- Feb 20, 2019
- 169
- 119
The Stealth system is a bit ass but overall the game is a decent start.
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The Stealth system is a bit ass but overall the game is a decent start.
I guess I will have to implement unlocking sex scenes of a newly received device in Command Center before using it. You can unlock all sex animations by clicking three times on Kira's boobs in the main menu in 0.13 build. The missions are not meant to be replayed, romance lines are separated from them the same way as it was done in Mass Effect - you will be able to progress romance lines separately until some key choices and final missions in the game happen. I'm working on Stage 2 content right now and there will be a new game mode in the main menu with waves of enemies when Stage 3 appears. The scope of the project is quite large, making stealth-action side scroller and visual novel at the same time means basically double the work for everything.Ok, I did get that CG scene but only AFTER I beat all the three levels. And I don't see a way to replay levels so I can't use the decoy item (until more stages are added).
It seems as though you need to be physically walking into an enemy when you hit the knockout button as opposed to standing still directly behind them. That seemed a bit counterintuitive, so just a note for the other people here.
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Also, you can seemingly run through camera view without them caring, but I played on the lowest difficulty,, so eh, appreciate that, lol
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Intel HD 3000 graphics card
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Thanks for constructive reports, guys! The jump issue was finally fixed, it was connected to how the game processed input, not physics (it occurred that the jump was dependent on input processing speed, I remade that in new build). It's a miracle that the game runs on Intel graphics cards, lol, however, I made some performance fixes and decreased the game size significantly (from 3.1 Gb to about 500 Mb on PC). Feel free to check the new builds above, the game performance on Android is much better now, too. As for cameras sensitivity and keeping close to the enemies - it was all intended, I updated the tutorial and help with fresh info about takedowns. If you find the game too easy or too difficult - set proper difficulty and struggle mini-game settings in the Settings menu, I added them not only for fun, they workIn order to pass the jumping problem in that level 1.2 I simply switched to mobile controls and clicked on jump. That made my jump much higher as long as u keep the jumping button pressed down. Hope that helps the developers fix it!
Killing any enemy in Stage 1.1 will cancel Caron's non-lethal objective. There was a hint about that in intro cutscene, but I guess I will have to add some short cutscene at the start of the level itself, explaining how objectives work there. You are not the first player, which was confused by this, so I guess I will have to add more explanations there. Also hacking a terminal is not mandatory to get to Caron's objective. Some missions can have special requirements, like avoiding killing or not triggering the alarm. It's common for stealth-action games, I guess.So I hacked the terminal using the extra z chips earned from 1.2 and went to vent control - and nothing. I assume that part isn't implemented, or I threw my grenades wrong, haha. Knowing me, I didn't read.
There are some issues of how collisions work and how the force is applied during a close collision with the enemy, I will look into this because it gives some glitches sometimes, it wasn't evident at the start when you could stun almost any enemy by jumping on the head, but there will be fewer enemies like that in the game so this issue becomes more evident. There is also some stuff regarding flying AI that I will change because Stage 2 will feature some flying enemy, too.Next, in mission 1.2, there are some potential issues.
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If one tries to jump, they'll get stuck on an enemy's hit box and float there, as if they're still in the jump animation. This only fixes after being knocked down and grappled again.
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However, if surrounded, there's a good chance the character will 'rubber band' and be flung across the stage a fair distance still in a knocked down state. It's not a graphics glitch as the enemy has to pursue to do anything. There's likely nowhere to place the character's hitbox, so that happens.
The incendiary grenade was meant to be a cool weapon for that level, however, it is always limited by quantity, it triggers the alarm and it may not help for the enemies that move faster than the player. I like the games with progressive difficulty, so the enemies on Stage 1 missions were not meant to be invincible, they just show how different mechanics work. Each stage will have more difficult enemies and not with "let's make more HP for that NPC" way, but with the behavior and some special features, too.When surrounded and breaking free of a grapple, it is generally impossible to get away without just shooting one's way out or using an incendiary or three.
nice workView attachment 354524
Hey guys!
I updated the public version of the game to v. 0.135!
Downloads:
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Click three times on Caron’s boobs in the main menu to unlock the gallery.
Full changelog (0.135):
Features:
Fixed bugs/improvements:
- HTML5 build! You can play the game in a browser on
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Stay tuned for updates, thanks for your patience!
- Major game size and performance optimization;
- Jump height issue was fixed;
- You can enable VSync in Settings to lock the framerate of the game on your device now, also you can disable the stealth bonus from the background, it may increase the performance of the game on some mobile devices. We don’t recommend using VSync if the performance of the game is okay on your device;
- Enemy AI will react on barehanded attack damage, as well as it will call the friends for backup more often;
- Decoy device will stabilize enemy AI awareness instead of raising it with each use;
- HE grenade was nerfed;
- Poison gas grenade will kill the enemies faster, but it can raise the alarm if the enemy awareness was raised enough;
- Rendering order for bullets, grenades and their effects was corrected;
- Receiving Kira x Sigolla device will unlock its scenes in the animation gallery without using the device first;
- The updated information about takedowns was added into tutorial/help.
