Hey everyone!
I've got to say I'm surprised about the positive feedback the game got despite its controversial chapter I!
It wasn't for everyone, and God's Call definitely will not be.
I'm aware that as development goes on it can not reach a wider audience because of it.
But that still doesn't take away my vision for the game.
I want to deliver an impactful, engaging story with a lot of hardships but also amazing moments within it.
I've heard many concerns over DM's and messages about the music used and rest assured this was not intended to go beyond chapter I.
Music will be UPDATED from this update onwards as expected.
As the game gets more funding I can now look for paid-royalty music to purchase so the game has that extra unique feeling.
Just like its environments that are being purchased and ported.
Development on Chapter II has already started, and you will have a "HUB World" where you'll progress the story.
(If you're eagerly waiting for H content, you'll be pleased with the upcoming update.)
Side content will also be added
(to develop and create deeper relationships with different characters and talk/show more about the game's plot and lore.)
The map will also be upgraded, as with again, these additional funds really just help me make the best game I can possibly can.
The map was done
You must be registered to see the links
using the free version, it's quite limited.
But I'll be getting into its monthly subscription to make the map better and create dynamic moments within the map so you can see the progress in real-time.
And last but not least!
The battle system, it's being made by an amazing programmer
Kia Azad, he has a GitHub/Youtube page(His name) where you can see what he has worked on in the past.
And if you're looking for a Ren'Py mini-game developer I highly recommend him.
But of course, this wasn't for free and it was a paid commission, and we couldn't have done this without the funds we've gotten from everyone supporting the project.
And especially 4 really kind people that have always been there pushing the project forward with their kind gestures.
Frezal, Chaos, Ainz, Rysao have been there from almost day one.
And they fully funded Chapter's 0 and 1 assets and locations.
(Some are still being ported due to unfortunate delays.)
They always gave me more than they should, but I can only be eternally grateful and become the best developer I can possibly be.
(These MF's have been doing this throughout the entirety of Braveheart)
But none of this could have been done without everyone's support, not only that for everyone that showed support and shared with the game so others could experience both Braveheart Academy and God's Call.
If you want to vent it out or give feedback feel free to do so on our discord, me and the game's community is happy to receive you.
I really do hope you enjoy playing God's Call as I've enjoyed making it.
God's Call is a long-term project that splits its narrative into three paths.
Knowing it will be a long project I'll be opening a new tier(50€) limited to 10 maximum patrons and opening annual subscriptions, those having a 10% discount if you're interested in supporting the project long-term.
(New updated tier images too!)
Those on the new tier/annual sub will get a special thanks within the upcoming game's Splashscreen, and a one-time-only claim on a custom God's Call Render!
Thank you everyone ♥!
(And I'll always be releasing information about new chapters for free both on Discord and Patreon! And you can expect a free SFW and NSFW wallpaper to celebrate chapter 1!)