art or behind-the-scenes tidbits
  • “What I’m currently working on” mini-updates
Even something like, “Hey, just spent 4 hours fixing a bug that made Rowina’s genital hair rotate like a helicopter,” works wonders people love those dev posts.

And since you’ve already done pinups of Rowina before, but then stopped, maybe make a batch and release them slowly to patrons as small thank you gifts between big updates.

If writing posts isn’t your thing, jot down bullet points and let ChatGPT turn them into a friendly update for you. I’m not a fan of using AI for creativity myself, but for DEV logs? It’s a lifesaver.

And then this:

1761127429859.png

Might be my own ignorance, but is it because you used letters Patreon cannot read? Honestly this question is because of my own curiosity.

3. Animations

You’re using Honey Select, right? Same as me!
You can actually make smooth, simple loop animations directly in HS using FK/IK and Timeline, without exporting a bunch of renders first

Just a quick example:
  • Fix the hand to the dick using spheres and the "Skin Mover"
  • Add tags at 0, 0.5, and 1.0 in Timeline.
  • Animate between them, boom, you’ve got a smooth 60 FPS loop.
For more complex movements, use nodes and spheres to lock body parts, and then animate others freely. It takes a bit longer to set up, but it looks 100% smoother.


All I wanted to say is: I genuinely want to help. You’ve got something cool here, and with just a few tweaks, it could run leaner, smoother, and reach even more people.

Even if you only take the image compression tip, it’ll make a world of difference for your players and your PC.

Keep going your doing great.
Much respect and best of luck on your journey!

With love, Fluffy <3
 

RowenneTheGreatG

Member
Game Developer
May 25, 2023
129
275
149
RowenneTheGreatG

Hey there!
Just wanted to pop in and share a bit of wisdom from one dev to another. I mean this with genuine respect and appreciation for the work you’ve put into your game. Hopefully, this helps you polish things. both for the game itself and for your Patreon presence:

1. The Game

First off, major respect you got a great idea and solid concept here. Seriously, respect for building something with heart and vision. That said, I noticed a couple of areas where you could really optimize and improve things:

a. File Size

The game currently weighs in at 4.08 GB extracted, which is quite hefty for its content scope.
You’ve got 52 WebM animations totaling around 428 MB, good choice on the format, but the file size creeps up due to long clip lengths and transition effects.

Honestly, you could trim the animations down to 3 seconds each and loop the sound instead. Since the visuals are already looping, you maintain the same aesthetic while cutting the overall file size. Those extra seconds add up fast!

b. Images

Here’s where things really balloon: you’ve got 1,044 PNGs totaling about 3.13 GB. PNG quality is fantastic, but it’s a killer for game size. I highly recommend converting them to WebP or JPEG to bring things down massively.

You can use XNView for this:


It’s free, open-source, and does batch conversion beautifully. I tested your images through it out of curiosity and got:
  • WEBP: 785 MB (took 4 minutes)
  • JPEG: 1.45 GB (took 1 minute)
For comparison:
My own game Out of Puberty has 4,706 images and 1,302 animations and the total size is only 2.8 GB.

A smaller file size doesn’t just make downloads easier, it can literally increase your player base. Some folks skip a game purely because it’s a 4GB download. So unless that size is fully justified by content, optimizing it could make a big difference.

Of course, it’s entirely your call, jusst a friendly suggestion based on experience.

2. Patreon

You started in May 2023, and you’re still developing. That’s impressive! most devs would’ve burned out or moved on by now, so massive respect for the perseverance.

That said, one thing that could help your Patreon grow faster is more consistent communication.
Your 2-month update cycle is fine, but silence between updates can make supporters wonder if the project’s active. Even short posts help. people love seeing progress.

You could share:
  • WIP screenshots
  • development moments or small teasers
  • Character art or behind-the-scenes tidbits
  • “What I’m currently working on” mini-updates
Even something like, “Hey, just spent 4 hours fixing a bug that made Rowina’s genital hair rotate like a helicopter,” works wonders people love those dev posts.

And since you’ve already done pinups of Rowina before, but then stopped, maybe make a batch and release them slowly to patrons as small thank you gifts between big updates.

If writing posts isn’t your thing, jot down bullet points and let ChatGPT turn them into a friendly update for you. I’m not a fan of using AI for creativity myself, but for DEV logs? It’s a lifesaver.

And then this:

View attachment 5365777

Might be my own ignorance, but is it because you used letters Patreon cannot read? Honestly this question is because of my own curiosity.