Cool! This is exactly what my goal is - I give the choice and encourage stealth approach. There will be some additional stuff added for the non-lethal approach, too. Basically, the stealth approach is using invisibility + consuming energy kits + using EMP properly + quick takedowns and hiding bodies. The silencer mechanics were a little bit broken in the public demo, I fixed the silencers yesterday. They are not overpowered but help a lot. The direct combat becomes more comfortable when you have extra shield/HP upgrade + upgraded shields and relying on heavy weaponry like grenades and shotguns. Choosing the approach requires Z-chips and adapting to different gameplay. I wouldn't add H-invincibility shield after the sex scene, but because it's a hentai game, not everybody may enjoy the gameplay first, so I guess it's fair to leave it as it is so the players could complete the main storyline and prevent stunlocks. H-scenes are unlocked at the end of each level even if the protagonist wasn't fucked, so the audience that enjoys the gameplay doesn't lose anything, too.I did this kinda conserving every bullet and not killing anything, even the robots, and finished with a surplus of stuff. Of course, these are tutorial levels so they'd better be fairly easy. But it just kinda reminded me of how much I'm waiting for more content, haha.
Thanks!nice work
I'm not pressuring a rush for public demo btw, just want to check how the game is progressing. If I see potential I might consider becoming a patreon I realy loved playing the last demo.Version 0.21 was out oct 7th but we still have version 0.11
Are we getting any other public builds? Is this thread dead?
Thanks for the feedback, I fixed that in the latest updatethe invisibility timer is still ticking down during enemy conversation -- so by the time they're done talking if you don't skip it, they seem to be moving again. I failed the mission every time at the end of the dialogues unless I skipped them.
I'm waiting for the feedback of the polls right now, the public demo will be updated soon depending on when I manage to solve that bug with remembering completed missions and fix some minor issues with Stage 2 level geometry. I hope that it may happen in 10-14 days or less, but it's an old bug that haunted this game since its first public demo in April. Another thing which I want to update for the public demo is the prologue sequence. If you played the demo then you probably noticed that the first image sequence needs some improvements and I'm asking my supporters about what kind of improvements should we do now.I'm not pressuring a rush for public demo btw, just want to check how the game is progressing. If I see potential I might consider becoming a patreon I realy loved playing the last demo.
It's "Caron" The romance route of Caron is "MILF that suppresses her lust and you make her submit to her lust" because of several events in her life. All romance routes progress depending on each HCG vote, things may get better if there will be more support because currently, I have to include both gameovers and HCGs into one HCG vote, as well as prioritize gameover scenes sometimes because they require less money for voiceover than romance routes.Kanon's dialogue (I think it was Kanon) in her VN scene is pretty atypical for a person of her age, like someone who's never had or spoken of sex in their lives, but given that we don't really know Kanon anyway it's probably fine.
That's the major bug that I'm working on fixing right now. Finally, I have some time to work on the issue that existed from the first public release.There's some issues with the game remembering quests, and you'll need to retread mission 2 , 2.1 and 2.2 once or twice but I probably fucked up and did them out of order.
Yep, this condition is mentioned at the starting cutscene of Stage 1.1. I don't remember was it fixed in that 0.135 demo thoughAlso, Alpha, if you killed anyone on the way, that quest won't trigger. It nulls the objective.
Sure, I forgot to add some phrase triggers to her lesbian scenes because of lots of development stuff happening and also it depends on how horny she is (if the resistance bar is pink enough), as well as some of her lesbian scenes with Upgraded Female Thugs keep her mouth occupied with pussy, so there should be some audio engineering required to mimic "suppressed" audio for her phrases there. Thanks for noting this, I will fix it.My only major disappointment right now is that Kira doesn't shout things like 'hold me' when being grabbed by female enemies. I mean, this is still the kind of rough sex she enjoys, I think, regardless of whether or not her enemies can ejaculate so it feels like there's something missing. So, if it's possible to have the normal voice clips play even during the lesbian encounters in the field, that would be lovely.
Thanks, it helped a lot, the new balance works as it should because I provided too much ammo for the player before. As for EMP grenades, it's okay to have lots of them at the end of Stage 1.2 because they will be spent on landmines and stuff at Stages 2.3 and 2.4.Lastly, here's this screenshot detailing my inventory on a fresh start veteran playthrough of stage 1.2. Because of the changes in the latest update, with how robot enemies work, I actually only destroyed the first half of the level -- stopped killing things after the halfway two or three flybots. Edit: I used stealth kills on all enemies in the start stage and 1.1 and one or two stealth kills in 1.2
You are welcome There were several places in new Deus Ex games that were full of poison gas landmines and the player could easily avoid them by installing the proper upgrade, so I borrowed this idea from there, as well as a motion detector stuff. I also look at some Splinter Cell / Metal Gear games from time to time for some inspiration, they have some interesting stuff there, especially 2D mobile versions of Splinter Cell which are more relevant to this game.Double edit: THANK YOU for the immunity to gas upgrade and also for setting mines to be not-completely-lethal. Stage 2.4 was rough even as it was. I'm pretty bad at aiming though, so really it was just dealing with those damn exploding mines. Not the ones that you have to walk past, that's fine, but I wasn't paying enough attention and it seems like some of those mines kinda have a hit box that's pretty big. The ceiling ones, unless I'm supposed to roll dash past them. Oops.
Thanks for reporting this bug! Nobody reported it before, I fixed itWhen talking to Ming after the first mission, about mission failure, it looks like the labels are reversed. Seems like the girls are saying each other's lines.