@FemdomVR
You could do that, but I think I disagree that it's the best option, for two reasons. First reason: I don't consider the luck/random element a problem, because
damage control is an key part of combat systems like this: if the player could consistently win with perfect input (trivial in this turn-based style, since there is no time pressure and no demands on reflexes, timing, or other such skills) then every fight is easily solvable. Instead, the player is given a rigid toolset and expected to make due in turbulent waters; things will inevitably go wrong, and it's up to them to both have prepared and to react accordingly to the chaos. It's also thematically appropriate for the enemies to be able to fuck the player over, since this is clearly a masochistic game for submissives.
Second reason is that it misses an obvious opportunity to fix what should be the answer in the first place: the leveling system. The stat points are largely inconsequential as they are now. STR and VIT are both incredibly inefficient and don't address meaningful concerns (have you ever run out of MP and still had a reasonable shot at winning, and when was the last time you risked storing more than 600 SP?). END is absolutely pathetic at 25 Health per point; for reference, you start with 9,600 health, and enemies will do 1100/550+500/600(+300 if bleeding) with their standard attack; that means you need 25(!!) points in it in order to fully negate a single (non-bleeding) basic attack from D'Arc. Since you need to be level 7 to fight her at all, I'm willing to allocate another six levels (13) as the expected high-end level for her content, and that's simply not enough, not by a long-shot. Luck doesn't affect combat at all. Then we have DEX (reduced chance to get stunned), which seems pretty decent at first glance, but I'm now very confident that it doesn't affect Face Crush, and D'Arc seems to only stun rarely (small chance when you escape from her ass) meaning it's really only effective in the first two fights, and both are reasonable without any levels at all. That leaves INT, which is chance for you to stun when using your combo attack. I have no complaints here; I'm sure there are more fights on the way, so +10-13% (no idea what the base chance is) is pretty decent.
So your viable options are either stacking Luck if you're buckling in for the grind (light armor is worth it though, in my opinion), or getting a small buff to your stun chance. That's pretty bad. A leveling system should mark your progress, by turning previously difficult challenges into easy ones to emphasis on how far you've come along and improved yourself since you first began. This leveling system fails to do that, because it usually requires ridiculous amounts of stat points for meaningful changes to appear. Just going with the info we have now, some of the stat increases need some
serious buffs to be competitive with each other. Endurance, at the very least, should give 100 Health per point (+1,300 HP is still only enough to tank another basic attack or a grab you escape from early). I'd like to see a 100-200% increase in efficiency for Strength and Vitality (you need FIFTY levels worth of points poured into one of the stats in order to double up, as it is now. That's crazy). Luck is fine. Intelligence is fine. Dexterity depends on how many of these special !notstuns we'll be seeing in the future, but I'm going to be optimistic and say it's fine.
I'm really curious to see how the new character will interact with the level system. I imagine she'll have her own stats that reflect her unique moveset. She must have a unique moveset, because she's loaded down with all sorts of weapons. I see a sword, a mace, a dagger, and some javelins on her. EDIT: I just saw Andromeda's theme has been uploaded for a while now. The pictured art shows her holding a bow and having a quiver of arrows on her back. Though it looks like they're javelins in the teaser pic, the new art makes it clear they're arrows, and I can now see the bow hanging off her backside in the teaser pic. What I thought was a mace or club now appears to be a tree branch in the background. Sword and codpiece-dagger are still present!
[/overthinking]