Kingofgibkun
Member
- May 31, 2022
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whore houseby
by putting girls in whorsehouse and letting the creatures fuck them u will be paid by supplies.
whore houseby
by putting girls in whorsehouse and letting the creatures fuck them u will be paid by supplies.
Basically, you build them, you put a trained female in them, and it gives you food with no additional effort on your part.I do not understand the functioning of nepenthe, can we use the seeds how? And especially where to find them?
"Any of the above" is prone to producing strange results. In particular, it is likely to think that satisfying "character type" is enough.My ladies keep being passed back and forth via the bridge between between the cages. The direction is setup correctly. Can anyone help me with how to configure the Gloryhole and Slave Cage bridge ? Is the system buggy or am I just not getting it yet ?
From the Slave Cage, ladies are being passed to the shower if their "Dirtiness" is at 31% or higher. I removed that bridge but it had no effect on this one, so something about the logic is perhaps not working.
View attachment 4853880
hey, update for scratches and unhealable monster wounds: the savegame doesnt keep that data: save, reload, all slaves healed.Reposting walkthrough since new version released here:You must be registered to see the links
Try this: Cheat the value for build material with Cheat engine, or saveeditoronline. Then build a storage room on top of the goblin HQ. Once you build something there, you can add another one on top and remove the room to the HQ. After that, build a lot of storage rooms to increase food and milk on your counter.love the game, Thank you!
but feedback:
uhm... how much work is it to have rooms that rotate?
i Can build self running circles/circuits of rooms, but esp w grow room, rotation would be so much easier w rotation.... even if we lose some connectors on larger rooms.
or make it so any One connector can bridge into the next room?: there are So many Other ways rooms land next to each other, outside the current join mechanic.
the "Any" mechanism in the bridge setup is glitchy af: even when i limit to hp only, it doesn't follow the defined instructions.
maybe giveus windows of instructions: search 1, search 2, search 3.. then we can define different searhes, and have them play in order: auto prioritised?
Yeah, best solution for now is to make a single directional loops, until we get dual directional bridges or better logic for existing onesmm. the bridges are... problematic. the waiting slave prevents any actions by the bridge: i've regularly had large lots of slave death when depending on movement in both directions. attempts at single direction movements get Extremely complex.
can we get a direction priority mode: where a waiting slave will be moved out to make a move in the priority direction?? maybe an "open slot only" mode, where slaves are only selected IF there is open space to place them?
The automation in this game is one of the most annoying ones, yes.mm. the bridges are... problematic. the waiting slave prevents any actions by the bridge: i've regularly had large lots of slave death when depending on movement in both directions. attempts at single direction movements get Extremely complex.
can we get a direction priority mode: where a waiting slave will be moved out to make a move in the priority direction?? maybe an "open slot only" mode, where slaves are only selected IF there is open space to place them?
Really? Surprised that does it; I'll update the walkthrough.hey, update for scratches and unhealable monster wounds: the savegame doesnt keep that data: save, reload, all slaves healed.