It's just exeption.Try to ignore.(button below)
It's just exeption.Try to ignore.(button below)
how to get this route?That's the thing though i went through the incest route where i only had sex with her dad but she never ended up pregnant. Basically just ended up in her own flat and being independent while visiting and fucking her dad every now and again.
If you do the second option you get the first.- is there a really good ending, where everyone ends well? Eric and Dad are only happy if they end up with Ash, so it's a choice between them. Jessica and Eva are only happy if they end up with Ash or Dave, it's possible to do that, but then Eric and Dad are unhappy. Iris... I don't even know if she has a good ending possible.
- what happens if we go through the whole game without having sex and not being in a relationship with anyone? what's the ending?
will you do more walkthroughs on good girl gone bad?Updated my walkthrough. Fixed some errors, added two new playthroughs. Didn't test v14 Beta. I'm assuming they have the same content as Alpha?
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More good and less bad points.How do I get another option here? Do I need to be more good or less bad? or more bad and less good?
It asks if I want to keep him more company.
20 Good Points neededHow do I get another option here? Do I need to be more good or less bad? or more bad and less good?
It asks if I want to keep him more company.
However, let's hope that her/his/their programming skills improved (vastly) since the inception of GGGB -- because: the first chapters of scripts.rpy are just a mess (from a programmer's POV).The current q&a in Eva's Patreon is pretty interesting, seems she knows a thing or two about game design. Worth the read imo. Maybe she will tell something about the next game, she said she's already working on it
While I agree on that (and, hence, still enjoy the game _very_ much)...From a fapper POV everything was good with it
Why? She is already delivering a great product. She almost never breaks her promises and deadlines. She releases more content than three other developers( that make the same about of money) combined.However, let's hope that her/his/their programming skills improved (vastly) since the inception of GGGB -- because: the first chapters of scripts.rpy are just a mess (from a programmer's POV).
I believe the most time any developer of adult games spends (or should spend) on making pictures and writing the story. And those are the most important things. No one but a few programmers like you care about the code and what mess it is. People only care about the actual experience of the actual game. No matter how perfect the code is, no one is going to like the game unless it has a nice story and good pictures.Again, from a _programmer_'s POV, this game is a highly unmaintainable, incoherent mess... and as much as I enjoy the product itself, I have to point out: this could be as good as it is with way less overhead (hence allowing for shorter release cycles) ...or better -- achieved at the same level of effort put in.
Yeah, spend a couple of years learning how to code flawlessly and then, maybe, start developing your adult game. Unless, of course, Patreon forbids them completely or someone else develops a similar game or you lose interest after those wasted years or...Summarizing, if you want to develop a game ...which is to be funded by patreons... _please_, make yourself familiar with basic programming language, programming, and development library/engine concepts _first_ -- otherwise you are waisting everybody's money _and_ your time ...which might work once ...but probably (generally speaking, unless your first game is a smash hit) not twice.
I've been as "hostile" as I can be here... on purpose -- because: it's obvious to _me_, who never released a product to paying customers, that it doesn't take **cough** that much to release a game as good as GGGB -- or even, a better one -- _if_ you have:Why? She is already delivering a great product. She almost never breaks her promises and deadlines. She releases more content than three other developers (that make the same about of money) combined.
Agreed. Hence, understanding the development environment should be considered as a given.I believe the most time any developer of adult games spends (or should spend) on making pictures and writing the story.
Actually, we disagree here: They should. "Code literacy" allows for an assessment what is -- and what could be (e.g., shorter release cycles, or: more original content whithin the same timespan).No one but a few programmers like you care about the code and what mess it is.
Yes. People care about the actual experience... The code itself, which allows for the experience, doesn't need to be "perfect", that's true. But: the amount of time put into structuring the code upfront pays out during the overall development process, cleaner/leaner code allows for more maintainability. I don't mean to say "This game is garbage", rather: "Look, this game is great ...but it _could_ have even been better/completed in a shorter time" (spending less time on dealing with coding issues, more time on graphics and story). Lessons to be learned from this project... not: this project shouldn't exist in the first place.People only care about the actual experience of the actual game. No matter how perfect the code is, no one is going to like the game unless it has a nice story and good pictures.
Actually -- for this purpose --, we are talking of 4-8 weeks of preparation here... (not accounting for developing the original game idea, of course).Yeah, spend a couple of years learning how to code flawlessly and then, maybe, start developing your adult game.
Mate, what on earth is going on with your punctuation?I've been as "hostile" as I can be here... on purpose -- because: it's obvious to _me_, who never released a product to paying customers, that it doesn't take **cough** that much to release a game as good as GGGB -- or even, a better one -- _if_ you have:
1) a solid idea [which Eva Kiss obvisously had],
2) "creative"/artsy skills [I will not get into that... the orgin of this game's art is well/somehow documented], _and_
3) a someway solid understanding of your development environment.
Agreed. Hence, understanding the development environment should be considered as a given.
Actually, we disagree here: They should. "Code literacy" allows for an assessment what is -- and what could be (e.g., shorter release cycles, or: more original content whithin the same timespan).
Yes. People care about the actual experience... The code itself, which allows for the experience, doesn't need to be "perfect", that's true. But: the amount of time put into structuring the code upfront pays out during the overall development process, cleaner/leaner code allows for more maintainability. I don't mean to say "This game is garbage", rather: "Look, this game is great ...but it _could_ have even been better/completed in a shorter time" (spending less time on dealing with coding issues, more time on graphics and story). Lessons to be learned from this project... not: this project shouldn't exist in the first place.
Actually -- for this purpose --, we are talking of 4-8 weeks of preparation here... (not accounting for developing the original game idea, of course).