Victorin

Newbie
Mar 18, 2019
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:KEK::KEK:Maybe but for that i need another patron BN if everything seems same with the BN i have then it's a rumour :KEK:

You should ask D3mi to send you his game's version. He wanted to share it:
How can i share the update here without getting banned on patreon SonsOLiberty do you know anything
Then you'll have everything you need to compare.
 

Victorin

Newbie
Mar 18, 2019
53
326
177
He is not willing to share he want to do the changes himself and want someone to tell him how to do that he got point too no risk of getting banned...so i guess wait for public release in the end Jan (y)
Maybe you could tell him where to find the BN in his game, he could then bring that number back to you, and you could then compare the two BN and tell us if it was all just a rumor. :ROFLMAO:
 
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F4iunyl3x

Active Member
Modder
Aug 26, 2018
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He is not willing to share he want to do the changes himself and want someone to tell him how to do that he got point too no risk of getting banned...so i guess wait for public release in the end Jan (y)
I thought for a while that people here were rational and could work together to achieve a common goal.
I guess I was wrong

yeah, we can wait but the issue will remain the same when the v0.5 will be available
 

Ak-19

Member
Feb 7, 2017
106
295
304
I mean if you play some games here for free you also need to give back to the community only if you are able to buy membership by yourself otherwise don't steal you mom/dad CC :KEK: if you want to be that loyal to the dev why you joined F95 stay on Patreon pal ?:sneaky:
So first a friend gave you the update, now you are a patreon with not one but two account, by the way did you resolve the “bug” you had in your release ?
 

F4iunyl3x

Active Member
Modder
Aug 26, 2018
773
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and on one of the renders where you least expect it, there's some kind of marking that allows the developer to recognize the build number:D
that's why I think the only way to identify any "marking" files would be to get every hash of each file and then compare them to file hashes from another build. It would then be possible to inspect the suspect files and get rid of any BD references.

there are lots of ways to do, here is an example with powershell to generate file hashes:
Get-ChildItem "C:\...\gamepath\" -file -Recurse | Get-FileHash | Out-GridView
 

methusalix55

Member
Jun 16, 2021
234
353
187
Hello
I don't really understand the whole discussion. As long as the game is available completely (not paywalled) from the developer in x days, Patreon doesn't have to post a "pre-release version" here. the developer has +600 members and everyone gets a version of the game through which they can be safely identified? I think that's unlikely and every developer will think carefully about banning someone from whom they receive financial support.

Games that are published here also receive free advertising, constructive criticism, error reports and often problem solving/help from other developers/modders. Developers with interesting projects can also win additional patreons through this forum. Personally, I am happy about every developer who recognizes exactly this and participates here in the forum.

In a competition between copy protection vs pirates, neither side will win. It would be better to invest the time and costs in quality.
 

wizardcock

Well-Known Member
Feb 19, 2021
1,378
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that's why I think the only way to identify any "marking" files would be to get every hash of each file and then compare them to file hashes from another build. It would then be possible to inspect the suspect files and get rid of any BD references.

there are lots of ways to do, here is an example with powershell to generate file hashes:
Get-ChildItem "C:\...\gamepath\" -file -Recurse | Get-FileHash | Out-GridView
or it could be an audio file. just an extra file in audio folder with a three-digit number in the name
 
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