DISAPPOINTING!
So all there is is 1 new fight. Using 99% old animations. The only new thing is the attack sequence C and thats not even sexy.
The rest is re-used content put together.
Also, refering to the new girl as "monster lord" is kinda gay.
As for the girl itsself, he only always uses 1 and the same base model with the same tits and everything.
Which would be ok if they'd have tons of new unique skills and animations, but all we get is the same old stuff over and over and over again.
And that is all he did in the last 7 Months.
While cashing in on his Patreons.
Boko said he was working on UFG2 after the last GBH update. I'm no expert, but from my experience, it takes about 6 hours of solid hard frustrating work to get 1 second of decent animation.
That being said, I am a bit disappointed with this update. Even with the rehashed animations, I'm sure that different camera angles (a simple enough task if the animation is already good to go) would add a lot more to the gameplay experience. It just didn't live up to End Boss expectations.
Also...
1. The ability to grind to level 99... or just to use an inventory item to get to level 99, makes the "final battle" way too easy. The Monster Lord can't last 10 rounds unless I let her. These options are things that should be unlockable options after beating the game fair and square. Maybe you gain EXP from each initial victory to level up appropriately, but DON'T gain EXP from grinding. Seems simple enough. Not sure how bullying Eirifiru makes me a better fighter.
2. Much of the information in the ìUù¬âqâôâg(Enemy Tips).txt file should be disseminated throughout gameplay. Some of the stuff you can figure out for yourself through trial and error, but there are a number of variables and tactics that will confound the average person. Astride, Shisen, Loretta, Alicia, Sejna... the way they're combat balanced makes it really difficult to understand what they're doing without the hints... I mean, who TF really thinks that you beat an enemy by doing nothing but defending until they're exhausted to such an extent that the enemy only has one attack left?
3. The skip fight option is dumb. Maybe if the Story Skip option wasn't in there AND you couldn't grind for levels it would make sense, eg. skip a fight that you don't think you can win, but NOT get EXP for it... which puts you at a disadvantage for the rest of the game. Maybe even make it so that skipping a fight gives you a hint about HOW to win the fight and where you missed the hint during gameplay.
4. Plot-wise... Boko kind of rushed himself into a spot where he simply won't be motivated to finish off all the loose ends in the game. The final boss fight is done. There's an aesthetically satisfyiing plot loop for replay. The downside is that because of this, there are multiple rooms he'll never be interested in finishing. There's the monetary mechanic he'll never bother with ( I loved the idea that Camille could destroy your armor with her tits in the Demo version... but Boko never made a shop to buy replacement armor from!) There's all the foodstuff you can get from the cafeteria in the Luciana Empire. There's all the minor NPC's with extremely limited interactions that will never be expanded on.
Bottom line... this game caters to dudes who A) just like to beat games and/or B) love the idea of a hot chick kicking their asses. He made it too easy for both demographics.
My suggestions:
Obvs, balance the overall gameplay to MC's abilities, based on level. If Alf gets trounced, give hints. If Alf gets trounced repeatedly... tell us where hints were missed along with Game Overs. If my little sister repeatedly proves that she can demolish me, I should lose or level down, having to fight my way back to a level where I can challenge her. Grinding should be for fun, not for extremely patient gamers to make themselves unbeatable.
For the sake of equality, let us choose to make Alf be a female. This would require damn near doubling the size of the game just in the "movies" folder, but it would also increase the demographic. (Personally, I just want strong, busty women to kick my weak white CIS male ass, but... you know... inclusivity and shit.) Alf's "Void" skill can be used to explain why a female Alf isn't getting more powerful from absorbing ambient magic.
When Alf gets equipment upgrades, say that there's been some sort of "Magic-quake" that buffs all your potential enemies.... re-balace the game to make all fights more competitive rather than adding an "another" option. Use those "another" options for different characters... like the guards in Eirifiru's court or the ones in the hallways... there's plenty of women in the game who haven't beaten my ass and I feel bad for them.
Provide more interactions with NPC's. If the cafeteria workers don't want me in the kitchen, have them squash me like the cleaning girl and the dressing girl in the Luciana Empire. Let the weakest fighter in the Luciana Empire physically dominate me. Have the soldier in the cafeteria beat me at armwrestling. I'm here to either be overwhelmed or to beat overwhelming odds against superior opponents or both.
MOAR FYTTE CONTENT!!! FYTTE FETISH 4 LYFE!!!
And... just an idea... give Alf a captured girlfriend to rescue... from Eirifiru... then Auphemia... then Selunalia... then the Monster Lord... only to have her kick Alf's ass all over the world.
EDIT: ALSO, plot-wise... Boko will probably never be motivated to implement the girl from the Magic Academy into the game... what a shame..,.,