DenseFool
Active Member
- Oct 30, 2020
- 739
- 868
Devs decided to abandon older hardware and went for Vulkan only, you can try OpenGL argument but it will break the gameView attachment 3782608
what is the problem
It's not the mono build but it looks to be using Spine which I think is currently only available as a module and not as a plugin/GDExtension. It's also using Dialogue Manager too so either way a custom build of GD RE Tools with some changes will be needed to extract everythingIf godot RE works, then you should be able to just recompile in godot itself, unless its .NET godot
It's not using Live2D the product. That's why I said "Live2D"Well, then in that case - there's zero reason not to use RenPy, since it has Live2D integration xD
goodbye eternity lol
Where's the filesGoodbye eternity V0.9.1
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Fuck you RNG
Oh, missread it. It's been years since I worked with Godot, but I assume Spine to work basically the same, soooo I stand my case.It's not using Live2D the product. That's why I said "Live2D"![]()
Wait, so they had even complete dialogues system from the asset library?It's also using Dialogue Manager too
Goodbye Goodbye Eternitygoodbye eternity lol
Unironically, it would be amazing if devs were competent enough to write something with this DDLC 4th wall breaking vibe.
Android build is "unpacked" so for the incest patch should theoretically be as simple as extracting the apk, replacing translation with modified file, repack/sign and then hopefully profit? .gd script files are also unpacked here, but not sure if they can be modified since i have not tried.It's not the mono build but it looks to be using Spine which I think is currently only available as a module and not as a plugin/GDExtension. It's also using Dialogue Manager too so either way a custom build of GD RE Tools with some changes will be needed to extract everything
And you'll need to build Godot with the Spine module for that and to rebuild the game anyway. All perfectly doable but I'm not prepared to upload my own builds of the entire game and think some sort of modloader would be much more flexible and user friendly in the long run.
I asked the answer was something about animations being less heavy.curious anyone know why the dev's would want to change engines? Is their something about the new engine that's just better than Ren'Py?
GDRE, HxD and VSCode.Interesting, What tools did you use?
Close the game if she starts talking about poetry