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Hello there,
Quick update since the last progress report. Things have calmed down a bit and production is ramping back up. Here’s what happened and where we stand.
Steam Daily Deal
Let’s be blunt: the Daily Deal didn’t perform. Bad timing (end of the month, a Saturday, big releases competing)? Maybe. Nothing catastrophic, but it did sting a bit... fuel for the road ahead.
RTX 4090 backup plan
NVIDIA ended the 40-series, and Daz3D isn’t compatible with the 50-series. Since all renders go through that pipeline, I secured a
second-hand 4090 (had to buy the full PC to get it). If my current card dies, I can
keep producing without interruption. Huge relief.
Chinese translation
It was a big lift (UI, buttons, images…), but
the Chinese version is live. Thanks to the translator I plan to work with long-term. We saw a small "catch-up" effect from players who were waiting for that language.
Paperwork & taxes
End of year means
a few half-days in the numbers to frame 2025. Not the most fun, but now I’ve got a clear path.
Better clothing sims
I learned a
new garment simulation workflow for cleaner, more convincing animations. You should see the difference on screen.
New platform incoming
The game is
coming very soon to another PC platform (you know, it’s a direct Steam competitor). That meant
marketing work and some
coding for achievements. It doesn’t replace development, but
diversifying revenue and visibility is crucial right now.
Development status
Production has resumed. I’m back focusing on
images and animations. Yes, I added
one unplanned intimate scene (blame Aurora, it’s hard to say no).
Current numbers (rough estimates)
- Writing: ~2,700 lines written.
1,400 lines of script, 400 dialog lines fully laid out.
- Animations: 3 animations (~18 s, 1,080 frames).
- Renders: 250 finished renders, 40 queued in IRay.
I’m
behind my initial schedule, but the engine is
running again—and that’s already a real win.
Thanks a lot for your support.
See you soon with more.