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Unity Goblin Lord Wants Me to Become a Virgin Wizard by Managing the Brothel! [v0.19] [Happy Pillow]

3.70 star(s) 18 Votes

randy1990

Member
Nov 8, 2018
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how do i use the paths correctly they always go where they shouldn't i want to do a production route
 
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Brok TheDog

Active Member
Donor
Jun 2, 2018
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I do not understand the functioning of nepenthe, can we use the seeds how? And especially where to find them?
 

flannan

Engaged Member
Dec 15, 2022
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I do not understand the functioning of nepenthe, can we use the seeds how? And especially where to find them?
Basically, you build them, you put a trained female in them, and it gives you food with no additional effort on your part.
You'll probably need a couple dozens of these things to feed a decently sized brothel. But it's still much more reliable than breeding rabbitfolk for food.
 

taireopiqt

Member
Aug 18, 2022
104
183
62
My ladies keep being passed back and forth via the bridge between between the cages. The direction is setup correctly. Can anyone help me with how to configure the Gloryhole and Slave Cage bridge ? Is the system buggy or am I just not getting it yet ?

From the Slave Cage, ladies are being passed to the shower if their "Dirtiness" is at 31% or higher. I removed that bridge but it had no effect on this one, so something about the logic is perhaps not working.

EDIT:
According to the walkthrough document for v0.15 in this thread, one should use these bridges one way. I did try that I and that worked quite well. It diminishes their usefulness. The game is still fun, but more work that way. I think I'll just try a new playthrough with a smaller setup unless someone has new ideas for this Glory/SlaveCage bridge.

GB_Glory-SCage_config.jpg
 
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Isangrad

Newbie
Jul 15, 2020
60
43
101
The "any of the above" is really hard to figure out. It does not ignore anything. I myself need to experiment with it much more. Start experimenting by toggling off the character type options for the slave cage and go from there.
 

flannan

Engaged Member
Dec 15, 2022
3,439
3,639
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My ladies keep being passed back and forth via the bridge between between the cages. The direction is setup correctly. Can anyone help me with how to configure the Gloryhole and Slave Cage bridge ? Is the system buggy or am I just not getting it yet ?

From the Slave Cage, ladies are being passed to the shower if their "Dirtiness" is at 31% or higher. I removed that bridge but it had no effect on this one, so something about the logic is perhaps not working.
View attachment 4853880
"Any of the above" is prone to producing strange results. In particular, it is likely to think that satisfying "character type" is enough.
 

taireopiqt

Member
Aug 18, 2022
104
183
62
I've had interesting results just from choosing All or Any when no character types were chosen. The logic of this system could use some improvements. A shame this isn't more like pixies in MBM. I wouldn't mind if stuff would perhaps require extra passages to travel on. I'm curious how HappyPillow came to the conclusion that these bridges should be big enough for only one character, who can then block it from then on.
 
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OddityOne

Newbie
Jan 31, 2018
66
75
180
love the game, Thank you!

but feedback:
uhm... how much work is it to have rooms that rotate?
i Can build self running circles/circuits of rooms, but esp w grow room, rotation would be so much easier w rotation.... even if we lose some connectors on larger rooms.

or make it so any One connector can bridge into the next room?: there are So many Other ways rooms land next to each other, outside the current join mechanic.

the "Any" mechanism in the bridge setup is glitchy af: even when i limit to hp only, it doesn't follow the defined instructions.
maybe giveus windows of instructions: search 1, search 2, search 3.. then we can define different searhes, and have them play in order: auto prioritised?
 
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Balial42

Well-Known Member
May 3, 2018
1,351
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love the game, Thank you!

but feedback:
uhm... how much work is it to have rooms that rotate?
i Can build self running circles/circuits of rooms, but esp w grow room, rotation would be so much easier w rotation.... even if we lose some connectors on larger rooms.

or make it so any One connector can bridge into the next room?: there are So many Other ways rooms land next to each other, outside the current join mechanic.

the "Any" mechanism in the bridge setup is glitchy af: even when i limit to hp only, it doesn't follow the defined instructions.
maybe giveus windows of instructions: search 1, search 2, search 3.. then we can define different searhes, and have them play in order: auto prioritised?
Try this: Cheat the value for build material with Cheat engine, or saveeditoronline. Then build a storage room on top of the goblin HQ. Once you build something there, you can add another one on top and remove the room to the HQ. After that, build a lot of storage rooms to increase food and milk on your counter.
This way, your slaves wont die from starving.
Second thing: make your favs with a star, this way you'll get a notice before they die and you can save them.

Rotating might be a thing oc, but I works fine if you organize your rooms from the beginning (and even then, you can delete an rearrange everything as you wish).

Btw, I use those 3 save slots like this: 1. new start after Tutorial, 2. progress 3. as a backup to progress in case you mess something up. Enjoy!

Edit: saveeditoronline is also a fast way to heal your slaves and remove sterility. ;)
 

OddityOne

Newbie
Jan 31, 2018
66
75
180
mm. the bridges are... problematic. the waiting slave prevents any actions by the bridge: i've regularly had large lots of slave death when depending on movement in both directions. attempts at single direction movements get Extremely complex.
can we get a direction priority mode: where a waiting slave will be moved out to make a move in the priority direction?? maybe an "open slot only" mode, where slaves are only selected IF there is open space to place them?
 

Xypster

Member
Oct 21, 2019
229
227
184
mm. the bridges are... problematic. the waiting slave prevents any actions by the bridge: i've regularly had large lots of slave death when depending on movement in both directions. attempts at single direction movements get Extremely complex.
can we get a direction priority mode: where a waiting slave will be moved out to make a move in the priority direction?? maybe an "open slot only" mode, where slaves are only selected IF there is open space to place them?
Yeah, best solution for now is to make a single directional loops, until we get dual directional bridges or better logic for existing ones
 

flannan

Engaged Member
Dec 15, 2022
3,439
3,639
377
mm. the bridges are... problematic. the waiting slave prevents any actions by the bridge: i've regularly had large lots of slave death when depending on movement in both directions. attempts at single direction movements get Extremely complex.
can we get a direction priority mode: where a waiting slave will be moved out to make a move in the priority direction?? maybe an "open slot only" mode, where slaves are only selected IF there is open space to place them?
The automation in this game is one of the most annoying ones, yes.
If you must have two-directional movement, such as washing slaves for the "glory holes", I recommend keeping the total number of slaves in the system equal to capacity of the smallest room (such as "glory holes" in the example, because shower room can fit much more slaves).
 
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3.70 star(s) 18 Votes