VN Ren'Py Glowing Stones : Heroes' Awakening [Ch.5 Hotfix] [MoonLightDevCorp]

3.90 star(s) 22 Votes

CurtimusPrime92

Active Member
Jul 17, 2020
534
402
You have to decide: get the achievement on Steam or go on with Sam. You could made a save, get the achievement and then continue from save point. Up to you.
OK I'll be mindful of that, since i don't play 18+ games on steam 'achievement' guides are big bunch of nothing for me lol
(i play most VNs out of System&Network Access blocked Sandbox)
 

flaviopaganini

Steam Fanboy
Donor
Feb 25, 2024
1,383
2,835

Progress report #11

Hello there!


First off, with sales season in full swing, I invite you to check out the amazing bundles featuring Glowing Stones! There’s a brand-new one focused on urban fantasy—perfect for those who love magic, supernatural powers, and action, but also enjoy characters who carry smartphones and guns. Don’t hesitate to dive in!


On a personal note, I’m now working full-time on my game! Thanks to those of you who chose to support me by purchasing the early access version, I’ve been able to leave my job and take another step toward fulfilling my dream. For that, I owe you all a huge thank you!

That said, I wasn’t fully prepared for the amount of paperwork involved. Between end-of-year declarations for my company (yes, even as a one-person team, I need a legal structure for Glowing Stones), signing up for artist support programs, and more… let’s just say France loves paperwork! But things are starting to stabilize, which is a relief.

It’s still a bit scary, though. Taking this leap means handling financial responsibilities, and while my family fully supports this journey, it’s a step into the unknown. My income now depends entirely on the goodwill of players and their desire to support me.

To show my appreciation, here’s a little gift for you—more are on the way in the coming days. (Make sure to view it in full screen; it’s in 4K!)

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As for the game’s development, progress is steady. My days are filled with rendering, improving code and scripts, and adding little touches here and there. This chapter is particularly special—it’s calm at first, but if I pull it off, the tension should build gradually.

I haven’t received much direct feedback on the renders for Chapter 0 yet, but the refund rate has dropped by a third. It was already pretty low, but now it’s hovering around 2% (excluding fraud), which is excellent. I take this as a sign that the decision to enhance the visuals was the right one. After all, the game does look better now!

Here are some current stats:
  • 350 renders
  • 20 animations
  • 1,250 finished lines of dialogue
  • 950 lines left to script and render


We’re still far from finishing this chapter, but to me, what matters most is that we’re moving forward. I’ve seen so many devs lose motivation after two years of work, so I’m grateful that every morning, I still feel excited to continue.

Wishing you all a wonderful holiday season! ✨
 

Tremonia

Justice for Finnabair!
Donor
Jun 14, 2020
3,180
10,151
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Hey everyone,

Sorry for the long silence, but you’ll understand why pretty quickly…

Since Christmas, I’ve been pretty sick. It’s not a life-threatening illness (well, as long as it’s treated in time—otherwise, it can lead to fatal kidney failure), so no need to worry. However, it’s been quite debilitating. I’ve had occasional gout attacks for years, but this past Christmas, I had a particularly severe one—one that hurt really, really bad. Let me explain quickly:

Gout is caused by a buildup of uric acid, which forms crystals in different parts of the body. In my case, it affects my ankles and feet (for now). Basically, my body struggles to eliminate uric acid properly, which comes from foods rich in purines, like meat, cabbage, beer (not an issue for me since I don’t like it), and more. Up until now, my gout attacks were sporadic—once or twice a year.

But in 2024, I’ve already had four. So, with my doctor, I finally decided to start long-term treatment to help my body eliminate uric acid more efficiently and get rid of the deposits already in my body.

However, there’s a side effect: the uric acid being removed has to pass through my bloodstream before being eliminated. Some of it gets flushed out, but the rest can trigger temporary gout attacks.

And since Christmas, I’ve already had four more. On the bright side, that means the treatment is working. But on the downside, a gout attack is as painful as breaking the affected joint (before getting any pain treatment for the fracture). So yeah, it’s literally unbearable.

The go-to treatment for a gout attack is Colchimax, a mix of colchicine and opium powder. It’s very effective, but as you can guess, the presence of opium makes it addictive (so I have to be careful not to overuse it). And, well… it makes me delirious and completely unable to focus on anything for more than ten seconds (you wouldn’t believe how hard it was to write this message).

