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Unity Goblin Lord Wants Me to Become a Virgin Wizard by Managing the Brothel! [v0.19] [Happy Pillow]

3.70 star(s) 18 Votes

DragonFox

Newbie
Apr 13, 2018
74
21
131
Game runs fine for me. Try downloading it again, and if you have steam running in the background close it and see if it changes anything
still not working...
Game open and ask for age... then ( New Game ) it crash.
Error message.:
Log Started
Started at : 2025-04-12 15:13:27
Device Model : To be filled by O.E.M. (Gigabyte Technology Co., Ltd.)
Operating System : Windows 10 (10.0.19045) 64bit
System Memory Size : 16366 MB
Processor Type : AMD Phenom(tm) II X6 1100T Processor
Processor Count : 6
Graphics Device : AMD Radeon R9 200 Series

Culture info: en-US - Culture UI en-US

2025-04-12 15:13:32 [Log] *** Missing Prefs File ***

2025-04-12 15:13:32 [Log] * TRYING TO SAVE PREFS *

2025-04-12 15:13:32 [Log] Prefs Saved

2025-04-12 15:13:32 [Log] *** Missing Achievement File ***

2025-04-12 15:13:32 [Error] [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.


2025-04-12 15:13:39 [Warning] There can be only one active Event System.

2025-04-12 15:13:42 [Log] *** TRYING TO LOAD BASIC FILE ***

2025-04-12 15:13:42 [Log] *** LOADING BASIC FILE FAILED ***

2025-04-12 15:13:42 [Log] *** TRYING TO LOAD BASIC FILE ***

2025-04-12 15:13:42 [Log] *** LOADING BASIC FILE FAILED ***

2025-04-12 15:13:42 [Log] *** TRYING TO LOAD BASIC FILE ***

2025-04-12 15:13:42 [Log] *** LOADING BASIC FILE FAILED ***

2025-04-12 15:13:42 [Log] *** TRYING TO LOAD BASIC FILE ***

2025-04-12 15:13:42 [Log] *** LOADING BASIC FILE FAILED ***

2025-04-12 15:14:32 [Log] Cleanup Blit


----------------------------------
Mono path[0] = 'G:/Goblin Burrow Manager/Goblin Burrow Manager_Data/Managed'
Mono config path = 'G:/Goblin Burrow Manager/MonoBleedingEdge/etc'
Initialize engine version: 2021.3.25f1 (68ef2c4f8861)
[Subsystems] Discovering subsystems at path G:/Goblin Burrow Manager/Goblin Burrow Manager_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1; jobified=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon R9 200 Series (ID=0x67b1)
Vendor: ATI
VRAM: 4071 MB
Driver: 27.20.20913.2000
Begin MonoManager ReloadAssembly
- Completed reload, in 11.618 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.

New input system (experimental) initialized
Using XInput
<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 6.394400 ms
*** Missing Prefs File ***
* TRYING TO SAVE PREFS *
Prefs Saved
*** Missing Achievement File ***
[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
Unloading 294 unused Assets to reduce memory usage. Loaded Objects now: 78520.
Total: 55.871000 ms (FindLiveObjects: 9.590800 ms CreateObjectMapping: 8.782600 ms MarkObjects: 36.730800 ms DeleteObjects: 0.766300 ms)

Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 6.953900 ms
There can be only one active Event System.
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 83824.
Total: 50.831100 ms (FindLiveObjects: 10.715300 ms CreateObjectMapping: 8.841500 ms MarkObjects: 30.770300 ms DeleteObjects: 0.503600 ms)

Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 83824.
Total: 51.666500 ms (FindLiveObjects: 11.410500 ms CreateObjectMapping: 9.034700 ms MarkObjects: 30.719200 ms DeleteObjects: 0.501700 ms)

*** TRYING TO LOAD BASIC FILE ***
*** LOADING BASIC FILE FAILED ***
*** TRYING TO LOAD BASIC FILE ***
*** LOADING BASIC FILE FAILED ***
*** TRYING TO LOAD BASIC FILE ***
*** LOADING BASIC FILE FAILED ***
*** TRYING TO LOAD BASIC FILE ***
*** LOADING BASIC FILE FAILED ***
Cleanup Blit
* TRYING TO SAVE PREFS *
Prefs Saved
Unloading 5 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 3.174300 ms


2025-04-12 15:15:08 [Log] * TRYING TO SAVE PREFS *
 

Xypster

Member
Oct 21, 2019
229
227
184
2025-04-12 15:13:32 [Error] [Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the comment above this line for more information.
Maybe antivirus ate steam api? check the directory "Goblin Burrow Manager v0.15\Goblin Burrow Manager_Data\Plugins\"
it should have "Steamworks.NET.txt" and then check the folder "x86_64" it should have "steam_api64.dll"
 

souldray

Active Member
Jun 5, 2020
736
411
217
Damn, you can mate them with the goblin's, but you can't mate them yourself....like....why?
 

flannan

Engaged Member
Dec 15, 2022
3,438
3,635
377
Yeah they do, does that make it a priority ? have you tried thinking ?
Priority?
At the moment, the game has: English, Polish, German, Spanish, French, Chinese and Japanese. Add Russian, and it would cover all the most popular languages.
 

kopiluwak

Member
Jul 25, 2020
297
1,133
308
Priority?
At the moment, the game has: English, Polish, German, Spanish, French, Chinese and Japanese. Add Russian, and it would cover all the most popular languages.
What about fixing, improving and expanding the game ? localisation is not a way to improve the game but increase sells potential, I know you're probably too far up your ass for critical thinking, but to me it signal that the dev is more interested in selling the game rather than actually making a good game.

I don't argue with primates though, I'll leave you be now.
 

flannan

Engaged Member
Dec 15, 2022
3,438
3,635
377
What about fixing, improving and expanding the game ? localisation is not a way to improve the game but increase sells potential, I know you're probably too far up your ass for critical thinking, but to me it signal that the dev is more interested in selling the game rather than actually making a good game.

I don't argue with primates though, I'll leave you be now.
You may have failed to notice that, but in the dev's eyes, this game is pretty much finished.
Now I, personally, think that the game could be improved by making it less of a struggle with interface, but this seems to be a common problem of indie games, so I don't expect any improvements on this front.
 

jav253

Member
Sep 12, 2019
236
225
142
Surprising how little it has changed in 2 years. I tried a fresh start. Everything looks the same. Even failed the first quest for reasons I don't understand just like I did 2 years ago despite having more than 5 goblins.
 

flannan

Engaged Member
Dec 15, 2022
3,438
3,635
377
Surprising how little it has changed in 2 years. I tried a fresh start. Everything looks the same. Even failed the first quest for reasons I don't understand just like I did 2 years ago despite having more than 5 goblins.
Well, I guess you can't see the differences if you never get past the first quest.
Are you sure the goblins were outside your base? And they were all basic green goblins?
But one thing you should have noticed, is the "requests to the goblin lord" functionality, which allows you to obtain temporary global buffs.
 
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3.70 star(s) 18 Votes