- Aug 19, 2017
- 454
- 937
so wait this guy read our complains thought about it and tried to fix the game so that his fans whould be happy in one day? HUZAH A DEVELOPER OF QUALITY
I get what you mean, but there are some really engaging H games out here. Games that would do good on their own without the porn aspects of it. And they don't have to be super difficult for that to work out that way.Yes it's true, I think some people must understand that video game, mean that you actually "play" something.
No. That's the way the developer intended it. It's been brought up in the thread already, including the post right above yours.it feels odd being unable to move and shoot at the same time. Or maybe I'm just doing something wrong.
Thank you for your feedback!Now to the critic:
1-I don't think that limited ammo is a good thing to a bullet-hell, I mean, I think I never saw a bullet-hell where you have limited ammo (I don't usually play this kind of games I may be wrong). Of course, it does the game a lot more challenging, but in the field of porn games hability it's not something you often need to have/polish. Obviously, playing something hard and winning a nice reward it's satisfying, but there's a line between a nice experience and when it's too much of a sacrifice for that reward.
Thank you for your feedback, i'll release a poll about change it or not!Haven't beat the boss yet, so I can't really say much, but I will say it feels odd being unable to move and shoot at the same time. Or maybe I'm just doing something wrong.
Thank you for your feedback. Remember Guffus is a small gnome with tiny hands, Orbs and stones have weight. Shooting with a firearm is different than throwing things....that where you aim is not always where the projectile goes is also annoying too. Seems fun but so far is just more frustrating even if you are careful
Thank you for your feedback. Remember Guffus is a small gnome with tiny hands, Orbs and stones have weight. Shooting with a firearm is different than throwing things.
Thank you for your feedback! next update there i'll make ammo spawn at boss battle!I actually beat the game. It was hard, for sure. But I would say that it was also kind of rewarding. As it is with most hard to get stuff. Yet there was no H-Scene. Which is disappointing even for a Demo. And of course it would be nice to shoot n run instead of stand n shoot. You also could introduce a option for Fullscreen, because I had the experience to tab out of the game, while I was aiming down the flying enemies. Actually almost costed me the win over the boss!
And I dont know about the ammunition feature. Personally I dont think it does fit those type of games very well, but if you could make the ammo spawn more frequently, it could be a solution.
Overall I think it is a good attempt of a game, it just needs some polishing + adding features.
Sorry but you're exageranting, there is a huge line between ARCADE-REALISM.Every game developer chose a point in this line to follow some rules to develope a game. the physic system with throwing is not a excuse i made this way intencionaly to be more rewarding, it is more skill based. For me is much more easy to develop hold-attack and kill-everything. than calculating, testing physics in a way to making the best risk/reward situations. and come on guys, ok you miss the stone? or maybe 3 orbs, what is the big deal? if you miss based in your analisis you can change you aim and the next throw you may hit the target and then feel rewarded be feeling better at aiming. That is the purpose of throwing things with physics calculating, is harder to program, its take more time to test and i made this intencionaly. So, if you want a game that you hold a button and your shots go straight killing everything like a automatic machine, you will not find it here. I'm not being rude, just clear about this subject.If your game is already balls difficult, the very least you could do is at least make him shoot straight so that players can expect where their shots will go. They are already juggling a shitload of variables before you ask them to perform on-the-spot parabola calculations with every stone toss. If you want to push realism, have her step on him two seconds after the battle starts, thus ending the fight the way a fight between a 2 inch gnome and a eighty foot titan actually realistically would end.
Thank you for your huge feedback! lets me answer you...2) The shooting mechanics are not quite right. It's partly because of the combination of strategic shooting and bullet hell, but even if you removed the bullet hell aspects, there are still some difficulties.
First, the ammo. I just found limited ammo to be frustrating in this game. I used cheat engine to have unlimited ammo, but that just made the triple shot too OP. My recommendation would be to have your main fire weapon be unlimited, and have the triple shot on a short cooldown, with a possible slight nerf in the damage from the main fire (I hate myself for recommending a nerf, thanks Blizzard). You could then have ammo mechanics for secondary weapons, like the rage (golden) fire.