3. Animations

You’re using Honey Select, right? Same as me!
You can actually make smooth, simple loop animations directly in HS using FK/IK and Timeline, without exporting a bunch of renders first

Just a quick example:
  • Fix the hand to the dick using spheres and the "Skin Mover"
  • Add tags at 0, 0.5, and 1.0 in Timeline.
  • Animate between them, boom, you’ve got a smooth 60 FPS loop.
For more complex movements, use nodes and spheres to lock body parts, and then animate others freely. It takes a bit longer to set up, but it looks 100% smoother.


All I wanted to say is: I genuinely want to help. You’ve got something cool here, and with just a few tweaks, it could run leaner, smoother, and reach even more people.

Even if you only take the image compression tip, it’ll make a world of difference for your players and your PC.

Keep going your doing great.
Much respect and best of luck on your journey!

With love, Fluffy <3
Thank you very much for your suggestions! Very appreciated!
I was just thinking to adjust the png resolution, you use renpy and all the images can be webp, but if I remember correctly there was something off in formats in rpgmv. I have to check again.
The patron thing is a old abit, some time later I couldn't identify exactly the point of the post that was automatically show (now you can decide yourself, more easy).
Just to let you know... I like your game, especially the brother part :love:. You did a beautiful job in the corruption escalation.
Thank you again and hope to talk more !
:geek::geek::geek:

PS: I upload at 450k max (lower than 1 mb) :sleep:
 
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RowenneTheGreatG

Member
Game Developer
May 25, 2023
129
275
149
not bad game but i think the enemies are a little tanky also hope you add gallery in the future:)
I was thinking to add the gallery at the end of the game...
About the enemies, if you look at the changelog they was nerfed more then one time, but if they will need another adjustament I'll do it... For now I see how things are going... Thank you for playing the game and gave me your impressions. :geek:
 
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Michael1957

Member
Nov 8, 2019
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204
Wow. Such time wasted.
The first check by the soldiers getting to the city is still with errors. After the yellow writing, the writing gets dark and it says "it's not really an ispection". Did nobody see it, or was the repair never done.

BTW nice to add a maid. But once she died, there is no way to revive her. Clever solution!
 
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FluffyStudio

The Fluffiest of them all
Donor
Game Developer
May 23, 2017
1,219
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482
Thank you very much for your suggestions! Very appreciated!
I was just thinking to adjust the png resolution, you use renpy and all the images can be webp, but if I remember correctly there was something off in formats in rpgmv. I have to check again.
The patron thing is a old abit, some time later I couldn't identify exactly the point of the post that was automatically show (now you can decide yourself, more easy).
Just to let you know... I like your game, especially the brother part :love:. You did a beautiful job in the corruption escalation.
Thank you again and hope to talk more !
:geek::geek::geek:

PS: I upload at 450k max (lower than 1 mb) :sleep:
Hey, thanks for the reply!

Yeah, I kinda figured WebP might not be fully compatible with RPGMaker makes sense. That’s why I also tried converting your images to JPEG just in case. I think JPEG should work fine there, right? I’ll admit, RPGMaker i know nothing about, so I’m just guessing here.

If neither WebP nor JPEG plays nice, then yeah, sprites would technically be the next best step, but I totally get it. You’re already deep in development, and changing art style mid-project would be a total nightmare. Shame though, because optimization wise, it’d help a lot.

Out of curiosity, why did you choose RPGMaker over Ren’Py? I always wonder about that. I actually drafted a Ren’Py blueprint for a game similar in setting and tone to yours (and Queen in Defiance, love that one). That game had such potential, but I always felt like it could pushed the “Slut Queen of the lands" more. I don't think it has enough depraved content for the Queen around her own lands, like the Village or her own City.

That’s why I’m planning to tackle something in that vein after I wrap up the Out of Puberty trilogy. I’ve got it all scripted, and your project honestly gave me a few sparks of inspiration too.

Holy shit. 450kb max.... That would kill me. My day job is from Home so I require a minimum of 150mbps. My connection is a 2GB with Lan cable, but my Office is to far away and I haven't laid the cable yet trough the walls.
 
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TOP68OLD

Member
Game Developer
Sep 27, 2024
156
233
97
Hey, thanks for the reply!

Yeah, I kinda figured WebP might not be fully compatible with RPGMaker makes sense. That’s why I also tried converting your images to JPEG just in case. I think JPEG should work fine there, right? I’ll admit, RPGMaker i know nothing about, so I’m just guessing here.

