- Jun 3, 2019
- 51
- 76
Thank you for your feedback! I know what you mean, that's why the game is still in early access and I'm here often reading your guys feedback to polish the game. This version is focused on the core system of the game, I want to get the softspot between challenge and fun.A pit many new developers fall into is increasing a game's difficulty until they find it is a satisfying level of challenge for themselves. As the person spending the most time with your game, you are going to be incredibly good at it. Increasing the challenge to a level you feel comfortable with will almost certainly be far too hard for anyone else, who is going to pick up your game for five minutes and hasn't been playing for dozens of hours while playtesting and messing around with the engine and code. Developers often play with handicaps to simulate the experience of someone who doesn't intimately know every aspect of the system, or of course they bring in playtesters, and they try to develop based on the experiences of other people rather then themselves. Although I am not on the dark souls development team or anything I'm pretty sure they did this, and didn't keep bumping difficulty up even if/when they became absolute masters of the system and could go through the game without estus flasks on one life with both hands tied behind their backs.
Maybe try aiming for a difficulty level that feels like it'd be 70% of your capability, or something. That should be plenty difficult for everyone else. It's really easy to make a game that's impossibly difficult but it's much harder and more satisfying for everyone else to make a game that is difficult and also fun.
If you're already trying to do this, fair enough, but something else to keep in mind.
The game needs a tutorial map for when you starting playing, you know how things works and everything will be easier. This was already planned, but I decided to release without it. haha ha
Thank you very much for you feedback! that's the idea!I managed to beat the first boss, and it felt quite nice. The new aiming system is great, making it easier to focus on the enemies. Everytime i lost to the boss it felt like it was my fault and not me just struggling to fire shots at her.
All in all im quite excited for this project.
If it works, good! Remember, the baby's pussay hits rise the love bar faster than boobsIf someone are in doubt, I don't know if I did it right, but, I focused the boobs first to maximize the first bar, then ALL IN FOR THE PUSSAY BABY, and that's it, don't know if have any sex scene or something like that, but I beat the boss at least.
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