So, it’s a necessary evil, but as long as I have uric acid in my system, it’s going to be rough.

On top of that, as some of you know, I have a 4-year-old kid. And, well, little ones are basically biological weapons of mass infection. He managed to give us both COVID and a nasty case of strep throat.

Add to that the fact that this winter has been unusually cold (at least for this region), and that I’ve had ear problems since childhood (both my eardrums were perforated by ear infections, so I still get them regularly), and you can probably understand why there hasn’t been a single day since Christmas where I wasn’t dealing with some kind of health issue.

But again, the good news is that winter is ending, and the gout treatment is working.

Now, about the game:
Despite everything, I’ve kept working on it as best as I could. The upcoming chapter is a bit special. Structurally, it’s similar to a filler episode in a TV series. However, it lays the groundwork for the final part of this first book and starts wrapping up some narrative arcs.

This means there’s less action, more dialogue, and a lot of lore. This chapter will also start showing that the world of Glowing Stones isn’t as black and white as it may have seemed at first. Until now, we had a “good people vs. evil megacorps” setup, which was necessary to establish the initial setting. But now that the groundwork is laid, it’s time to take a closer look and realize that the world—and its conflicts—aren’t that simple.

Of course, this isn’t a shift in the story or its themes—this was always planned. Narratively, it was important to introduce things gradually to avoid overwhelming players. Plus, as more characters enter the story, it’s only natural to introduce a wider range of perspectives. With two or three characters, you get two or three opinions. But as the cast expands, so do the nuances.

Some scenes in this chapter are also much more complex to create. For example, I managed to animate a scene with over 12 characters on screen at once. Obviously, this means animating 12 characters individually and optimizing the scene afterward (since Daz3D, my rendering software, normally doesn’t allow that many characters at once).

And one last thing that’s pretty important… I’m adding sound design to the game. Until now, there was music, but the complete lack of ambient sounds has been frustrating for me. Sound won’t replace the text, but it will complement it. This isn’t full voice acting (if I ever decide to do that, I’d have to sell a kidney first and wait until the game is completely finished). But now, every cinematic will have not just music, but also sound effects. The game itself will also include more audio to enhance immersion.

Progress Update:
  • 600 static renders
  • 25 animations
  • 2,200 lines of script fully completed
I’ll keep you posted on how things evolve, but for now, I need to go lie down—writing this message already took me an hour…

Thanks to all of you for your support, and see you soon!
 

Tremonia

Justice for Finnabair!
Donor
Jun 14, 2020
3,180
10,151
ch6_sam_train_0035.png




Hey everyone!

First of all, thank you so much for your messages of support. They really mean a lot to me!

Regarding my health, things are getting better—I’m having fewer gout flare-ups (about one every two weeks now), which is a good sign. It means the medication is working and my condition is improving. I'll get some blood work done in the next few days and then follow up with my doctor to adjust medication dosages.

Next up, following the poll, I'm going to organize one or more live streams where I’ll set up some renders in front of you. There's no way I’d lose productive time without working, but why not mix work with pleasure, right? I'll try to schedule several sessions, mainly on Saturday and Sunday afternoons or early evenings (Paris time).

As for the game, things are progressing very nicely as well.

The audio work is quite far along: I've created almost all of the sound effects, and all the animations from chapters 0 to 5 now have sound. The only things left to do are integrating the audio into the code, tweaking balances and volumes, and testing. Oh, and of course, creating sound for chapter 6 animations, but that's coming soon.

Regarding the story: Chapter 6 is fully written (except for two spicy scenes, but since those are closely tied to visuals, I usually handle them almost simultaneously). This chapter will have a somewhat different pacing compared to previous ones. The first part has more of a "filler episode" vibe, bringing a lot of lore, background details, and setting up the remaining plots for this book. It’ll take its time resolving some existing storylines and gradually introducing new ones. The second part, however, will be much faster-paced, with action, urgency… Well, you'll see soon enough!

Visually: I've made good progress, even though there’s still quite a lot left to do. I was able to reuse knowledge I'd gained from previous scenes, especially with Blender, which also reassured me for future scenes—particularly some major sequences in book two with even more intense VFX than we've seen so far. Additionally, I've experimented with some short animations (a few seconds each) to enrich the atmosphere. And currently, I'm working on a massive animation—I think we can call it a cinematic at this point. Honestly, it’s pushing my PC to its limits and forcing me to learn even more about Blender. But a nice side effect is that I'm picking up a ton of new tricks for future animations as well. (Oh boy, if only you knew all the cool little VFX I’ve learned to make now…)

Also, I've decided to invest in a one-day training course focused on character animation in Blender, to speed things up. Even though I might not do the final renders in Blender (it wouldn’t match the quality of Daz renders), it still allows me to animate characters within Blender and then import them into Daz. But first, obviously, I need to know how to do it properly—hence the training.