I didn't like that enemy hits interrupted my fire, and that I couldn't move when shooting. However, they could be interesting features. I found at one point that I basically got stun locked (fire locked?) by the boss and the ads until I died (yes, it was my fault for not taking care of the ads). I think if you allowed run'n'gun with the main fire weapon, that would solve a lot of it. If you left a mechanic in for preventing moving and shooting, a visual indication of why and how long would be useful. e.g. If the player has to gather up his rage before throwing it, you can see him building up rage.
The titties increase very low amount of love, it was made more focused for the funny animation!3) The (boss) titties did nothing, other than a nice animation. Perhaps, shooting the bare tits with lust could reduce the rage. This kind of leads into a recommendation. You mentioned in your overview, that one could make the bosses into your lover or slave. One thing that would be I think would be cool, would be if killing the bosses with lust made them into your lover, but killing them with rage makes them into your slave. You would potentially want the lust death harder to get then the rage death.
MUAHAHAHA i make it intencionaly the troll height block, you only see it when its too late!4) The slight changes in platform height block the player until he jumps. While I was focusing on making a good shot, I got stuck on those darn little things so many times. If you want a more bullet hell type of game, have the player character automatically get over changes in elevation that are around 10 pixels or less.
When i release the Shop, some enemies have some chance to drop currency, so don't worry about it! it will be implemented!5) With the ammo mechanics as they are right now, the pre-boss enemies only serve as bullet sponges to make the boss harder. I found the best thing was to avoid them all and go straight to the boss. You need some sort of reward for the player, in order to make the player want to actually waste any time on them. This could be something as simple as having enemies drop hearts/ammo/powerups, or could be something really awesome like sex scenes. If I could do something like use the lust orbs to bring down the flying seductresses and *ahem* have my way with them, I would have spent a lot more time on the regular enemies. You could also add rewards around the map to encourage exploration.
Dont worry about it, the focus is about fighting the Titans, and this battle is more bullet-hell than wave of enemys spawning!6) Please, please do not take the cheap route of throwing hundreds of the same enemies at the player and claim that it's for the sake of creating a 'hard' game. There is no skill involved in killing the same enemy 200 times, watching the same death animation over and over again. That grind will quickly destroy any good-will a player has for a game. Now, you haven't really done that yet, but based on the comments I've seen you post, I believe you are thinking of it. Games today are way too easy, yes, but you do not beat that by repetition. In fact, if you have wave after wave of the same enemies, you are doing the exact same thing as the other games that you claim are too easy.
The head stomp is more for running/avoiding battle than be used for killing enemys. I know the hitbox is not perfect i'll work in it later! The focus is: melee atack for killing non-flying enemys [save ammo]. and throwing for everything else!7) The head stomp mechanics were terrible. The hit box that determined if I did an actual head stomp was too small. After bouncing off of the head, I had almost no control over the player until I touched the ground again. The i-frames after a successful head stomp were too short. All of this lead up to the only good way to use the head stomp was if I got lucky enough to continuously head stomp the enemy to death. If I didn't, I invariably got hit. Now, this could just be my ineptitude, but especially since I had other more powerful ways to kill enemies, I completely avoided head stomps. That is something you don't want players doing - finding certain game mechanics so frustrating, that they ignore those mechanics. As all the flying enemies stayed above jump height, I could not determine the effects of head stomps on flying enemies.
Thank you! You got it! how play this game!I would not reccomend running through the first area just because you might get pointlessly hit but more importantly you won't have enough ammo for the boss. On my third try i used boulders and played carefully and passed the firs area with full health and more than enough ammo to defeat boss. Boss hit me 2 times and when i defeated her i still had ammo to spare. Walking through the first area is really only because of the ammo you can gat there.
I like the way that fairy's looking. Will there be any action with her in the future?Hello guys, i would like to share with you that i'm already working at v.0.2.3. So what it will be the changes?
Siel, The Tutorial Fairy. She'll guide you in the tutorial dungeon! Be kind with her, she dont like her job!
View attachment 319148
- Tutorial map! (I noticed that people are having more trouble with knowing how the game works, than the battle agains the titan, so a tutorial map should help alot! specially with new players!)
- At titan battle, there ill be fruit spawn! ( No more empty mana pool!)
- You can throw while walking!
- Cheat codes!
- Some small bug fix!
For now, it's was not planned. If people relay relay want it, maybe i do something about it.I like the way that fairy's looking. Will there be any action with her in the future?
You must destroy it.Boss doesn't spawn. Just an orb I cannot interact with.