A reminder that distance shortens after eliminating the frontlines. For this example, if Cotton was killed, then the distance between the goblin backline and enemy backline would be shortened to 2, and vice versa. In some cases it's helpful to keep the enemy frontline alive so you can murder their backlines without repercussions (assuming that enemy can't return fire on your backlines, anyway).
How you exactly make that goblin, my army so weakAre people actually interested in making un-killable goblins?
I found a way that makes god-modded goblins(it doesn't gen transfer though).
ok thanksIf I remember correctly, those are enemies' skills only (probably those in the adventurer's tower)
Thank you!
I'll update the reference sheet for the next release, Thai2410 is correct, they are enemy only skills.I have a question???
I can't seem to find the following active skills in this game ?
Holy Light
Ice Cage
Explosive Phial
I'm already import my old save file from Goblin Burrow [v210505] to the new game. I got most the active skills mention except I can't find these 3 active spells namely Holy Light , Ice Cage , Explosive Phial.
So I replay Goblin Burrow [v210505] from scratch.
After that I import my new save file from Goblin Burrow I'm still not able get these 3 spells.. Did I miss something. can anyone verify if these 3 active spells: Holy Light , Ice Cage , Explosive Phial to exist thanks.
Fixed for next release.I can't see the distance number in battle
Deleting lines is just kicking the can down the road. Something is missing from your install. Start fresh from unzipping it. If you're using a pirated copy from Sukebei, you will probably need to double check the version, especially if you are trying to add DLC.Help... Whenever I try to start using locale emulator, this blue popup appears...
View attachment 1387326
But then the funny thing is, I can delete the Plugins.link line and control+enter and the game starts, and shows this...
View attachment 1387329
can anyone help me figure out what this error is about??
No, that is working as designed. The buttons are facing towards the top of the screen, the units are arranged facing the enemy.View attachment 1394371 The initial party setup doesn't match with how it looks in combat. I didn't look too closely on the defense side but I imagine it has same error as the Raiding party.
I thought of that but dismissed it because it's such a dumb design choice. It's really not a good intuitive design choice to have players mentally rotate formation themselves.No, that is working as designed. The buttons are facing towards the top of the screen, the units are arranged facing the enemy.
oh well, not like that's unusual. You corrections have been appreciated.It used the exact same layout. Your memory's failed you.
Did you bought the game?now back to trying to unlock third stage.... 20 raidings on both farm and village in and it's still not there.
Try reading the threadWhere can you download the complete game?