fetishgirl

Member
Jan 13, 2019
249
572
Good game the SRPG elements are a good balance I do think some characters are much better than others. Also some of the new additions to the army like Tyr were great even if she is new she is one of my favs already.

The best part for me is someone using honeyselect to finally create a good looking dude it helps that Kreios is arguably better looking than most of the females he fucks. It makes the harem way more believable when the Male Mc is a good looking badass that doesn't shy away from being dominant without being an asshole. I think Kreios is the best part of the game for me personally.

Either way good job and the story is engaging enough I read it all and I look forward to where the game goes next.
 
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SolidDoc

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Game Developer
Jan 23, 2018
92
178
Good game the SRPG elements are a good balance I do think some characters are much better than others. Also some of the new additions to the army like Tyr were great even if she is new she is one of my favs already.
One of the reasons for that is the lack in the enemy variety department. Some classes are clearly superior in certain situations and that is by design. I just don't have many situations yet
 
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DBAV

Member
Jul 22, 2017
435
279
One of the reasons for that is the lack in the enemy variety department. Some classes are clearly superior in certain situations and that is by design. I just don't have many situations yet
Every character has their moments, except the mob soldiers but I guess that's one of the things you are working on. The only solution for inferior classes is balance but that's a thorny road, every time someone balances something he screws up 10 more.
The solution for mob soldiers could be independent maps or areas for them, like there's a map divided by a river and the heroes fight at the right and the mobs at the left.
 

fetishgirl

Member
Jan 13, 2019
249
572
One of the reasons for that is the lack in the enemy variety department. Some classes are clearly superior in certain situations and that is by design. I just don't have many situations yet
Can't wait for a magic user personally other than for Kreios armoured units became a massive cock block in most battles. Overall the most useless character gameplay wise was probably the spear user Dahlia. Sherry is probably the most OP but to be fair you did balance that out with a lot of armoured units since she sucks against them. Its well done overall I wouldn't say any character outright sucks so you have done well overall. Also impressed that Renpy could be used for this kind of gameplay most devs use the SRPG maker.
 

SolidDoc

Newbie
Game Developer
Jan 23, 2018
92
178
is there way to remove the fights
There is no way to skip the fights but there is a God mode in the options screen if you want to breeze through them
and where the auto saves in the load section
I had to fiddle with the usual ren'py saving process as i need the game to be saved at specific points in order for the map system to work. There is a custom auto save slot that saves after every event
 

diablo8x

Member
Feb 3, 2018
105
63
The Dark assembly just immediately started when I loaded a save, was a bit jarring, need to try it from a earlier save to see how it lands.

With the increase of units and another fighting character ... are there any plans to add more random missions to do, like say escorting a caravan and protecting against waves of enemies? or rescue missions like save a unit? to break up the monotony? not really a hurry but would be nice to have more ways to level up army and units ... and have more than just kill every bandit in 8 turns as side fights ...

Also the ability to select more than one character between turns would be nice ... or maybe a way to do a group event with more than one ...

Storytelling wise update was fine, nix was about what I expected from the character ...
Tyr was nice, so was suprisignly Phobes despite what was going on in there :D ...
 
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SolidDoc

Newbie
Game Developer
Jan 23, 2018
92
178
The Dark assembly just immediately started when I loaded a save, was a bit jarring, need to try it from a earlier save to see how it lands.
It's supposed to play once the previous main event ends. I guess i could have made it as a selectable event, but it didn't feel right, as the location is not known

With the increase of units and another fighting character ... are there any plans to add more random missions to do, like say escorting a caravan and protecting against waves of enemies? or rescue missions like save a unit? to break up the monotony? not really a hurry but would be nice to have more ways to level up army and units ... and have more than just kill every bandit in 8 turns as side fights ...
I have a lot planned, but it takes time. Working on additional systems along the way

Also the ability to select more than one character between turns would be nice ... or maybe a way to do a group event with more than one ...
I am planning to add unlockable events for the leisure system in the future. Something smaller than regular events, but more impactful than a simple CG. Not sure about group events in that system, i am leaning toward having those in the regular map events instead
 
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4.20 star(s) 11 Votes