And here's where we're currently at:
  • 800 static renders
  • 28 animations
  • 2700 fully completed script lines
  • 1000 lines of dialogue waiting to be scripted and implemented
As you can see, progress is solid, though we're not at the finish line just yet.

Thank you all again for your amazing support, and see you soon!
 
Oct 14, 2021
212
78
Haven't played this game yet and I saw on the tags that creampie is sill planned. Is this true or is it already implemented and the tags just haven't been updated.
 

Trojaner

Well-Known Member
Donor
Apr 4, 2018
1,365
4,051
Progress Report #14
Hey everyone!

First off, I'm proud to announce the launch of a brand-new "Complete the Set" bundle featuring three awesome games: Chasing Sunsets Race of Life and Glowing Stones! If you already own one or more of the games, don’t miss out—you'll get a nice discount!



Now, for some updates on development—and on me…
My medical treatment is progressing well: my gout attacks are getting fewer and less intense, and my bloodwork confirms that everything’s moving in the right direction. So that's great news!
I've been able to get back to a fully normal development pace—maybe even a little faster than usual.

As for the game, I’m happy to share some good news: the new chapter is shaping up to be as long, if not slightly longer, than Chapter 5 (which was already the longest chapter so far). Plus, I’ve kept working on improving the quality of the animations, and I’m excited to show you a few little previews:

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As you can see, it’s really starting to look like professional-level special effects! And since I'm creating them myself, I'll be able to reuse and improve them even more going forward.

I'm genuinely proud of these visual effects, because for me, that was part of the dream of telling a superhero story—bringing cinematic visuals to life.

I’ve also continued working on the sound design: all the (non-sexy) animations now have sound effects, and I’ve started coding in the sound design across all the chapters. It's a bit time-consuming, but it really adds another layer to the experience.
That said, sound will never replace text—I want the game to remain fully accessible even for players who choose (or need) to play without sound. Right now, I’m about halfway through Chapter 2. I'm handling this work during "downtime," like when my PC is busy calculating hair simulations or saving large scenes.

On top of that, I’m planning to host some live streaming sessions soon, where I’ll set up a few renders in real time. It’ll all happen on the game's Discord server, so feel free to join if you’d like to hang out! It’ll be a chance to answer your questions and show you a bit of the behind-the-scenes magic of how some of the game’s images come to life.

And what do the numbers look like?
1100 finished renders, with over 250 more waiting to be rendered
41 animations done, with over 8 more queued for rendering (that’s already more than 220 seconds of animation—not even counting the 90 seconds of Laina’s HUD animations)
4200 fully completed script lines (including pending renders and animations)
400 script lines waiting to be posed
400 dialogue lines waiting to be scripted


What’s left to do?
2 sexy scenes to pose
1 big action scene to pose
4 smaller scenes to pose


On top of that, there's still the sound design to finish, a few days of coding, and the French translation (but luckily, my wife helps me with that).

So as you can see, we’ve made a lot of progress since the last update, but there’s still a bit more to do.
What I can also tell you is that, honestly, this new chapter feels really good so far—it's got a slightly different style than the previous ones, and I’m excited for you to experience it.

Thanks again for all your patience and support, and see you soon!
 
Last edited:
Dec 5, 2022
24
16
Well, his update and the quality he's putting into the animations is pretty impressive. Often wondered though: am I the only one who doesn't really care that much about the animations in these games? Give me a good story, reasonable sex scenes, and don't make it look like crap in the rest and I'm pretty good with it all.

Don't get me wrong, I'll take the fancy animations and they are nice to have, just not a priority to me and I've wondered how many people share my opinion.
 

SpyderArachnid

Well-Known Member
Jul 31, 2017
1,725
5,083
Well, his update and the quality he's putting into the animations is pretty impressive. Often wondered though: am I the only one who doesn't really care that much about the animations in these games? Give me a good story, reasonable sex scenes, and don't make it look like crap in the rest and I'm pretty good with it all.

