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VN Ren'Py Glowing Stones : Heroes' Awakening [Ch.5 Hotfix] [MoonLightDevCorp]

3.90 star(s) 22 Votes
Jul 17, 2020
423
291
You have to decide: get the achievement on Steam or go on with Sam. You could made a save, get the achievement and then continue from save point. Up to you.
OK I'll be mindful of that, since i don't play 18+ games on steam 'achievement' guides are big bunch of nothing for me lol
(i play most VNs out of System&Network Access blocked Sandbox)
 

flaviopaganini

Well-Known Member
Feb 25, 2024
1,282
2,618

Progress report #11

Hello there!


First off, with sales season in full swing, I invite you to check out the amazing bundles featuring Glowing Stones! There’s a brand-new one focused on urban fantasy—perfect for those who love magic, supernatural powers, and action, but also enjoy characters who carry smartphones and guns. Don’t hesitate to dive in!


On a personal note, I’m now working full-time on my game! Thanks to those of you who chose to support me by purchasing the early access version, I’ve been able to leave my job and take another step toward fulfilling my dream. For that, I owe you all a huge thank you!

That said, I wasn’t fully prepared for the amount of paperwork involved. Between end-of-year declarations for my company (yes, even as a one-person team, I need a legal structure for Glowing Stones), signing up for artist support programs, and more… let’s just say France loves paperwork! But things are starting to stabilize, which is a relief.

It’s still a bit scary, though. Taking this leap means handling financial responsibilities, and while my family fully supports this journey, it’s a step into the unknown. My income now depends entirely on the goodwill of players and their desire to support me.

To show my appreciation, here’s a little gift for you—more are on the way in the coming days. (Make sure to view it in full screen; it’s in 4K!)

1734739811455.png 1734739811455.png

As for the game’s development, progress is steady. My days are filled with rendering, improving code and scripts, and adding little touches here and there. This chapter is particularly special—it’s calm at first, but if I pull it off, the tension should build gradually.

I haven’t received much direct feedback on the renders for Chapter 0 yet, but the refund rate has dropped by a third. It was already pretty low, but now it’s hovering around 2% (excluding fraud), which is excellent. I take this as a sign that the decision to enhance the visuals was the right one. After all, the game does look better now!

Here are some current stats:
  • 350 renders
  • 20 animations
  • 1,250 finished lines of dialogue
  • 950 lines left to script and render


We’re still far from finishing this chapter, but to me, what matters most is that we’re moving forward. I’ve seen so many devs lose motivation after two years of work, so I’m grateful that every morning, I still feel excited to continue.

Wishing you all a wonderful holiday season! ✨
 
3.90 star(s) 22 Votes