- Sep 16, 2017
- 463
- 760
I for one really appreciate the pregnancy system is kept in, even if it is not perfect or fleshed out with maternal content afterwards.
I have gone through multiple instances of it in the past month or so and outside of the very first one where I somehow managed to implant embryos without them receiving the 'unborn' designation there has not been horrible issues. I tried looking up what could possibly cause the embryo to implant without getting named 'unborn' and I didn't find any, sorry. But that is what caused a cascade of issues which I reported here. Like babies being born right relies on the embryo being named 'unborn' or it will just break when it tries to look up who is getting born. (Side note, if a player names their kid 'unborn' I imagine it causes a whole bunch of issues. Likely you'd see 'born again' get a rather direct meaning.)
I'm tracking down the inconsistency why sometimes baby's potential father is referred with their ID and sometimes by first name. For many events it seems to check the first name, but for coding it would be better practice to use the unique identifier ID. There could be multiple 'Vladimir' characters, for example. Right now it seems to be a mix of the two, which can't work long term and probably is the source of lot of headache already. I can't promise I find the root of this issue but I'll try to see what I find. If the ID is preferred, then it means many events need to be corrected to check for ID rather than names. Somebody needs to make a decision here.
I have gone through multiple instances of it in the past month or so and outside of the very first one where I somehow managed to implant embryos without them receiving the 'unborn' designation there has not been horrible issues. I tried looking up what could possibly cause the embryo to implant without getting named 'unborn' and I didn't find any, sorry. But that is what caused a cascade of issues which I reported here. Like babies being born right relies on the embryo being named 'unborn' or it will just break when it tries to look up who is getting born. (Side note, if a player names their kid 'unborn' I imagine it causes a whole bunch of issues. Likely you'd see 'born again' get a rather direct meaning.)
I'm tracking down the inconsistency why sometimes baby's potential father is referred with their ID and sometimes by first name. For many events it seems to check the first name, but for coding it would be better practice to use the unique identifier ID. There could be multiple 'Vladimir' characters, for example. Right now it seems to be a mix of the two, which can't work long term and probably is the source of lot of headache already. I can't promise I find the root of this issue but I'll try to see what I find. If the ID is preferred, then it means many events need to be corrected to check for ID rather than names. Somebody needs to make a decision here.