I suspect that since I run at like 848x600 res and low graphics quality or whatever since I have to keep that low because potato computer that the R blended into an N.
There are some rendering artifacts present at "Low" settings that don't exist on the "Medium" setting, you probably noticed them as well as some weird "reflection" effect of some Stage 1 level materials. I will research that issue so I could remove this stuff for Low setting to make the game look closer to Medium/High setting. Hopefully, this part of public demo will spend fewer resources and you will be able to run the Stage 1 with a higher resolution soon
I test the game with Low setting on my Android tablet because it's very old. Stage 2 levels spend fewer resources because there are fewer light sources and stuff.
Secondly, I've recalled that scene, I really should look at it again thoroughly but I apologize as my criticism was more than a bit harsh. I was just thrown by the phrase 'No time for these mountains'. Like are we going hiking or what, but, I mean, if that's my biggest complaint, then clearly this is fine.
The first scene for Caron was written by the writer almost a year ago and the audio recording was done at the same time (before the Patreon campaign). There were lots of complaints from the players about the writing after the start of the campaign, so we decided to part our ways with a writer. I do the writing myself with the assistance of the service called Grammarly using the documents about key points of game scenario, character biography and other stuff that I wrote long time ago. I will try to keep the writing for the next romance scenes shorter and more understandable for everyone. I guess it's worth to hire a proofreader for English localization anyway closer to the release of the game to the stores.
I know my vote doesn't count but I rather like Kira and Siggy's dynamic. At the same time , if Kanon is supposed to be a milf then I'm just going to put it out there that milf-lesbians or milf bisexuals or whatever are not portrayed in media near enough, so I'm just going to leave that there with my endorsement and appreciation.
Every vote is important to me
I watch not only the top results but the whole dynamic of each poll in general, too. There will be some team interaction with every girl in the game and if we manage to get enough support to order more basic voice sets for every girl - there will be more playable girls. Each basic voice set to make every girl playable will cost me at least 100-150$ if the VAs didn't raise the prices, so it's a quite considerable sum of money for the current Patreon budget and that is why I do polls to understand whom should I prioritize first. There are lots of other stuff to spend the budget on (HCGs, voiceover for HCGs, new decorations, music, 2D character sets, etc.), so I constantly look where I can optimize the spendings to fit the most important features there.
But with the changes I assume that the deactivation switch works for boosting Siggy's affection?
The deactivation of the robot control center will increase neutralizations count (the stat which is important for Caron). The condition for boosting kill count for Sigolla is to kill all humans on the level (which is easy for Stage 1 and 1.1, but it's a challenge for Stage 2.1, 2.2 and 2.3 because of Fat Thugs. However, there is an artificial delay for Fat Thug regeneration capability which was implemented specially to make it easy to kill him with something that deals lots of damage in a short period of time. So if you want to kill that fat red guy - place 2-3 HE landmines at the same place to lure him there or throw several HE or incendiary grenades. Using something like SMG or Punisher shotgun with a fast rate of fire is okay, too. 3-4 blade attacks in a row can work, too, but if he manages to retaliate with a melee attack - it will end badly. The flashbang grenades or flashbang landmines expose the weakness of this enemy to blindness, so blinding him and then attacking is probably the best tactic to kill him.