If neither WebP nor JPEG plays nice, then yeah, sprites would technically be the next best step, but I totally get it. You’re already deep in development, and changing art style mid-project would be a total nightmare. Shame though, because optimization wise, it’d help a lot.

Out of curiosity, why did you choose RPGMaker over Ren’Py? I always wonder about that. I actually drafted a Ren’Py blueprint for a game similar in setting and tone to yours (and Queen in Defiance, love that one). That game had such potential, but I always felt like it could pushed the “Slut Queen of the lands" more. I don't think it has enough depraved content for the Queen around her own lands, like the Village or her own City.

That’s why I’m planning to tackle something in that vein after I wrap up the Out of Puberty trilogy. I’ve got it all scripted, and your project honestly gave me a few sparks of inspiration too.

Holy shit. 450kb max.... That would kill me. My day job is from Home so I require a minimum of 150mbps. My connection is a 2GB with Lan cable, but my Office is to far away and I haven't laid the cable yet trough the walls.
Out of curiosity, why did you choose RPGMaker over Ren’Py? I always wonder about that. I actually drafted a Ren’Py blueprint for a game similar in setting and tone to yours (and Queen in Defiance, love that one).

Not everyone has patience with Ren'Py code. I'm tired of hearing this type of comment about my games.
If they knew how to create in Ren'Py, of course, the game would be made in this program.
 
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FluffyStudio

The Fluffiest of them all
Donor
Game Developer
May 23, 2017
1,219
2,738
482
Out of curiosity, why did you choose RPGMaker over Ren’Py? I always wonder about that. I actually drafted a Ren’Py blueprint for a game similar in setting and tone to yours (and Queen in Defiance, love that one).

Not everyone has patience with Ren'Py code. I'm tired of hearing this type of comment about my games.
If they knew how to create in Ren'Py, of course, the game would be made in this program.
Fair point!

Honestly, I totally get that, everyone’s brain clicks differently with different tools. :D
For me, RPGMaker actually felt more complex than Ren’Py, probably because I already have some Python experience, so the Ren’Py side just came naturally. But yeah, Ren’Py is definitely more code-heavy overall, and RPGMaker has its own scripting quirks and event logic to wrangle too.

Both engines have their own “why won’t this thing work” kind of moments, just depends on which flavor of headache you prefer. XD
 

RowenneTheGreatG

Member
Game Developer
May 25, 2023
129
275
149
Hey, thanks for the reply!

Yeah, I kinda figured WebP might not be fully compatible with RPGMaker makes sense. That’s why I also tried converting your images to JPEG just in case. I think JPEG should work fine there, right? I’ll admit, RPGMaker i know nothing about, so I’m just guessing here.

If neither WebP nor JPEG plays nice, then yeah, sprites would technically be the next best step, but I totally get it. You’re already deep in development, and changing art style mid-project would be a total nightmare. Shame though, because optimization wise, it’d help a lot.

Out of curiosity, why did you choose RPGMaker over Ren’Py? I always wonder about that. I actually drafted a Ren’Py blueprint for a game similar in setting and tone to yours (and Queen in Defiance, love that one). That game had such potential, but I always felt like it could pushed the “Slut Queen of the lands" more. I don't think it has enough depraved content for the Queen around her own lands, like the Village or her own City.

That’s why I’m planning to tackle something in that vein after I wrap up the Out of Puberty trilogy. I’ve got it all scripted, and your project honestly gave me a few sparks of inspiration too.

Holy shit. 450kb max.... That would kill me. My day job is from Home so I require a minimum of 150mbps. My connection is a 2GB with Lan cable, but my Office is to far away and I haven't laid the cable yet trough the walls.
To be honest, I don't remember if jpeg is supported, but anyway "infarview" you can still let drop the size of the PNG pictures as you like (you only have to settle a good ratio between size-quality).
I'll do it next time (because you reminded me). :giggle:
I have other project with other names in renpy, but a rempy game is tedious to write and in any case is really hard to give it the deepness and articulations like quest over quest that you can do in rpg.
I have to admit that my proficiency in paython is limited in Visual Novels, so maybe my thinking is wrong. :unsure:
"Queen in defiance" is a miliar stone for his genre, sadly it seems the developer had some eye's problems and it almost stopped the releases.
To tell you all the truth, inspirated by it, I'm working on my spare time on a project with handmade images (something more easy going than "Queen"). Just a TSF try with a new name (hope around christmas). :censored:
 
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