Dude... I'm not talking about the route specifically I'm talking about situations LIKE that, or numerous others where MC having a bit more durability doesn't equal game over. IF the player chooses to go that route. A little flag to avoid a random death scene, or to be of genuine help to one of the giantess (especially as/if things go sideways) would be great imo.Think the issue with making the MC strong/athletic in Eliette's route specifically is twofold:
1. His leg is hurt in that route, so even if he wanted to get stronger by training or whatnot that fact would make it severely difficult and would actually probably make his situation worse.
2. If he were to be strong enough at a level that he could just avoid Eliette's lifethreatening accidents, the trigger for her evil/toxic subroute wouldn't happen because that wouldn't make him doubt that she is trying to kill him under the guise of "accidents".
So that route would have to be considerably rewritten to fit in that concept.
I'm very interested in seeing a route where the MC fights in the Timfalman army alongside Helga though, that seems like a neat concept for her route.
Again I reiterate once again, mainly the "oops" types situations. Obviously MC is fucked if they decide they're going to literally crush him with intent. That's a given, (and maybe both dead AND fucked depending on who we're talking about actually.
Maybe Timafalme will give that in the end. If so, awesome, but it'd be cool to see that versatility with a few others to give the MC at least a touch more agency if they player opts for it, (I see so many flags in the game that a little boost, maybe combined with bravery/"valentia"? Would be nice.
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