- Jan 23, 2018
- 197
- 388
Would be nice.imo this would benefit from a difficulty option
never lost a battle, didnt even come close
Balancing requires a lot of playtesting. I do a lot of testing just to make sure things work at the very least, and even then bugs slip by.
Unfortunately there are far too many things to juggle for me alone at once, and the life is throwing curve balls as well.