Don't get me wrong, I'll take the fancy animations and they are nice to have, just not a priority to me and I've wondered how many people share my opinion.
Animations can be downright amazing and immersive feeling if done right. Sadly, not many can do them right, so they get looked down on often. Most just try to animate the sex scenes, which is fine, but non-sex scene animations can make a scene feel great.

Ever played Race of Life? Those racing animations with the car sound effects? That's orgasmic. I couldn't imagine that game without those animations. It just wouldn't feel as good.

But then you get those games where they use two or three images in a loop and call it an animation. It's like yeah, I can do without that.

I'm kind of the same, in the sense that I don't need animations for a game to be good. But when they do have animations (the good ones, not bad), I'll still enjoy them, and it definitely helps with making things feel more alive. Especially the non-sex animations.
 
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Merlin-Magic

Member
Jan 28, 2024
263
340
You can play a great game with no animations or nearly no animations. IF the story itself is good enough. The game can also use a step though sequence that almost simulates an animation. This takes much less work. Having a good animation once in a while does make the game much more immersive. Depending on the story, it can really have an impact.
The thing that really makes a difference is if you come across a truly jaw dropping animation, that can set the game apart from all the others. I have only seen a few of those. They are always made in Blender and SHOULD be an inspiration to any developer. Once you have seen one, you can never forget the experience. Possibly the best sex scene ever made was done that way, but sadly, this is not the place to share it. I am not even sure what game it came from. It was given to me by another well know developer. He said it must have taken a LOT of work, but DAAAAAM, was it worth it :sneaky: .
 
Dec 5, 2022
24
16
Animations can be downright amazing and immersive feeling if done right. Sadly, not many can do them right, so they get looked down on often. Most just try to animate the sex scenes, which is fine, but non-sex scene animations can make a scene feel great.

Ever played Race of Life? Those racing animations with the car sound effects? That's orgasmic. I couldn't imagine that game without those animations. It just wouldn't feel as good.

But then you get those games where they use two or three images in a loop and call it an animation. It's like yeah, I can do without that.

I'm kind of the same, in the sense that I don't need animations for a game to be good. But when they do have animations (the good ones, not bad), I'll still enjoy them, and it definitely helps with making things feel more alive. Especially the non-sex animations.
I get that, or at least i think I do. I'm not saying that animations don't make a game better, they often can. I can think of some amazing action sequences that wouldn't have the same feel if they weren't animated. But I think more importantly to me - I would prefer more game than detailed animations.

If I was making or advising a game designer I'd suggest completing the game and then going back and adding animations. I realize that by that point less people will be interested in the game. But you could still do it, and then put it on steam or something. Hopefully AI will make animations better and easier over time.
 

Tremonia

Justice for Finnabair!
Donor
Jun 14, 2020
3,180
10,151
serie_01_000.png



Hey everyone,

First off, this Saturday at 9:00 PM (Paris time), I’ll be hosting a little “live posing” session on the GS Discord server. The idea is that I’ll be working while hanging out and answering any questions you might have about the game or anything else. We’ll see how it goes!

As for the game’s development… it’s coming along: we’re in the final stretch. I still have most of the last action scene to pose, along with part of the “classic” scene that comes before it.

On the rendering side, my second computer is running 24/7 to render the animations for the lewd scenes, and even though it doesn’t look like much at first glance, that adds up to 260 seconds of animation. That’s 15,600 frames…

After that, I’ll “just” have to render the ~500 already-posed images.

While both PCs are rendering, I’ll be able to focus on coding the sound design, variables, clues and quests, Steam achievements, and so on…

So yeah, as you can see, things are moving along nicely, even if the animations are super heavy to render.
Speaking of those lewd scenes, I’ve decided to try a different approach for one of the three main scenes in this chapter. We’ll see if you like it!

As for the chapter itself—it’s turned out to be just as big as the previous one.

On the personal side, I’m feeling better. The meds are really helping. But I’m working non-stop to get this chapter done as soon as possible.

Now for the numbers—here’s where we stand:
  • 1,136 renders (plus 500 more already posed but not yet rendered)
  • 125 seconds of "classic" animation (plus 50 more to render)
  • 189 seconds of lewd animation (plus 72 more to render)
  • 135 seconds of animation for Laina’s HUD
  • 5,561 lines of finished script (including images to render), and 150 lines left to go
As you can see, it’s becoming quite the beast!

See you next time—hopefully with a release date announcement!
 
3.90 star(s) 22 Votes