CREATE and FUCK your own AI GIRLFRIEND TRY FOR FREE
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SolidDoc

Member
Game Developer
Jan 23, 2018
185
364
New update is up, it's a bit shorter when it comes to events (about half the length of the previous one), figured i'd warn if someone doesn't want to waste the traffic for a small one. Done a lot of backend changes, expanded the systems for the future and some fixes in this one
 
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mag5246

Active Member
Jun 3, 2017
778
911
Personally, I miss the interaction between girls in H-scenes. What's the point of having a threesome if you're just fucking 2 girls in turns?)
The only thing is might be doing it's avoidable, cause not everyone likes it.
 

SolidDoc

Member
Game Developer
Jan 23, 2018
185
364
Then they shouldn't partake in treesome at first place)
Eh, I don't think that's true. The degree of willingness to participate should vary. Otherwise it would be shoehorning them all into two categories
 

Bob69

Uploading the World
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Mar 2, 2019
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God among Kings [v0.192] [SolidDoc] - Compressed

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DBAV

Active Member
Jul 22, 2017
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Captura de pantalla 2024-07-14 215215.png

It seems there's a small error in the Playing dolls scene, nothing important just an icon not working.
 
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youraccount69

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Dec 30, 2020
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GodAmongKings-0.192
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datram

Newbie
Sep 6, 2018
29
29
I have some small comments to contribute to the developer as follows:
a) In each map to capture a new stronghold, there should be an additional village or a few small families living next to a stream, for example. And in there will be a special house/shelter of the newly appearing character.
b) To recruit that new character, someone in the MC's group needs to step on the exact square where that house is in order to call the new character to join the army. Thereby, this new character will be introduced.
c) When a new character appears, they need to step on a certain special box to get weapons, armor or learn special spells/skills.
d) In addition, in each battle, the MC also has the task of hunting for hidden pictures in any box. This gives players the opportunity to interact with the otherwise monotonous battle screen, thereby feeling more excited.
Of course, the above will only be available in later chapters, so as not to have to redesign the game and turn everything upside down.
Sorry for my poor English, hope the developer will understand my thoughts.
 

Muff Diver

Gaming Legend & LoneWolf
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Respected User
Former Staff
Aug 18, 2016
4,221
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Thanks for the new update enjoying the game so far, enjoying how quick the updates are coming....
 
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ghost166

New Member
Jun 4, 2024
12
3
The game is generally good in terms of combat mechanics and story. I don't understand the scenes and graphics very much. But the story is interesting, especially the main character is reckless, but it is clear from his conversations with 'Desire' and 'Dahlia' that he is also very intelligent. An enjoyable character has emerged.
However, the part I don't understand is why we go to war with 'Fairclif' at the beginning of the game. This part seems a bit missing. Okay, there are insults etc., but why are we there? We also do a lot of idle tours while making building improvements. This part is a bit boring for me, maybe some dialogue can be added here. I think some stories need to be fully established before going to the king, but I liked the game very much, especially the main character. I'm looking forward to the future updates. Thank you in advance. (My native language is Turkish, my English is not very good, so I use translation, I hope I didn't write anything wrong. I would like to thank the game developer again.)
 
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SolidDoc

Member
Game Developer
Jan 23, 2018
185
364
I have some small comments to contribute to the developer as follows:
A lot of people don't like the fact that combat is even there, which is probably my fault for picking ren'py as the engine of choice, as people expect primarily a novel when looking at it. And while I do intend to make a game with a gameplay aspect to it, not just novel, I don't necessarily see extra side stuff in battle maps as a big plus. The combat feels fun, albeit a bit shallow with the lack of variety for now (at least how it feels to me) and I know a lot of folks don't want to engage with it for prolonged periods of time, searching for secrets and stuff, so I mainly aim to add optional stuff to it. There is a lot more to it than that, but it would be a long discussion

However, the part I don't understand is why we go to war with 'Fairclif' at the beginning of the game. This part seems a bit missing
I am hoping it's going to be a bit clearer once we visit his homeland and learn in what environment he was brought up, which translates to the choices he makes

We also do a lot of idle tours while making building improvements
I am a bit lost when it comes to this one. Neither the tasks, nor the council upgrades stop the player from progressing the story. Do you mind explaining this a bit more? If you mean that the task system itself is not interesting, then I would agree, I would like to expand it later on

I think some stories need to be fully established before going to the king
That's just my general approach to the plot, I don't want to dump a lot of information on a player at once, as it usually is overwhelming and easily forgettable. Some things are left to the player imagination, some are left out because it's going to be mentioned later on, but I generally like the games when you don't know everything and you are gradually exposed to the things that are happening / have happened
 
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ghost166

New Member
Jun 4, 2024
12
3
A lot of people don't like the fact that combat is even there, which is probably my fault for picking ren'py as the engine of choice, as people expect primarily a novel when looking at it. And while I do intend to make a game with a gameplay aspect to it, not just novel, I don't necessarily see extra side stuff in battle maps as a big plus. The combat feels fun, albeit a bit shallow with the lack of variety for now (at least how it feels to me) and I know a lot of folks don't want to engage with it for prolonged periods of time, searching for secrets and stuff, so I mainly aim to add optional stuff to it. There is a lot more to it than that, but it would be a long discussion


I am hoping it's going to be a bit clearer once we visit his homeland and learn in what environment he was brought up, which translates to the choices he makes


I am a bit lost when it comes to this one. Neither the tasks, nor the council upgrades stop the player from progressing the story. Do you mind explaining this a bit more? If you mean that the task system itself is not interesting, then I would agree, I would like to expand it later on


That's just my general approach to the plot, I don't want to dump a lot of information on a player at once, as it usually is overwhelming and easily forgettable. Some things are left to the player imagination, some are left out because it's going to be mentioned later on, but I generally like the games when you don't know everything and you are gradually exposed to the things that are happening / have happened
I'm talking about console upgrades but I think I got some answers after this reply. As far as I understand, you are proceeding in a planned manner.
Thank you very much for taking the time to answer. I hope you create the masterpiece you want and get the support you want.
(I use translation)
 

SolidDoc

Member
Game Developer
Jan 23, 2018
185
364
I'm talking about console upgrades but I think I got some answers after this reply. As far as I understand, you are proceeding in a planned manner
Ah, the council upgrades are meant to be completed along the way, there is no need to complete them all at the current moment. It's just hard to sync up everything as there are lot of parts that need to be done and i sometimes cannot do them in that order (the character upgrades for example are lagging behind somewhat)

I have a general vision for the project, although I am winging it for a lot of things, as many of these things I am doing for the first time

Warms my heart seeing people enjoy the game and being engaged in conversations around it
 

crushfan

Newbie
Jun 16, 2017
25
14
This game is so ridiculously good.

the combat turned me off at first but thankfully it is reduced as the story goes on. I'll admit to using God Mode because I didn't realize you could move and attack in one turn. I'm mostly impressed that you pulled this off in fuckin Renpy of all things.

Also this story is fucking fantastic. I kept waiting for it to tank or take some BS left turn but it never did. I got so sucked in that I forgot this was a porn game for crying out loud.

Anyways, phenomenal stuff! Can't wait to see how things play out in the end.
 
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4.10 star(s) 23 Votes