If you guys can figure out a way to effectively compress the audio without it borking VX's ability to actually function, I will incorporate that fix into my next version. It's been a while since I've had other people offering to actually help with the game's development. Not since the Hongfire days.
I kinda hate VX to be honest, but I've tried numerous times to port it to other systems and it always fails because there is no reliable way to convert scripts, so I'm stuck with the clunky limitations of VX. These days I mostly develop other games (some of which are free - you can get them from my Patreon even if you're not a patron). I prefer MV for this mostly. But many of my older fans still like GP2, and I like working on it, despite VX's limitations. GP2 isn't a serious project for me anymore. It's more just a fun development sandbox I work on for fun. So yeah, it tends to be a bit of a mess, but I do try to make it playable.
I stopped posting links to GP2 outside of my Patreon a while back because I didn't figure many people outside of my older fanbase would actually be that interested in it. I don't have any problem with people posting my stuff around the net, as long as they include links to my Patreon. Of course, if it's something that I require patronage to access, I'd prefer people don't post that around the net. Currently, only one of my projects requires a $1 patronage to access and my $20 tier is mostly dev stuff and bigger projects I haven't officially released yet, so there wouldn't be much point for anyone to spread those around.