There is a little more content planned before the final release. After that I'm planning some DLC, maybe sequel.hey, I love the game could you crate more content and not just end ding more crate like what happened after the ending
The explore command from the map screen can lead to combat encounters. Adult game enjoyers aren't typically fond of combat in adult games so I didn't invest much time into making it very complex. The upgrades were added to make it even easier.Maybe Im playing this thing bad... somehow.... cause I have found no battle and I bought all upgrades and havent use them at all... I spend a lot of time getting them for what?
Not that I enjoy a lot combat in porn games but I got everything to feel powerfull in combat but tere were non to be found exept for the one at the end but still I defeted the guy narrowly but then the pink girl took all the credit as did nothing at all....
Yes, there are androids in the game including the main protagonist.android???
Although I don't mind being more technical, sometimes it is better to "dumb it down". The casual sci-fi enjoyer usually has a decent understanding of the terms android and cyborg, even if they don't know the difference. Just something you have to keep in mind when writing for a varied audience. (Not to mention the lack of blood flow to the brain during other parts of the game.)This is a very neat little cyberpunk game, and honestly the only non-nitpick issue I have with it is that I want there to be more of it and there isn't. I'd love expansions or a sequel that would let us spend more time with at least the central protagonist if not the rest of the cast as well and to see more of the setting.
Especially intriguing to me is the divided society with separatist enclaves for unmodified humans, cyborgs, and androids (with a rumored virtual realm for disembodied digital consciousness), which makes a lot of sense and is a rather unusual twist. I would enjoy a deeper look at this setting, including more mixed areas and a deeper feel for how the demographics play out --how many hardcore separatists there are vs tolerant but still prefer to keep to themselves types vs those who are fully open-minded and even those who have a preference for a certain type that isn't their own. There's a lot of fertile ground for characters and stories in the concept and I would love to see more of it.
As to the combat, I think it's kind of a must-have in a cyberpunk setting as they are never all that safe (with some areas more dangerous than others, of course) and conflict is frequent. It's just not cyberpunk if there aren't assorted wastoids trying to ice you now and then, for various reasons or none at all. That's just how the dark future rolls.
My one nitpick is one I can overlook, but I would prefer to not have to --I absolutely hate ballsacks on futa characters. To me, the proper anatomical configuration is one where their penis is located where the clitoris would ordinarily be at the top of the opening of the labia, with a functioning vagina below it, making them fully intersexed. Others, of course, demand what some might term "shemales" or "ladyboys" which is normal male genetalia including a scrotum and testicles on an otherwise feminine body. These two camps are pretty much vehemently opposed, and unless you give an option for both (with the extra work that entails as a developer) then whichever one you go with is going to rub the other side the wrong way.
Myself, though I really really dislike the "with balls" variety, I do understand that a developer only has so much time and effort to expend on a project and they're already doing extra work to provide a futa option in the first place. Thus, I can get over it if that's what it takes to enjoy what is otherwise a good game aside from that one small detail.
That is absolutely the right thing to do. You've got a great foundation here for more storytelling but you want to also present a coherent narrative with a beginning, middle, and satisfying ending as you have here. Then let it and yourself rest, let the ideas percolate in the back of your mind and when you have something that grabs you and the energy to devote to it, you work on a sequel or side story. I was not at all criticizing, I meant "I want more of this!" as praise and support. One of the keys to a successful piece of storytelling or entertainment is "always leave 'em wanting more", and it's also a measure of success that people do want more no matter where you end it because if it wasn't good and compelling they wouldn't care.After 2 years of development, I fear that I may be reaching the point where burnout could kick in. Thus is why I've begun wrapping things up. Comments like yours give me a lot of motivation. Thanks!
Thank you again!That is absolutely the right thing to do. You've got a great foundation here for more storytelling but you want to also present a coherent narrative with a beginning, middle, and satisfying ending as you have here. Then let it and yourself rest, let the ideas percolate in the back of your mind and when you have something that grabs you and the energy to devote to it, you work on a sequel or side story. I was not at all criticizing, I meant "I want more of this!" as praise and support. One of the keys to a successful piece of storytelling or entertainment is "always leave 'em wanting more", and it's also a measure of success that people do want more no matter where you end it because if it wasn't good and compelling they wouldn't care.
Well you have presented a work worth getting invested in for the audience, and a solid foundation to build on if and when you want to. The sky's the limit from here.
You're also right as to the level of detail you've put into the setting at this stage, you don't want to overwhelm the audience with information right off the bat. Even if it's a setting you've had in mind for decades and have tens or hundreds of thousands of words and sketches and such in background worldbuilding saved up, you start with a surface level view paired with a good story to hook the audience and intrigue them to want to know more. Then, over time, you can delve deeper and the fans you've earned will go with you because they're already attached to the work and invested in what you have to show them.
I suppose that's a lot of words to say "you've done / are doing a great job, and when you're ready to do more then keep up the good work!". I'll be very interested in whatever project you do next and will be recommending this game to my friends who are fans of the cyberpunk genre.
Finally, as a postscript, I emphathize with the challenge of providing customization and story branches and such as they're desirable but are so time and labor intensive as to be by and large out of reach for a small team let alone a solo developer. All anyone can do is hope that tools get better, especially with modern generative AI, to knock those mountains down to a more climbable size in the hopefully near future.
Will you keep RPGM for Serenity Circle? To avoid grinding it's perhaps not the best choice....
I appreciate all of the tips, too! It's one thing to think you know what you are doing and continue to do it that way. It's another thing to accept that you are wrong and follow the guidance of others or at least learn from your own mistakes. I aim to be like the latter. For example, I don't really mind a little grind if it is done well. But the amount of times I've read, "This game is too grindy!" I've learned that most people don't want the grind, so I avoid developing like that now. I'm always learning, and I gladly welcome any wise words that anyone wishes to share. (Or even the occasional, "This game sucks!" 'cause it still brings more clicks. )
I haven't made any sort of "official" post detailing all of the changes that are coming for SC yet, but I plan to soonish (tm). Let's just say that the original resolution size and the animations in SC don't quite meet the threshold for quality I've set for myself now-a-days. I've vented my frustrations with RPGM a few times. Only said good things about Ren'Py. Considering all of that, well..Will you keep RPGM for Serenity Circle? To avoid grinding it's perhaps not the best choice.
I guess you should choose Explore on the map screen to discover other locations and make the story progress. In the town center you can find some jobs to earn a little money, and as long you don't have enough money to rent a room you can rest in the alley.Ich bin jetzt im Spiel. Aber ich komme nicht weiter. Drei Locations sind offen, aber ich kann nirgends etwas machen. Ich habe kein Geld und keinen Job, keine Unterkunft - nichts
You have to lose the fight to either a bounty hunter or Nakada guard.I have all endings 2-6, but do not know or cannot find how to achieve ending 1 (the bounty hunters). I've explored, fought and beaten at least 20 people and have no clue on how to trigger this ending. Any help?