Greetings. I have played the game, and have a review to give.
1.I would definitely recommend shrinking the entire map. It's way too big. The Adventurer's Guild, the Mansion, the open fields, every map in the game could use shrinking except for the sort of starting room. Going from Point A to Point B takes far too long. Also, I found Aqua twice in the minigame once.
2. Increase drop rate, decrease enemy numbers. Especially in the main map, there are dozens of enemies just... everywhere. In the middle of the room. And fighting them is barely worth it, as the exp is a pittance and gold is nearly useless. The only thing useful is the materials they drop, to which only 2 of 4 enemies I've seen have anything worth using, the rat and the bat.
As of current, the best way to grind the materials for the Time Orb, the one and only craftable item in the game that extends the search timer by a mere 30 seconds is to spam Steal on rats and bats. Moreover, I do not think Limestone is a renewable resource.
3. Scenes. I know you have them. Apologies, but I ripped open the game files and found a bunch of scenes that weren't implemented. Either that, or the game was bugged and didn't allow them to appear. Namely, Aqua and Darkness' sex scenes, as well as their 'target' scenes.
4. Endings and quests. It may be a bit premature in the development process, but I know you have the CG for the 'all NTR end'. It may be wise to implement an ending, sooner rather than later, as the game, beyond a certain point, falls into a bit of malaise. There's nothing worth going out for and nothing worth staying in for. Towards the end of my playthrough, I exclusively ran between the mansion, adventurer's guild, and outside fields to speedrun corruption. Eventually, everyone became corrupted by pleasure, but this didn't end the game or anything else.
5. Not actually a valid criticism, so you don't have to think about it that much. As of current, Aqua is the most useful character, as she can heal, deal AoE damage, tank, and pretty much all other needs. An ideal party pretty much consists of Kazuma and Aqua, Kazuma stealing constantly while Aqua blows everything up.
This game is in Ver 0.1.0, so I don't imagine this is its final form. However, might I add a suggestion of my own, to rework the minigame?
Make it so the timer decrements not based on physical time, but based on the 'actions you perform' and the 'rooms you check'. Perhaps give us a cap of 5 minutes, with 'listening' being 30 seconds and 'searching' being a minute. Listening will confirm if a girl is present, and searching will recruit them. Then, add some 'secret NTR' scenes where the girls are having stealth sex with John as you pass through the room. The sound if you listen, and the scene if you search. There are various rooms in the mansion. Bedrooms. Bathrooms. Libraries. Offices. Scenes could be produced for each for each girl, for each location. Perhaps that will lead to file bloat, but the zip file is already about 750 MB, so I think you've already begun to suffer from file bloat.
Welcome to 0.2.0. And with it, I'll be making another review.
This one will probably be shorter than the last, as some of the things I said then still apply, but this is mainly to see how it's grown and what I think about its direction.
The map size hasn't really changed in any respect, and the minigame is still quite hard. Initially, I believed girls would only be in rooms with a lit torch near them. Then, when I had a Time Orb for extra time, I tried entering an unlit room, which had both Aqua and Darkness in it. Also, it seems that how the girl spawn works is that every time you find a girl, a new instance of her is placed elsewhere. But the game doesn't wait a day to do this, it just immediately does it, which is why you can do something like me, and find two instances of Aqua and Darkness within 15 seconds, followed by double Megumin. The addition of the sort of 'flashlight' improves finding speed somewhat, and has increased my success with the minigame, without trivializing it, so if you want this to be the form the minigame will take moving forward, I guess... increase the flashlight range even more, or something.
Renewable resources are here! Slimes drop limestone, Bats drop bat wings, and Rats drop rat fur. The crafting system is still a bit rudimentary. Admittedly, I have few ideas on what to do with that. Besides items to use during the minigames or gifts to increase girl's affinities, or trying to trip up the other guy, there isn't much. From the looks of things, actually fighting does not seem to be a major focus.
I got nothing to say about scenes. You got em, they're in the game. Recollection room isn't here yet, but it will be, eventually. The scenes also haven't really expanded, but also, browsing through the game files, I can no longer find the NTR Ending CG. What happened to it?
The Megumin scene minigame suffers from input delay, I believe, or maybe it's the visuals that are not synced up to the actual bar. I'm pretty certain that I got it a number of times, but I didn't. Also, why does it start with Level 4 and 5? Shouldn't it start at 1 or 2? Or are you saving the lower settings to be locked behind items?
The game's run-time is still as simultaneously long and short as ever. You can kill the ogre, blow up the statue, and then... nothing. You kinda just run between your couch to nap(thanks for this feature by the way, slightly accelerates time skipping), and running over to the bedrooms to see all the scenes. The bedroom hallway is still unreasonably long. If nothing else, please compress this bedroom. Also, is the last, empty bed meant for Wiz? I initially thought that it would be John's 'harem room' where he'd be putting the girls after they fell to pleasure, but it seems not.
Though I personally want to see what the gang are up to after falling to pleasure, for the health of the game, it may be more optimal to impose an ending or a time-limit. If I remember correctly, the events of the game are supposed to end after 30 days. I think that further playtesting should involve a 30 day time limit, so that proper balance can be made on how fast the player and John can work towards their ultimate goal. Due to John blocking off one girl per day, it must be accounted for on how fast the player can get with all the girls with this hindrance in mind.
Aqua is still the strongest. Create Water for the win.